Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
I wish AI can be treat the same with "Align" .
thanks, man.
Still great work and idea, just like your other mods. Thank-you
Or maybe it could be that I don't know anything about weapons in real life, and I'm making a huge mistake?
Echoing below, I was in the military as well, and while this is a huge improvement over vanilla, the control over the weapon is a little lacking. A half measure would be great.
You don't perfectly look through, but after just a bit of training you also don't miss that hard when trying to aim through your iron sights.
it is client-side but can be made required by the server by placing a module in the editor
Thank you for this nice mod. :)
Read my other post lol
Regarding that issue, could you guys maybe sign "supress", "align", and "Immerse" with the same key? They're all client side anyway and optional so I don't see the need for different keys. Maybe sign it with two different keys. One unique for each mod and then one "masterkey" that works for all three. :)
The error reads: "Server can't transmit all data; some allowed mods might be missing or their signatures not recognized"
Arma 3's limitation to the number of mods that may be keyed to a server whilst still transmitting all data to vanilla launchers.
Allow me to add this mod in serverpackmods?