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Fordítási probléma jelentése
Any plans for updating this wonderfully cute little guy for 1.0?
https://www.file-upload.net/download-13415243/MiniMuffalo.zip.html
just put it manually to your "mods" Folder
I'm currently out of the modding loop - it's cool for another modder to take this mod, B18 it, and upload/maintain on their own account. Source code is still at the GitHub link, if you wanna fork.
Please credit Spoonshortage for the art, and post in this thread with a link to the updated version.
Thanks, and sorry for the long delay.
Crazy geneticist: "Excellent Idea! I can see it now; giant muffalo-sized pigs stampeding through the colony, destroying everything; it will be glorious!"
Kid: "No, I wanna make little potbellied muffalos that people can keep as pets!"
Crazy geneticist: "Oh, okay, that's a much better idea!"
All kidding aside, though, I alaso vote for B18 update
* The A17 update WILL break A16 save games: I've made the pygmies use muffalo meat/leather instead of creating their own versions. If you're sticking with A16, either copy the A16 mod into your Mods folder for keeps, or get rid of all your pygmy-muffalo-specific products.
* Changed some numbers to match/balance vanilla muffalo changes.
I also saw modless errors after reinstalling once, where it claimed that some files were duplicated. Various filths maybe? There's a folder somewhere in Core that got relocated between one alpha and another or something, and uninstall/reinstall didn't wipe the duplicate.
https://ludeon.com/forums/index.php?topic=26623.msg269332#msg269332
http://steamproxy.net/sharedfiles/filedetails/?id=779592154
You could post it at the forum thread for my mods, https://ludeon.com/forums/index.php?topic=28381.0 , or I think as an "Issue" on the GitHub (link in the mod description above).
(It may take me some time to poke around. Life, you know.)
are there manhunter packs of them?
Most mods that add NEW animals (or other objects) are fine to add to existing saves, but once they're in, removing the mod is likely to break the game. (The game would be trying to load an object referred to in the save file, but it would have no idea what that object is, so it would freak out.) The fix for that is to delete all the offending objects from the map, save, and then unload the mod. In this case, if you want to turn the mod off again, kill all the pygmy muffalos first.
Umm. Their leather and meat, too, I guess. I meant to make them use regular muffalo meat/leather, but I guess I forgot. I'll have to fix that.