Source Filmmaker

Source Filmmaker

DVA - Overwatch [Updated Mech and Gun]
12 Comments
Parzival 8 Mar, 2020 @ 6:22am 
How do I remove da clothes?
MARK2580 28 Sep, 2017 @ 9:37pm 
Hey. Just one question: do you rename the bones of OW models or do you have any scripts / programs for this? Ie normal bone names, place BONE_0001F.
I just want to try myself in porting the Junker skin =).
✨Spooky-Majora✨  [author] 25 Aug, 2017 @ 5:10pm 
Lock her pelvis to the spine bone for the mech, work your way from there.
driv3rg 24 Jun, 2017 @ 10:31pm 
Is there any rig that could work with the mech?
✨Spooky-Majora✨  [author] 11 Jun, 2017 @ 4:15pm 
Chances are you're probably using Integrated Graphics, which the glass doesn't work with since it uses the Refract shader.
Cinna 11 Jun, 2017 @ 4:04pm 
The glass isn't transparent like it should be on the mech, do you think there is anyway to fix it?
R4GE .__. G3MER 28 Apr, 2017 @ 11:57pm 
I will most likely use this add-on in one of my scenes. Actully photo. I use SFM to pose characters.
MӨMЦƧ 2 Mar, 2017 @ 9:36am 
Nice
✨Spooky-Majora✨  [author] 26 Feb, 2017 @ 10:32am 
It's somewhat similar to their PBR versions, but I took a few shortcuts and workarounds on this to avoid hitting the material limits.
❖DarknessRingo❖ 26 Feb, 2017 @ 2:13am 
Question; is this the PBR version like BlueFlyTrap's Reinhardt and Genji? (I mean must use shadowless light) (sorry for bad english)
✨Spooky-Majora✨  [author] 25 Feb, 2017 @ 5:41pm 
I'm not going to add it's sequences since I've renamed all of the bones manually rather than through the .qc. Since I've done that, I've have to go ahead and rename the bones on the rest of the animations to add them in afaik, which would be a massive amount of unnecessary work.
Scruffygamer 25 Feb, 2017 @ 5:30pm 
If it has the original bones, then could you add it's sequences?