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Wont they just see the +20% food / minerals and go "ENACT POLICY", not understanding it creates blockers?
A possible solution that I can think of would be overhauling the system to gradually reduce the planet's habitabilty to represent the damage done to it's biosphere and having the planet become uninhabitabe once a certain threashold of habitabilty penaties is met.
- You can remove deposits, but that leaves the districts behind. You can call validate_buildings_and_districts, but then if one type is higher than the cap it deletes *all* of that type. So unhelpful.
- You can no longer count the number of deposits/blockers, for destroying a planet when too overharvested.
I'm having to do a more substantial refactor.
Planets only turn into asteroids if they're a non-standard planet class, as I can't tell if it's supposed to be a habitat or whatever.
Could you upload an alternative with Overharvesting as a planet edict?
1. I was thinking that maybe this should be a planetary edict or such because I think I'd overharvest only certain worlds.
2. Also can you remove these tileblockers by terraforming the world?
3. Maybe this mod should be tied with that one mod that allows you to abandon colonized worlds.