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Een vertaalprobleem melden
[16:41:16][persistent.cpp:35]: Error: "Unexpected token: regnal_first_name, near line: 290
" in file: "common/name_lists/HUMAN1_FEMALE.txt" near line: 292
[16:41:20][trigger_impl.cpp:5471]: Invalid government type [democratic_utopia]! file: gfx/portraits/asset_selectors/HRS_male_clothes_01.txt line: 70
[16:41:20][trigger_impl.cpp:5471]: Invalid government type [transcendent_republic]! file: gfx/portraits/asset_selectors/HRS_male_clothes_01.txt line: 82
[16:41:20][trigger_impl.cpp:5471]: Invalid government type [direct_democracy]! file: gfx/portraits/asset_selectors/HRS_female_02_hair.txt line: 253
[16:41:20][trigger_impl.cpp:5471]: Invalid government type [pirate_codex]! file: gfx/portraits/asset_selectors/HRS_female_02_hair.txt line: 197
...
Fixed Humans(Male) portraits having buggy clothing
Updated clothing code
Other fixes
I also use this mod for my main empire, which might have something to do with it.
Swapping the species for a different one (like the humans from Undiverse Humanities) does let all of the custom empires spawn as expected, so there is probably something about this mod that prevents it.
I would love to use your mod for all of them, so it'd be cool if this was changed/fixed.
Nice work either way :D
This mod has been updated to 2.0.X.
just unzip it, put it in your documents/paradox interactive/mod directory and edit the changes. you'll need to copy a .mod header file to match tne new folders name. Use notepad to edit it. and put in the folder path. mine looks like this
name="HumansPlus"
path="mod/zzzhumansplus2"
tags={
"Galaxy Generation"
}
supported_version="1.8.1"
I imagine that Tucker is just waiting for the patch to come out beta before updating. I'm just impatiant and couldnt wait heh.