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good one but rip procesor
Because right now it's bealy responding to voice and high notes
very nice ;)
Its not the same visualizer but if people want I can port this one over to normal unity since it should run better then. If that wallpaper lags for you then just give me some time as I will add settings to tweak its "precision" later ;)
I guess there is workarounds for wallpaper engine to make this work tho. Oh well, also if you didnt know the circle spacing changes with the bass / low frequencies. But I guess it should suck to always do a bunch of changes when wanting to use audio responsive wallpapers :/
If webGL didnt work it shouldnt output anything so its not that...
Also I often create things for the normal osu!flower first before implementing it into this version as its much more lightweighted but the control code is close to exactly the same thanks to the bridge I made.