Space Engineers

Space Engineers

Isy's Solar - Oxygen Tower
25 commenti
Neutromancer 18 set, ore 16:04 
Oh yeah, the Script doesn't work with algae, so it's a good thing this is a mix of farms and solar panels.
Neutromancer 18 set, ore 16:04 
I built this on the Alien Planet. Since I don't need oxygen farms, I swapped them for Algae farms! Nice design! :steamthumbsup:
Sköll 7 set, ore 18:19 
The script page itself doesn't have a comment section, I have experimental enabled with in game scripts, and all my rotors do is gyrate violently and shake in place and don't actually do anything to align. What am I doing wrong?
can I get an F in chat? 7 lug 2024, ore 14:07 
Hello!
I'm currently using your other solar alignment script, but I'm asking questions here as there isn't a comment section on the other one.

I have a pair of dynamic solar arrays that are both running that script, they're both identical small grid systems that are docked to a large grid. No matter what I do with the keywords, I can't get the LCDs in the main base (the aforementioned large grid) to update. Any recommendations?
Isy  [autore] 19 ott 2023, ore 23:07 
This is just an example tower, that is meant to placed in creative mode to understand, how my script should be set up.. It's heavily outdated and was never intended to be build via projector..
toilet 18 ott 2023, ore 21:37 
The top of the solar array inst being projected and idk how to fix it
Isy  [autore] 27 giu 2023, ore 10:16 
Yep, and it works... It shows the same picture of this example tower, but it's the script itself (see heading and description)
Novoca1n3 24 giu 2023, ore 20:41 
The link you have provided for the the "Newest" version just redirects back to here. Have you actually checked?
Isy  [autore] 18 giu 2023, ore 22:52 
Read the note in the description..
krosh 17 giu 2023, ore 6:44 
где взять сделанный
скрипт для солнечных панелей????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
Brezonte 21 apr 2020, ore 8:19 
Thank you!
Isy  [autore] 21 apr 2020, ore 2:51 
This tower has a very outdated version of my script running.. Go to the script page to get the newest version:

http://steamproxy.net/sharedfiles/filedetails/?id=699142028
Brezonte 20 apr 2020, ore 18:39 
First of all I want to thank you for this amazing mod, second I wanted to ask you if this mod still works, Спасибо большое
Isy  [autore] 15 ago 2017, ore 7:59 
The gyroscope was added for stabilising the tower before the rotors where improved.. Now it is not necessary any more..
Brain Slushiez 14 ago 2017, ore 15:40 
What does the gyroscope on top do?
Isy  [autore] 2 ago 2017, ore 6:13 
Thanks! And update!
Version 1.0.4:

- updated to the latest script version 3.3.2
((+N+))DoubleX77 1 ago 2017, ore 5:44 
Perfect.
Isy  [autore] 14 giu 2017, ore 13:44 
Update!
Version 1.0.3:

- updated to newest script version 3.2.0
Isy  [autore] 5 mag 2017, ore 5:04 
Da das eh nur ein Beispieltower ist, war der eher dazu gedacht, per blueprint und copy paste in die welt eingefügt zu werden, damit man die Funktionsweise und das Setup nachvollziehen kann. Dass beim bauen des Blueprints per Projektor der Kopf nicht mitgebaut wird, ist normal, da mehrere grids vom Projektor nicht unterstützt werden. Also, Alt+F10, admin mode an, blueprint per STRG+V einfügen und fertig ;)
Joergitech 5 mag 2017, ore 3:52 
Kleines problem mit dem Tower sorry : Wenn über Projektor gebaut fehlt der Solarkopf ab dem vertikalrotor . meine idee stell den kopf selbst als eigenes blue print zu verfügung .oder habe ich hier einen denkfehler?
Isy  [autore] 30 apr 2017, ore 10:26 
Update!
Version 1.0.2:

- updated to newest script version 3.0.0
Isy  [autore] 15 mar 2017, ore 9:43 
Update!
Version 1.0.1:

- updated script to the newest version 2.4.0
- enabled base light management
- tweaked airlock
Isy  [autore] 14 mar 2017, ore 13:43 
Im letzten stable build ist es noch so, dass blueprints nach dem einfügen komplett stationär sind, wenn sie im Boden verankert werden. Dies betrifft auch die Solarpanelarme, die aber eigentlich ein "schiff" und keine "station" sein sollten. Um das zu ändern, musst du an jeden Solararm sowie den Mittelteil ein control panel anbringen, darauf zugreifen und unter dem "Info" tab das jeweilige Teil zu einem Schiff konvertieren. Dann sollte alles gehen. Diesen Fehler haben sie übrigens im letzten dev patch 01.178 behoben.
Myk69 14 mar 2017, ore 12:38 
bei mir (Stable) bewegt sich da nix. Auch dein anderes Script weigert sich hartnäckig die Panels zu justieren. (alles owned by me :) )
Geert-Jan 9 mar 2017, ore 13:05 
Subscribed.