RimWorld

RimWorld

[XND] Visible Pants
154 Comments
Engineer Gaming 12 Jan, 2023 @ 3:25pm 
Why this mod isn't in vanilla yet?
Alexclonk 14 Dec, 2022 @ 4:42am 
1.4? XD
21 19 Sep, 2022 @ 12:17am 
works just fine on 1.3 for me
Paul 1 Aug, 2022 @ 1:52pm 
Now i can finally see my Yorkshire Terrier skin pants. I breed them for clothes.
Mexicano Peludo 13 Oct, 2021 @ 1:40pm 
Please update this for 1.3 :c
VulpineVandal 5 Aug, 2021 @ 10:14am 
can confirm this version still works on 1.3 with no issues. at least none for me with my current mod setup
Bear 7 Feb, 2021 @ 8:17am 
@Think3r It threw all kinds of errors for me on a new game. This version works great though.
Infyrno 2 Oct, 2020 @ 6:16pm 
Possible partial incompatibility with the Character Editor mod. When this mod is loaded, all of my saved characters in that mod become unreadable and just load a random character. Even if one saves with the character editor, trying to load will give you a different character.

However, note that I am using the Facial Animations mod. It's possible that your mod uses some of the same mechanisms as that one to display expressions.
PoofyGummy 28 Sep, 2020 @ 6:08pm 
Can xeo please update the number?
101Salty 14 Sep, 2020 @ 7:27pm 
It definitely on 1.2 works for me, Thanks Stanley Aech!
Stanley Aech 30 Aug, 2020 @ 10:41am 
By the way, this mod works with 1.2
BeeKing 28 Aug, 2020 @ 3:10am 
1.2? anytime?
Nova 27 Aug, 2020 @ 5:18pm 
Hey other Nova guy, would it be possible to have a 1.2 update please?
Slavomir 25 Aug, 2020 @ 10:51pm 
Will you be upgrading to 1.2?
BlueZephyr 24 Aug, 2020 @ 7:48pm 
please update for 1.2
Kriz 12 Aug, 2020 @ 6:56pm 
1.2 Version pls.
Ciurrus 26 Jul, 2020 @ 8:02am 
Hey where would I change the offsets for these? I'm using NAL's body replacer and the pants hang too low
XxX_SashaMLG420_XxX 21 Jul, 2020 @ 6:26am 
work with [CP] Detailed Body Textures II :steamhappy: ?
binchito 18 Jul, 2020 @ 9:26am 
i got that cryosleep casket null error, but i just opened everything up in dev mode to see if anything was messed with and there was nothing wrong with my ancient ruins all the pawns spawned inside and .. so idk. works fine as far as i can tell.
Wilihey 12 Jul, 2020 @ 4:36am 
those red errors don't mean problem all the time
Matstar 3 Jul, 2020 @ 12:26am 
Not a conflict with other mods
The same error log is generated even if only this mode is installed
WillyWankr 24 May, 2020 @ 10:48am 
I got the red tick exception errors as well. spent a whole day digging through mods, uninstalling the game, changing mod orders ect. I'm just happy i found the problem.
Abbanon 23 Apr, 2020 @ 12:15pm 
Can confirm Flypaste's report, Visible Pants now causes red tick exception errors.
https://gist.github.com/HugsLibRecordKeeper/4c97dde8e8d287c70b95c4d267c01df5
Sorrydough 20 Apr, 2020 @ 2:34am 
I'm getting an exception ticking pawns as well after the game updated yesterday. I'm not using jecstools. Here's a log: https://gist.github.com/868f5b40ae19a639a3d36c6e1b72c8b0
Rosco 18 Apr, 2020 @ 8:51am 
Would be cool to add comptability for FashionRIMsta
onestrongbow GocleCD 16 Apr, 2020 @ 10:53pm 
mod causing a lot of errors at the start of a game , like ancient ruins disapearing from the map and errors with your pawns also , from i've seen on forums i'm not the only removing the mods is the solutions , don't know if it's a compatibilty issue with other mods
Heart-Tailed-Pikachu 12 Apr, 2020 @ 11:35am 
a simple mod i didnt know i need.
Ikswotok 30 Mar, 2020 @ 2:03am 
I have a similar bug like bagelhe
Exception ticking world pawn Castellan. Suppressing further errors. System.NullReferenceException: Object reference not set to an instance of an object
at AbilityUser.AbilityUserMod.Notify_ApparelAdded_PostFix (RimWorld.Pawn_ApparelTracker __instance, RimWorld.Apparel apparel) [0x00000] in <fec38be6254c4f0098db29424a6d7806>:0
at (wrapper dynamic-method) RimWorld.Pawn_ApparelTracker.DMD<DMD<Notify_ApparelAdded_Patch1>?1582126080::Notify_ApparelAdded_Patch1>(RimWorld.Pawn_ApparelTracker,RimWorld.Apparel)
at VisiblePants.Patch_Pawn+Patch_Tick.Postfix (Verse.Pawn __instance) [0x0004d] in <079977e479f44946aa01dea9bc12b672>:0
at (wrapper dynamic-method) Verse.Pawn.DMD<DMD<Tick_Patch2>?1752072960::Tick_Patch2>(Verse.Pawn)
at RimWorld.Planet.WorldPawns.WorldPawnsTick () [0x0002d] in <e7ff5a4f38ad429ba34547c6103ee2f5>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
zyMex 22 Mar, 2020 @ 3:17pm 
@XeoNovaDan you should add this to your tweak mod :D it should really be a vanilla thing lol :P
Atomik Doctor 17 Mar, 2020 @ 10:12pm 
Hey just wanted to chime in and say that I am not getting any errors and using both JecsTools and this mod
XeoNovaDan  [author] 6 Mar, 2020 @ 11:10am 
@bagelhe - JecsTools would be the one breaking this then, or whatever mod may be implementing it.
bagelhe 6 Mar, 2020 @ 10:00am 
yes using jecs tools.
XeoNovaDan  [author] 6 Mar, 2020 @ 3:41am 
@bagehle- according to the stack trace, whatever mod adds AbilityUser (JecsTools?) is the culprit.
bagelhe 6 Mar, 2020 @ 2:16am 
hey, i am getting error report from this mod

Exception ticking Dragonfly (at (244, 0, 247)): System.NullReferenceException: Object reference not set to an instance of an object
at AbilityUser.AbilityUserMod.Notify_ApparelAdded_PostFix (RimWorld.Pawn_ApparelTracker __instance, RimWorld.Apparel apparel) [0x00002] in <ff7579bc5c7d4f939ad8aefc31cf5706>:0
at (wrapper dynamic-method) RimWorld.Pawn_ApparelTracker.DMD<DMD<Notify_ApparelAdded_Patch1>?185482624::Notify_ApparelAdded_Patch1>(RimWorld.Pawn_ApparelTracker,RimWorld.Apparel)
at VisiblePants.Patch_Pawn+Patch_Tick.Postfix (Verse.Pawn __instance) [0x0004d] in
Freeasabird🕊 1 Mar, 2020 @ 1:28pm 
Thank you! :cozybethesda:
Yezus 29 Feb, 2020 @ 4:09pm 
Very nice. 5 ring a dings
WizardZelkam 27 Feb, 2020 @ 7:09am 
@Freeasabird have some patience. Mod makers have lives, too.
XeoNovaDan  [author] 26 Feb, 2020 @ 7:14am 
@Freeasabird- I am away at the moment so cannot push the update until I get back home on Friday
Freeasabird🕊 26 Feb, 2020 @ 3:10am 
Any news on that update then? like, its been 4 days! :/
.phil 25 Feb, 2020 @ 3:59pm 
Thanks @XeoNovaDan Love this mod
XeoNovaDan  [author] 22 Feb, 2020 @ 9:24am 
Note for 1.1: This mod will be updated soon
Stanley Aech 1 Feb, 2020 @ 8:15am 
I am using VGP Garden Dyes, and that mod makes the flak pants "colored flak pants"
this mod unfortunately does not let me see my hot pink flak pants. and I fear that removing that mod would cause a seriously sad time, so here's hoping for a VGP garden dye compatibility patch!
PIT_DEFENDER 21 Jan, 2020 @ 2:52am 
where can you set them to be under your shirt anyways ?;p I cant seem to be able to change the colour and on some of the colonists they simply dont show at all, but then I also have 200 other mods so I dont blame the pants ;p
Jacket 21 Jan, 2020 @ 2:15am 
@XeoNovaDan everytime i start the game it sets the pants to be over the shirt and wont save my setting for them to be under the shirt, i looked through the files but couldnt find anyway to save my choice as default. any ideas how to fix?
Jelly Creeper 20 Jan, 2020 @ 6:52am 
@XeoNovaDan you rock, and thank you so much @Strakarix for making the VAE stuff <3
Geojak 31 Dec, 2019 @ 8:20am 
when i start a new game i get error for all the ancient cryos, the mechanoids and te drop pods. something about missing apparel postfix. Similiar to wait the prevoius comment described but not for all pawns in the world.

the game seems to run anyway despites the errors but I like to keep my debug log clean of errors in case something shows up date cant be ignored. makes it easier to fix
Neptimus7 11 Dec, 2019 @ 8:01pm 
Hey @XeoNovaDan, I posted an issue to your GitHub [github.com]. Haven't seen a responses so I'm pinging here. Thanks!!