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Bir çeviri sorunu bildirin
Mostly just concerned that the speeds of some ships are broken, a few of the buildings produce zero resources, and some of the ship sets have no weapons slots! I'm not sure how THAT broke but it did! Anyways, love the mod!
This is sad, cause it was such a good mod!
Press F to pay respects.
maybe ill try again later
Thought I would check in as this is one of the preferred mods I tend to use.
LOL233 is right a lot of the enigmatic ship line is missing their hardpoints but the mod is servicable for the most part still despite being a bit aged.
Some of the ship module is been bombed, it only contain auxiliary section but no weapons section. Other tech some stuff run into few issues but it was playble.
PLZ UPDATEED! THIS IS SUCH A GREAT MOD!
Hope you don't mind this, but wondering when a update may come out. Saw you stated below that one may come after Federations is released which was back in March so yeah. Any status update on what's going on with this or is it safe to say there may be another few months before an update is released or possibly no longer being continued?
Just want to know as I liked using this mod a lot a few months ago and wanted to continue using it again for some MP games with friends.
As a minor thing, no idea if it is consistent across many weapons, but Spiral Plasma in ship builder only shows in the Large slot, in Medium and Small the "icon" is blank, but the part is equipped on the ship and the effects work.
My biggest complaint is once I went celestial, it basically ruined the triggers for the final system in the Lgate cluster, as well as my ability to research crisis entities. As others have asked, if we could turn off the auto-explore as the default when going celestial, it would help maintain the game flow.
Just as well, when I tried to go Celestial without taking on the ethics, I did not receive the technologies. I don’t know if this was another mod I was running, or if it just gives access to the research. I made a save at that point in case it’s the latter.
Also, make it so that the celestial shields regenerate shields, otherwise all my construction ships and science vessels have no regen which is kind of aggrivating.
The fastest i have been able to reach celestial empire is 14 years(No cheat mods used just focusing heavy on unity creation) and you can imagine with 14 years not a lot of the galaxy is explored yet nor are all other empires found and there is a chance that after you go celestial empire that those empires you havent spoken to cant be spoken to at all anymore unless they form a alliance with other already known empires then you can greet them
But ya can that instant explore of everything be locked behind a trigger?
This combined with a high unity creating empire can make one reach celestial empire way way quicker then what i presume you want people to reach it and thus also leaves a lot of the galaxy still unexplored and then suddenly is explored and no events will ever trigger leaving a huge part of exploration out of the game
1/2
Oh yeah. That's from something else.