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universe sandbox has been in early access for 10 years
updates take months are actually useless additions nobody asked for they claim to fix bugs but the same issues remain broken
Their Roadmaps are lies they promised astoroid burn up features in march its now august and still nothing
im done waiting this just a lifestyle business at this point their living on our money with no intention of actually finishing the game
dont waste your money like i did we deserve better
feel free to copy and paste this to warn others
EBS was created some years ago because the game's bus unbunching logic too inflexible. Eventually, EBS just completely overrides vanilla unbunching with a custom rubberbanding unbuncher.
And yes EBS is made by me, but I believe advertising about it here can help users of IPT2. EBS with the IPT2 plugin is made to assist IPT2; other parts of IPT2 remains untouched.
a suggestion if you ever revisit this: unbunching can cause a long queue sometimes (e.g. after a traffic jam). It would be neat if vehicles could skip unbunching if a vehicle is waiting behind the one currently at the stop. this would make unbunching more effective along with fixing the queue issue
@PKtheEclipseGeek You select allowed vehicle types in the "Select Type" menu. Only select the vehicles you want and add the "add" button (NOT the "add all" button!). The game replaces the existing vehicles with the new ones from the depot. Yes, this despawns the existing vehicles.
The number of cims exiting transit always shows ' -0 ' even though I can see many cims getting off at the stop. I tried unsubscribing and resubscribing to the mod but it didn't help. Can anyone offer a solution?
you might need to send the old busses back to the depot, and get new busses to get the increased capacity.
Cheers,
Chris.
Cheers,
Chris.
Thank you.
@BloodyPenguin .... Jusy FYI. There's a typo. When hovering over a metro vehicle in line view it says "Holing down" instead of "Holding down". I only bring it up in case you're interested. I couldn't care less.