Stellaris
[DEPRECATED] Overharvest - Unsustainable Development
댓글 65
Wakelessrex 2023년 4월 28일 오후 3시 08분 
aside from AI suicide, does this work with 3.7.4, anyone know?
fallenscion 2020년 2월 15일 오후 4시 07분 
I've had two AI empires commit suicide by mass liquidation at this point. I love the mod conceptually, but there should be an option to turn it off for the AI.
Toaster  [작성자] 2019년 8월 30일 오후 12시 06분 
That's not how AI decide to enact a policy. The weights are set according to the default policies I mention in the description.
Baleur 2019년 8월 30일 오전 6시 45분 
im just worried wont this fuck AI's?
Wont they just see the +20% food / minerals and go "ENACT POLICY", not understanding it creates blockers?
Crusaderjack 2019년 5월 3일 오전 6시 23분 
Is there a way to do this on a planet by planet basis?
GrassEater 2019년 3월 25일 오후 2시 53분 
I dont know if anyone else has this issue but an empire killed itself by liquidating its only planet.
Toaster  [작성자] 2019년 3월 21일 오후 4시 44분 
Liquidation is a decision already?
GrassEater 2019년 3월 21일 오전 7시 00분 
Can you make it a planetary decision to harvest it so that you can get the most out of it or make it so that you don't begin the harvesting until the planet is not a colony anymore.
Toaster  [작성자] 2019년 1월 3일 오전 8시 53분 
That's what I'm working on. Turns out you can apply *any* modifier via districts/blockers, which actually makes them way more useful as modifiers than, er, modifiers. Currently trying to wrangle the AI into using Decisions properly.
force200 2019년 1월 3일 오전 7시 43분 
@Toaster
A possible solution that I can think of would be overhauling the system to gradually reduce the planet's habitabilty to represent the damage done to it's biosphere and having the planet become uninhabitabe once a certain threashold of habitabilty penaties is met.
AncientGatekeeper 2019년 1월 2일 오후 4시 54분 
Take your time! A good mod always takes a bit of time!
Toaster  [작성자] 2019년 1월 2일 오후 4시 27분 
Tried to update it. Annoyingly:
- You can remove deposits, but that leaves the districts behind. You can call validate_buildings_and_districts, but then if one type is higher than the cap it deletes *all* of that type. So unhelpful.
- You can no longer count the number of deposits/blockers, for destroying a planet when too overharvested.
I'm having to do a more substantial refactor.
force200 2018년 12월 30일 오후 12시 57분 
Update to 2.2?
Depraved Arachnophile 2018년 11월 17일 오전 4시 42분 
Yeah, this absolutley slows down and breaks late-game.
DSD 2018년 10월 26일 오전 12시 08분 
Is it safe to remove this mod from a game? I'm having the same problem as @Sinon (game freezes after a few months, started after 2250, stuff from this mod in error log, since version 2.0)
GrassEater 2018년 9월 8일 오후 2시 52분 
I keep running into a issue where when i am colonizing a planet it will randomly turn into a toxic world.
May♥may 2018년 8월 31일 오후 11시 30분 
Nice! I've been playing with habitable planets on 0.25%, along with a slower-than-light travel mod, which makes trying to find a place to live before you die off a real threat! It's an interesting way to play!
Toaster  [작성자] 2018년 8월 31일 오전 3시 24분 
Yep, you can! It would take a while though.
May♥may 2018년 8월 31일 오전 12시 05분 
Question: If I only have one planet in my empire, could I kill myself off with one of the overharvesting policies?
Toaster  [작성자] 2018년 8월 21일 오후 2시 42분 
Just changed something. Did it work?
Planets only turn into asteroids if they're a non-standard planet class, as I can't tell if it's supposed to be a habitat or whatever.
Depraved Arachnophile 2018년 8월 18일 오후 5시 28분 
Im also getting really bad stuttering, and having the application cease responding. Also, is there a way to make it so drained planets dont turn into asteroids? Because the asteroids they produce are fucking MASSIVE ; like, almost the size of a red dwarf star.
Toaster  [작성자] 2018년 6월 27일 오후 3시 17분 
Hm, really? I'll see if anything needs changing. Maybe it didn't translate to 2.0 well.
Sinon Lynx//Manifold 2018년 6월 27일 오후 1시 01분 
Okay this is most likely a mod to mod issue (i have like, 100+ mods active) but when crossing the late game start date this mod causes the game to enter a state of extreme instability resulting in the game getting stuck in whats most likely an infinite loop on avarge once every two, three or so in game months, (probably when the AI evaluates the planitary liquidation edict).
Gerishnakov 2018년 6월 24일 오전 9시 07분 
I assume the blockers are removed when a planet is terraformed?
Toaster  [작성자] 2018년 6월 8일 오전 3시 16분 
There are already planet edicts in.
Ryuichiro 2018년 6월 7일 오후 1시 07분 
I love the idea, but as an empire wide edict I don't see a positive outcome at all.
Could you upload an alternative with Overharvesting as a planet edict?
AncientGatekeeper 2018년 5월 8일 오전 11시 34분 
Yeah the AI use this mod. AI probably doesn't change their policy/edicts though. I normally aggressively expand to combat this problem.
Nikal 2018년 5월 8일 오전 4시 57분 
Uhm... I just had the AI "overharvest" their homeworld into nothingness... :steamfacepalm:
Autumn 2018년 4월 17일 오후 3시 49분 
Is there any chance of a future option to mark worlds for not overharvesting, or of variants of the policy that don't affect ringworlds or habitats? It could probably be done with planet modifiers that remove an amount equal to the buff. Other than that, the mod is great. It's a very unique way to play the game.
Chastity the Celibate 2018년 4월 7일 오전 9시 45분 
So basically you made a human nerf mod Lol
AncientGatekeeper 2018년 3월 31일 오후 3시 37분 
;) Great mod tho Toaster! Really adds depth to the game.
AncientGatekeeper 2018년 3월 31일 오후 3시 37분 
Ouch
Toaster  [작성자] 2018년 3월 31일 오전 1시 53분 
Should be trivial for you to change the supported version number yourself.
Nova Solarius 2018년 3월 30일 오후 8시 34분 
Can you please upload the 1.9 version of this mod?
AncientGatekeeper 2018년 3월 4일 오후 6시 36분 
Great work!:dodcp:
Toaster  [작성자] 2018년 3월 4일 오후 3시 48분 
Updated to v2.0, removed spaceport refund as it's not a thing any more.
AncientGatekeeper 2018년 2월 28일 오후 12시 04분 
Thank you! It's still compatible with 2.0 though so that is great news!
Toaster  [작성자] 2018년 2월 28일 오전 5시 17분 
Ah, it'll need some tweaking to remove the spaceport refund code though, just for efficiency's sake. I'll get round to that sometime...
AncientGatekeeper 2018년 2월 28일 오전 1시 49분 
Works fine with 2.0! Thanks for the awesome mod! (y)
AncientGatekeeper 2018년 2월 27일 오후 4시 22분 
Is this mod compatible with 2.0?
Toaster  [작성자] 2017년 10월 26일 오후 3시 30분 
Updated for 18.*! Added the chance for pops to migrate away when their tile is blocked.
Tiitinen 2017년 10월 14일 오후 12시 25분 
I have a couple of thoughts on this mod, I like the idea c:
1. I was thinking that maybe this should be a planetary edict or such because I think I'd overharvest only certain worlds.
2. Also can you remove these tileblockers by terraforming the world?
3. Maybe this mod should be tied with that one mod that allows you to abandon colonized worlds.
N1njaM4ster255 2017년 10월 13일 오후 6시 28분 
@Nova Solarius You can blow up planets?O_O how?
GrassEater 2017년 10월 2일 오후 12시 06분 
WIll this mod be updated.
Nova Solarius 2017년 9월 24일 오후 12시 42분 
Yes! Finally, a mod that lets me drain a planet dry before I blow it up!
Oya 2017년 7월 12일 오후 11시 55분 
I've been getting a bug from this mod where a significant portion of spawned planets don't have any models at all, just an empty orbital line and, until scanned, a name floating next to nothing. They can't be interacted with at all, leaving entire empty systems on occasion. It's honestly a shame because I really like the idea of this mod.
2nd_Lt_Cody 2017년 5월 30일 오후 12시 16분 
I'm noticing a bug in which the overharvest shattered planet class does not show up in game at all and is just nothing at all. You have it set to spawn in galaxy creation, that is intended behavior, but I'm sure the lack of a planet is not.
Xenos 2017년 5월 19일 오후 11시 44분 
Does the AI resettle its population or just let them die on the planets?
Pyrowaifu 2017년 5월 8일 오후 9시 58분 
I think something doesn't work as it should as on Extreme Overharvest I'm getting a blocker on average every year after the first 10 years.
Clockwork The Painfully Ok 2017년 4월 23일 오후 9시 06분 
Quick question, since the overharvesting is glabal, it deos that for all our planets right? not just specific ones that we want overharvested?