Space Engineers

Space Engineers

Isy's Solar - Oxygen Tower
25 bình luận
Neutromancer 18 Thg09 @ 4:04pm 
Oh yeah, the Script doesn't work with algae, so it's a good thing this is a mix of farms and solar panels.
Neutromancer 18 Thg09 @ 4:04pm 
I built this on the Alien Planet. Since I don't need oxygen farms, I swapped them for Algae farms! Nice design! :steamthumbsup:
Sköll 7 Thg09 @ 6:19pm 
The script page itself doesn't have a comment section, I have experimental enabled with in game scripts, and all my rotors do is gyrate violently and shake in place and don't actually do anything to align. What am I doing wrong?
can I get an F in chat? 7 Thg07, 2024 @ 2:07pm 
Hello!
I'm currently using your other solar alignment script, but I'm asking questions here as there isn't a comment section on the other one.

I have a pair of dynamic solar arrays that are both running that script, they're both identical small grid systems that are docked to a large grid. No matter what I do with the keywords, I can't get the LCDs in the main base (the aforementioned large grid) to update. Any recommendations?
Isy  [tác giả] 19 Thg10, 2023 @ 11:07pm 
This is just an example tower, that is meant to placed in creative mode to understand, how my script should be set up.. It's heavily outdated and was never intended to be build via projector..
toilet 18 Thg10, 2023 @ 9:37pm 
The top of the solar array inst being projected and idk how to fix it
Isy  [tác giả] 27 Thg06, 2023 @ 10:16am 
Yep, and it works... It shows the same picture of this example tower, but it's the script itself (see heading and description)
Novoca1n3 24 Thg06, 2023 @ 8:41pm 
The link you have provided for the the "Newest" version just redirects back to here. Have you actually checked?
Isy  [tác giả] 18 Thg06, 2023 @ 10:52pm 
Read the note in the description..
krosh 17 Thg06, 2023 @ 6:44am 
где взять сделанный
скрипт для солнечных панелей????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
Brezonte 21 Thg04, 2020 @ 8:19am 
Thank you!
Isy  [tác giả] 21 Thg04, 2020 @ 2:51am 
This tower has a very outdated version of my script running.. Go to the script page to get the newest version:

http://steamproxy.net/sharedfiles/filedetails/?id=699142028
Brezonte 20 Thg04, 2020 @ 6:39pm 
First of all I want to thank you for this amazing mod, second I wanted to ask you if this mod still works, Спасибо большое
Isy  [tác giả] 15 Thg08, 2017 @ 7:59am 
The gyroscope was added for stabilising the tower before the rotors where improved.. Now it is not necessary any more..
Brain Slushiez 14 Thg08, 2017 @ 3:40pm 
What does the gyroscope on top do?
Isy  [tác giả] 2 Thg08, 2017 @ 6:13am 
Thanks! And update!
Version 1.0.4:

- updated to the latest script version 3.3.2
((+N+))DoubleX77 1 Thg08, 2017 @ 5:44am 
Perfect.
Isy  [tác giả] 14 Thg06, 2017 @ 1:44pm 
Update!
Version 1.0.3:

- updated to newest script version 3.2.0
Isy  [tác giả] 5 Thg05, 2017 @ 5:04am 
Da das eh nur ein Beispieltower ist, war der eher dazu gedacht, per blueprint und copy paste in die welt eingefügt zu werden, damit man die Funktionsweise und das Setup nachvollziehen kann. Dass beim bauen des Blueprints per Projektor der Kopf nicht mitgebaut wird, ist normal, da mehrere grids vom Projektor nicht unterstützt werden. Also, Alt+F10, admin mode an, blueprint per STRG+V einfügen und fertig ;)
Joergitech 5 Thg05, 2017 @ 3:52am 
Kleines problem mit dem Tower sorry : Wenn über Projektor gebaut fehlt der Solarkopf ab dem vertikalrotor . meine idee stell den kopf selbst als eigenes blue print zu verfügung .oder habe ich hier einen denkfehler?
Isy  [tác giả] 30 Thg04, 2017 @ 10:26am 
Update!
Version 1.0.2:

- updated to newest script version 3.0.0
Isy  [tác giả] 15 Thg03, 2017 @ 9:43am 
Update!
Version 1.0.1:

- updated script to the newest version 2.4.0
- enabled base light management
- tweaked airlock
Isy  [tác giả] 14 Thg03, 2017 @ 1:43pm 
Im letzten stable build ist es noch so, dass blueprints nach dem einfügen komplett stationär sind, wenn sie im Boden verankert werden. Dies betrifft auch die Solarpanelarme, die aber eigentlich ein "schiff" und keine "station" sein sollten. Um das zu ändern, musst du an jeden Solararm sowie den Mittelteil ein control panel anbringen, darauf zugreifen und unter dem "Info" tab das jeweilige Teil zu einem Schiff konvertieren. Dann sollte alles gehen. Diesen Fehler haben sie übrigens im letzten dev patch 01.178 behoben.
Myk69 14 Thg03, 2017 @ 12:38pm 
bei mir (Stable) bewegt sich da nix. Auch dein anderes Script weigert sich hartnäckig die Panels zu justieren. (alles owned by me :) )
Geert-Jan 9 Thg03, 2017 @ 1:05pm 
Subscribed.