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1. Does this unlock DLC factions without needing DLC?
2. Do you plan to port this to Warhammer 2?
I probably need to redo them. They're not supposed to be purple
as stop des bug form komme op
The Old World ( Grand Campain ) repord
you are missing a faction Submod!
Read the blue part of the Description
Blue names is dy_faction
(He say) dy_shot_descr
or dos des asso fall if you add new folk too de Faction if yas den why do des mod work?!!
call / uspense Style: IV - Crynsos Unlocker - Realms of Men
call / uspense Style: IV - Crynsos Unlocker - Realms of Men
Playable Factions: Comp Factions: stop Ex my Company as no playable Factions
@Moorgeist Norsca got fundamentally rewritten with how buildings work. Dresden's occupation mods still haven't fixed the issue of building chains and Crynsos is still trying to deal with it I think too. This submod just makes factions appear for choosing. Most of the mechanics is still part of the main mod. I'll let him know.
@Hellforger there is a submod for Crynsos that does that. It should work alongside this mod. I'll find the link.
Since you have updated your mod, Norsca cant build more levels of the Main building in the settlements. It worked with the old version of your mod.
Usually my main requirement for including a faction on here is that they have a unique legendary lord and can actually finish a campaign.
Any word on that?
I mean otherwise I love this mod adds so much more flavor to be and my buddies campaigns best thing we do is MINOR FACTION campaign where we cant play a main faction and just use minor ones to see how far and hard it is