Stellaris

Stellaris

Powerful & Realistic Orbital Bombardments
452 Comments
企鹅妖精高松燈 4 Dec, 2023 @ 3:57am 
作者大大,现在无视实力差距宣布宿敌失效了
FirePrince 29 Aug, 2022 @ 7:49am 
Man if you can read 2 post below there a successor mod mentioned and is 3.4.* https://steamproxy.net/sharedfiles/filedetails/?id=2584335328
Yenzvic 25 Aug, 2022 @ 10:00am 
please update for 3.4 :steamthumbsup:
Student76 7 Mar, 2022 @ 7:47am 
3.3能用吗
FirePrince 24 Aug, 2021 @ 10:53pm 
On request update to 3.0.* https://steamproxy.net/sharedfiles/filedetails/?id=2584335328
will include few vanilla fixes (from Ariphaos Patch and ACE).
FirePrince 24 Aug, 2021 @ 8:39pm 
I've made an update (on request), will upload soon. It is a really clean and good coded mod (there was not much to change).
Strayed 7 Aug, 2021 @ 2:51pm 
man I love this mod, can it please get an update?
czl 28 Jul, 2021 @ 6:12am 
i love this mod
updata plz
plz
Dat Boi 24 Jul, 2021 @ 3:14pm 
update pls
Mizuno Ami 10 Jul, 2021 @ 4:42am 
大佬,有时间更新一下,球球了
彭定康说的 18 Jun, 2021 @ 12:27am 
update plz
Hunab Ku 6 May, 2021 @ 8:52pm 
求修复bug
ChuCen灬 3 May, 2021 @ 9:36am 
对的,人死的特别快,cpu0很满意
The Fighting First 2 May, 2021 @ 10:38pm 
3.0还可以用,不过还是请大佬更新调试一下。另外这个MOD会导致一些AI国家打了N年都不停战(领土已经被完全占领),有没有办法解决?
ChuCen灬 2 May, 2021 @ 7:17am 
问一下,最新的3.0大版本可以用吗?
Char 26 Apr, 2021 @ 11:04pm 
Best bombardment mod ever, pls update.

大佬有空的时候求更新,别的都不如你的好用。:104:
Wewei 15 Apr, 2021 @ 4:00pm 
3.0.1?
Ciellyn 15 Feb, 2021 @ 4:50am 
好物,不知有更新咩?
理解不了 18 Jan, 2021 @ 4:00am 
除了牛逼 我还能说什么了??
Vumpalouska 15 Jan, 2021 @ 1:26am 
I agree with Mr. Calcium. This is functionally the best orbital bombardment mod (I paricularly like the ability to glass worlds into molten worlds regardless of the remaining population), but I don't need/want the other changes - particularly the removal of attrition makes wars very tedious. And the wars fought by AI empires will take forever because of it. This mod would be much better if it didn't unnecessarily tweak warfare mechanisms other than what its title says: orbital bombardment.
Ada 4 Jan, 2021 @ 5:51pm 
update plz
Mr. Calcium 6 Dec, 2020 @ 8:08pm 
Anyone know if theres a version without the removal of attrition? At first I thought it was a good think but then I found it was alot harder to actually end wars.
Uncle Rico 24 Oct, 2020 @ 5:33am 
This is the best mod for Stellaris.
AL-1S 9 Sep, 2020 @ 8:09am 
为啥我和别人停战之后我不可以进别人边境而别人却可以进我的边境
Commissar BS 20 Aug, 2020 @ 3:52pm 
Just tested it, yes you can, and it's awesome
Commissar BS 20 Aug, 2020 @ 11:04am 
Can you destroy those annoying habitats with bombardments?
GHOST MK3 18 Aug, 2020 @ 9:09pm 
大佬 为啥我政策里选了全力,但是舰队选择轰炸姿态里没有全力
AL-1S 10 Aug, 2020 @ 1:13am 
大佬,请问被动战争疲劳能加回来吗?这个没有了就会导致AI打仗一下子打好几十年,因为AI打架占领效率很低,所以就一直打不完。(AI要厌战度满了才会考虑无条件和平)然后战争状态AI爆船又比较多,所以就容易造成卡顿。
ุReshy 26 Jul, 2020 @ 7:52am 
How does this interact with other mods, such as the Ancient Caches of Technology mod that adds the Punishment bombardment.
szszss 19 Jul, 2020 @ 9:01am 
好像羞辱不需要宿敌会导致灭绝类政体由于见面-1000关系而被堕落无端宣战,我玩种族洁癖什么也没做就被谜观、知管、军孤轮番未经警告直接宣战
Hazuki'90 29 Jun, 2020 @ 2:35am 
I absolutely LOVE this mod after my first game(still going), a criminal syndicate settled down on one of my trade worlds and significantly decreased it's trade value, and I declared war, wiped out every single pop they have. I normally don't play genocidal empires, but this run I am playing as militarist, so I am able to turn their world into tomb worlds and kill every pop without other people hating me.....Apart from taking a long time, this is better than colossus! Thank you very much for making such an amazing mod!!
For Selling Mayonaise! 27 Jun, 2020 @ 11:09am 
I have quite a few mods that add planets, like Diverse planets and Guilles. Is there any way to know if they are compatible with this mod?
SpaceRice 15 Jun, 2020 @ 11:18am 
If I wanted to re-add passive war exhaustion, what would I have to do?
Omega 15 Jun, 2020 @ 8:59am 
Wow! Thank you very much for the fast update.
Omega 15 Jun, 2020 @ 4:15am 
So it took me a while to figure out what was going on, but there is a syntax crippling bug in events. It causes all events in this mod to be assigned Event ID #0. This in turn causes this error:
[06:05:51][eventmanager.cpp:331]: an event with id [prob.selective_capture] already exists! file: events/prob_events.txt line: 15
[06:05:51][eventmanager.cpp:331]: an event with id [prob.remove_armies] already exists! file: events/prob_events.txt line: 82
[06:05:51][eventmanager.cpp:331]: an event with id [prob.tile_blockers] already exists! file: events/prob_events.txt line: 93
[06:05:51][eventmanager.cpp:331]: an event with id [prob.orbital_terraforming] already exists! file: events/prob_events.txt line: 126

I found the solution to the problem here: https://www.reddit.com/r/StellarisMods/comments/4lal0h/an_event_with_id_placeholder_already_exists/

The syntax is id = event_name_here.<number>

Your current events have (for example): prob.selective_capture (should be prob.1, prob.2, etc.)
Cyrus 7 Jun, 2020 @ 10:32am 
So I had an interesting game. Long story short, I ended up in a war on three front and decided to full bombardment the shit out of the closest empire. After burning their homeworld and all worlds larger than 8 pops, reducing them to near pre-warp economic levels, they settled status quo and I turned my fleets towards the other 2.

Then, because I was already 'weak' due to being at war with 2 AI empires, a mere couple months after settling status quo the empire I bombed into oblivion re-declared war on me. So that's weird, since should be a pseudo-truce. Other thing I noticed is that full bombardment didn't actually nuke the planet at any devastation level.

Potentially relevant mods I was also using were probably ethis and civics alternative, relytors empire governance, and government variety pack. Nothing was fighting your mod for 00_bombardment_stances.
DudeInBlue 3 Jun, 2020 @ 11:57am 
Awesome! And thank you for an excellent mod :)
Dazz Aephiex  [author] 3 Jun, 2020 @ 5:40am 
Thank you for your feedback. It's now fixed and you will correctly annex enemy planets with Selective Bombardments if during a Total War.
DudeInBlue 1 Jun, 2020 @ 9:12am 
I believe there is a bug with Selective Bombardment, at least during a "Self-protection war" (against Ravenous Hive or Exterminators). It is a total war, but selective bombardment will only occupy planets without capturing them. The war will therefore never end.
Can be manually solved by "own" or "surrender" commands.
Omega 29 May, 2020 @ 9:06pm 
Excellent, thank you very much for the update.
Dazz Aephiex  [author] 29 May, 2020 @ 2:51pm 
Now you can use the console command:
"effect set_country_flag = prob_enable_armageddon_bombardment"
to manually allow yourself to use the Armageddon bombardment stance.

Or:
"effect set_country_flag = prob_forced_armageddon_bombardment"
to make Armageddon the only option.
Dazz Aephiex  [author] 29 May, 2020 @ 2:18pm 
Oh actually it was already fixed in my local version but I didn't consider it a big deal to be immediately uploaded. Thank you for your feedback.
Omega 29 May, 2020 @ 10:03am 
Thank you very much for making this mod. Could you please update your .\common\policies\zzz_prob_overwritting.txt to reflect the updates made in 2.6 and 2.7? Paradox added "breach of galactic law" to indiscriminate (and by extension full) bombardment stances. However, the version of 00 policies.txt in use by this mod is from 2.4 by the look of things.
1492136950 15 May, 2020 @ 1:05am 
2.7版没有效果,是会和ACOT和无尽群星的优化冲突吗?还是mod排序问题?
Dazz Aephiex  [author] 26 Apr, 2020 @ 6:44am 
I don't have this problem. Do you have something that altered Pox bombardment stance?
caboseivankass 25 Apr, 2020 @ 2:40pm 
it only making me use Raiding bombardment stance when i set my bombardment policies to full:winter2019neutralyul:
Hibiki_RT 18 Apr, 2020 @ 10:53am 
dalao,为啥战争中占领加的厌战度不会计入总厌战了?把对面家全占了还是只有2%厌战。。
TMA-1701 18 Apr, 2020 @ 1:05am 
覆盖了太多标题外的内容,建议拆分
May I suggest to divide this into sub-mods
siniuwangming 12 Apr, 2020 @ 11:57pm 
怎么说我缺文件
Deth 9 Apr, 2020 @ 10:00pm 
yup, no grapics on full bombardment