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i dont see any diference... if not you should.. all medi-guns have diferent backpacks
The textures need just a little bit of refinement and it'd be excellent. Especially the back of the 'canister' on the left side of the weapon (in first person view) and the grey metal of the handle and back-tube-connector.
go back to game banana we need more real weapons
The textures need just a little bit of refinement and it'd be excellent. Especially the back of the 'canister' on the left side of the weapon (in first person view) and the grey metal of the handle and back-tube-connector.
+ Increased Max Overheal
+ Increased Overheal time
+ Heal targets move at Medic's speed
+ Ubercharge creates healing radius around heal target, and distributes effects to all nearby teammates.
- 50% Ubercharge rate
- 25% Ubercharge duration
- 25% regular heal rate (overheal build rate remains the same)
+10% ÜberCharge duration
+ About 10% more Retreatment
-About 20% ÜberCharge slower charging
-In the treatment are slower by 20% slower
When ÜberCharge shoot 50% faster and have a
30% resistant to all kinds of incoming damage
(Or, conversely, 30% faster shooting and 50% damage resistance;))
* On heal: 10% faster rate of fire
* Ubercharge: Instantly refills ammo throughout the duration of charge (no need to reload while under it's effects)
* -10% Heal rate
* -10% Charge Rate
-50 heal rate
ubercharge- crits
how about a medigun that dose bleed damage like poison or something like that
Move as fast as target
-10% movement speed on player.
+Heal target drains all the health of the damage done
+Overhealed teammates has always fix health
-Cannot overheal the target
-25% slower movement speed on wearer
also valve makes all the stats :C
+Can latch onto enemy team aswell - drains their health.
+The more health you drain of the enemy the quicker you heal your team, up to 100% more.
-Resets on death.
-Uber lasts half as long.
-25 max health.
I think this would be interesting to see :)
+20% faster healing
-Ubercharge lasts 20% shorter