Space Engineers

Space Engineers

Star Wars Weapons + Energy Shields, rebalanced
37 commenti
KarlThorsten89 27 apr, ore 18:26 
I can only hope someone takes this mod, updates it, and makes a standalone version, and anotehr that works with WeaponCore, because this stuff is just so good.
Typhon Plume 4 mag 2023, ore 22:57 
Sad part is that you still have the best modpack for this stuff out there.
jonn19  [autore] 14 mag 2022, ore 17:25 
Nah still alive. However.. unfortunately I no longer have time to tweak or update any of my SE mods; in fact I'm on a complete SE break. As always, 100% of my work is totally free to share/change/republish, any other author whose content is inside my mods should be consulted separately. Hope the community is still enjoying the game and modders can benefit from my dodgy work!
Fine Gentleman 12 apr 2022, ore 9:59 
i think jonn19 died
Revan 14 mar 2022, ore 13:32 
does this mod work? the original is broken, and is it possible to only have the weapons?
jonn19  [autore] 31 gen 2022, ore 18:44 
Yup.
pubbl 1 gen 2022, ore 8:27 
do they need ammo?
jonn19  [autore] 31 dic 2021, ore 0:28 
Thanks Pork, I've probably got the wrong "tool tip" info, Wouldn't be the first time! I'm on a bit of a SE break at the moment so not updating mods but hopefully this isn't game-breaking.
Fine Gentleman 19 dic 2021, ore 12:59 
rip
Abyssor 9 apr 2020, ore 13:32 
Not sure why but assuming a mod conflict somewhere but the Laser cannon ammo works even though it's tellingme Turbolaser ammo in the GUI :D If I can figure out where the conflict is I'll let ya know.
jonn19  [autore] 8 apr 2020, ore 23:07 
Hmm if the turbolasers work then the problem likely is with the ammo selection. Starship laser cannon definitely don't take turbolaser ammo, they take laser cannon ammo. There are specific ammo types for everything (even rebel turbolasers don't take regular turbolaser ammo) which is very handy for balancing. So hopefully that's the only problem.
Weaponcore does look very in-depth, though, so I shall be having a look at it.
Abyssor 8 apr 2020, ore 23:02 
Yeah With Weaponcore none of the cannons nor turrets will have ammo loaded into them. Even if you place one in space the Starship Laser Turrets jsut won't take any ammo. The only thing I've found that works seems to be the Turbo Lasers. I could also be missing half the ammo. But according to ingame GUI info the Starship Lasers should take Turbolaser ammo. Not sure tbh lol
jonn19  [autore] 8 apr 2020, ore 22:57 
TBH I haven't seen weaponcore, probably too busy making my own mods to look at others'! I shall check it out.
Abyssor 8 apr 2020, ore 22:53 
Got an issue where nothing will load ammo if Weaponcore is enabled in game. I donlt suppose you have any plans on making this compatible with Weaponcore do ya? It seems to be the most popular one atm and I would love to see this working in tandem with it
Candy 12 gen 2020, ore 21:06 
Without ore generation, this is incomplete. This mod is not recommended.
t2hk 15 dic 2019, ore 8:52 
The mod always crashes me when I press Respawn for some reason. Help??
︻デ 一ProSnipe一 デ︻ 16 set 2019, ore 8:55 
where can i find the ore's like copper , titanium and tungsten , bauxite , ect ect cuz i cant find them , btw i'm using scarce resources maby thats way, i hope to get answer
jonn19  [autore] 30 giu 2019, ore 20:40 
Hi Sonyc, they don't turn up naturally and will need to be added in by an admin. See my comment below dated 24th March regarding how I did it on my server. Their unavailability from natural spawns means an admin can design a progression path. I have also made http://steamproxy.net/sharedfiles/filedetails/?id=1678598103 which is essentially the same mod but with all vanilla components.
Sonyc 30 giu 2019, ore 8:01 
How to find crystals in survival mode? Thanks.
The Cardinal 24 giu 2019, ore 0:42 
I get the idea behind rebalancing these mods, I just want to keep my Dreadnought as powerful as it is, so I am not gonna download it.
SimplyySerenity 13 mag 2019, ore 16:38 
i too would like one without the shields whether or not im using the custom components, as i like to have only one uniform shield mod for my people, but would love to see the rebalance of the star wars stuff
jonn19  [autore] 26 mar 2019, ore 4:07 
Hi c0de. I haven't separated them as they both use the custom components. It's not a big deal to pull the shields out and republish - are you using the custom components or the vanilla version of this?
c0de 25 mar 2019, ore 17:32 
do you have a separate mod for each weapons and shields? i dont want the shield to conflict with my current shield mod.
jonn19  [autore] 23 mar 2019, ore 20:56 
Various, Demon. The custom ores will spawn naturally. The crystals won't, so for higher-end weapons you need some source, be it AI or some other placed drop. I have another mod which brings in AI armed with these weapons and shields, you can intercept and grind the blocks to harvest the components and the transports often carry them. Note the mod is unoptimised as I'm not using it right now ,the AI needs some tweaking, but it does work and they'll give you a fight. http://steamproxy.net/sharedfiles/filedetails/?id=1632817265 is the link.
Nick 23 mar 2019, ore 11:53 
Which ammo do u use in survival?
jonn19  [autore] 10 mar 2019, ore 1:38 
For anyone who doesn't want the custom components/ores etc, http://steamproxy.net/sharedfiles/filedetails/?id=1678598103
| n f a m o u s 8 mar 2019, ore 14:15 
Thank you so much, this is incredible.
jonn19  [autore] 7 mar 2019, ore 15:48 
Seems so.
AngryWolfTTV 7 mar 2019, ore 8:01 
Still works ?
jonn19  [autore] 18 gen 2018, ore 14:30 
Although damage output, building and running costs are fairly balanced, I still use this mod in conjunction with Cython's Energy Shields, and my Shrapnel Damage mod (neither are required, I think they help balance damage.)
To balance the cost there are custom materials required for building most weapons, which don't spawn naturally; I wanted some progression on my server so I have them carried by AI, which is done by my other mod Outer Rim Modpack. Without that, you'll need to creative-in the materials.
envy 18 gen 2018, ore 8:03 
That's great!
jonn19  [autore] 18 gen 2018, ore 5:52 
Hi guys. This mod is pretty much stable and balanced now. The fixed weapons issue (caused by game engine update) has been worked around. Let me know what you think.
envy 30 ott 2017, ore 7:33 
@john19 I know it's only for your personal testing, but it would be great if you could update this. The original mod have absoultely no balance and have too much useless blasters. Pleeeeeeeeeeeeease
The Awful Spartan 30 mar 2017, ore 4:18 
so, i'll wait until it's complete then...
jonn19  [autore] 30 mar 2017, ore 0:10 
Hey lego. I'm messing with this constantly, it's really a test pack for any new ideas and so likely to cause problems if you include it in a world :) It's only public because I occasionally test stuff on a public server I run. I'd give this one a miss if I were you!
The Awful Spartan 29 mar 2017, ore 16:16 
what is included?
jonn19  [autore] 3 mar 2017, ore 2:02 
Under continuous development, likely to have (or breed) bugs.