Sid Meier's Civilization VI

Sid Meier's Civilization VI

Glory of Rome
233 Comments
ADLER  [author] 16 Jun @ 11:36am 
Yes, unfortunately they banned the mod. It was just like this mod, but for Germany.
God Kilo 16 Jun @ 1:02am 
GO TO IMAGE 5 OMG BRO ITS THE WW2 MAN
mb10bad 25 Jan @ 10:32am 
Pure Dominance!
Sternentier 24 Dec, 2024 @ 10:22pm 
The Aztec Civilization pack now comes with the base game, and should be listed in your mods manager under official content. It used to be pre-order only, but now everyone should have it.
mail.agorl 4 Jul, 2024 @ 11:15pm 
Hello, apologies if this issue was already asked. I downloaded your Mod but it doesn't work. It seems it needs "DLC Aztec civilization pack" but I can't find it. Can you help me please?
spotlight 28 Mar, 2024 @ 6:04am 
What I mean is, in the Trajan's leader screen of your mod it shows you can build a variety of districts with custom names that I assume are unique to Trajan (only Trajan can build the districts with the specific Roman name), intstead it spreads the districts among all other civs, for example Germany has the unique Industrial Zone, ran by slaves, Hansa is literally deleted from the game cause you can't find it in in-game Civilopedia, and Rome has the basic district (in this circumstance a basic Industrial Zone). Only thing that works is the Colonia Romani (early Neighbourghood). I didn't encounter any other problem in the mod but this just takes a fraction of flavour it says it provides.
ADLER  [author] 27 Mar, 2024 @ 9:45am 
Unique districts? Is this a new feature?
spotlight 27 Mar, 2024 @ 3:40am 
Hello, idk if the mod is still supported, but the unique districts are spread among other civs, and arent available for Rome. Could you please fix it? I have a lot of fun with the mod, but the districts would make it way better.
ADLER  [author] 20 Nov, 2023 @ 3:13pm 
Civ does not really encourage multiple mods & us mod makers really never got our shit together for rules. Running 2 unit mods together is ill advised.
Valor 20 Nov, 2023 @ 4:39am 
unique units this mod adds are not scaled and only few in formation and are not supported by R.E.D total war mod..
phil77zone 9 Sep, 2023 @ 5:44pm 
great modder here...ive tried most of your civ 6 mods and they work very well...liking your custom units..be nice if you add more custom units or maybe make a compatible one for steel and thunder because a few units show missing mesh when use with steel and thunder
Zhukov 30 May, 2023 @ 9:04pm 
Thanks Adler! A masterpiece of yours, as usual.
ADLER  [author] 27 Mar, 2023 @ 7:25pm 
Yip, you still get base bonuses & adjacency bonuses if you build both. You can choose to just build one if you wish.
UntouchedWagons 27 Mar, 2023 @ 3:57pm 
I really like this mod but I've noticed two issues. The first is that I can make the industrial zone of Gaul (Oppidum) and of Germany (Latifabrica) but the Industrial Zone Logistics project is only available if the Latifabrica has been built. Second I can build the entertainment complex of both Brazil (Ludi Romani) and Byzantium (Hippodrome). Are these intended?
ADLER  [author] 24 Mar, 2023 @ 3:09pm 
It has run for around 6 years & this I the first I have heard of that happening... plus have never seen it myself. Look at your error logs.
DarkvsLight 24 Mar, 2023 @ 1:58pm 
I think this mod is making my game crash when talking to other civs? Not always, but every 5th time or something.
ADLER  [author] 10 Mar, 2023 @ 10:24am 
Because I made it over 6 years ago…
The Butt Connoisseur 10 Mar, 2023 @ 7:59am 
Why doesn't it work with Caesar's Rome?
Talisman 22 Feb, 2023 @ 9:08am 
No worries, all my mods are from one collection, so I can uninstall and reinstall them whenever I want. I just wanted to be sure if I could have those and this one. Thanks anyway
ADLER  [author] 22 Feb, 2023 @ 8:56am 
Should be fine with ui mods, but you may get graphic glitches as I had to guess images sized for many things. Mods that change units or stats will break this though. Civ6 is not multiple-mod friendly.
Talisman 22 Feb, 2023 @ 8:13am 
Really want to try this. Is it better to play it alone, or can it be used with other smaller mods (ui stuff)?
ADLER  [author] 19 Jan, 2023 @ 9:17pm 
A pleasure to serve.
JamRed10 19 Jan, 2023 @ 7:34pm 
This is awesome, playing mostly vanilla besides this mod. Thanks for making it!
ADLER  [author] 7 Dec, 2022 @ 10:46am 
Not really a feature I would deliberately build in. It hasn’t in the past… but I have not tested it with the new leaders.
MelonID1 7 Dec, 2022 @ 9:26am 
Does this mod make the game crash if you encounter another civilization?
ADLER  [author] 5 Dec, 2022 @ 9:29pm 
No, purely graphical bugs as Take2 keep reinventing how unit graphics work. Sometimes you will not have a hat or shield.
Ahsoka Tano 4 Dec, 2022 @ 11:07pm 
I am using other mods, was asking based on you saying your units would bug out every now and again, was wondering if your units are also losing the ability to move at all
ADLER  [author] 4 Dec, 2022 @ 10:16am 
Very strange… before I pull everything apart can you confirm you are not using other mods as well?
Ahsoka Tano 4 Dec, 2022 @ 5:34am 
is this the mod causing land units to totally lose movement ability? If so, is a fix planned, cause this mod is amazing, but I don't wanna keep having my land units break, as it is basically game ending entirely, unless there's a known work around?
Petrus Aurelius 24 Oct, 2022 @ 10:19am 
True Roman civilization for True Romans.
ADLER  [author] 22 Sep, 2022 @ 4:44am 
Same traits & units, but different start locations, leader graphics & colours.

I am getting some crashes on this since one of the last updates, my units seem to be bugging out every now & again. So up the save frequency. It will be a few weeks before I can rebuild them.
Blood for the Blood God 21 Sep, 2022 @ 11:35pm 
Are Trajan and Constantine the exact same?
William Hughes 3 Aug, 2022 @ 2:11am 
can this civ build the Gaul Oppidum and can they still build their legion forts (renamed to Castrum) if using the mod?
ADLER  [author] 25 Jun, 2022 @ 2:17pm 
89% of users gave it a thumbs up. That is what the ratings system is for.
Chritchlax 24 Jun, 2022 @ 2:27pm 
I haven't used this mod and was wondering if it is worth it?
ADLER  [author] 27 May, 2022 @ 6:26pm 
I do not even have Civ6 installed anymore, I found it mildly amusing at best.

From memory there will be an option when you enter the game called additional content… from there you can select what DLC & mods you want enabled.
ADLER  [author] 27 May, 2022 @ 1:18pm 
Google is your friend.
archan31485 27 May, 2022 @ 12:42pm 
Not to be a noob, but how does one play the mods? I don't see anything in my mod folder to unzip when i subscribe?
ADLER  [author] 18 May, 2022 @ 12:10am 
I have had to learn a special level of tolerance making mods… I still do not always succeed 😬 I am glad you enjoy.
DeadWeatherDrums 17 May, 2022 @ 9:05pm 
Hey, Adler, i just read the comment by Gone A Viking. What a clueless and colossal wanker. Dude, your mod is amazing. Thank you for all time and effort. This is a piece of art.
ADLER  [author] 10 Apr, 2022 @ 12:31pm 
Don’t build many universities etc… but best bet is to play on harder levels as described above.
rusty.deal 10 Apr, 2022 @ 7:09am 
This seem blasphemous to ask, but is there a way to slow-down Rome's tech and civic advancement to its closer to non-Roman civs?
ADLER  [author] 19 Jan, 2022 @ 8:39am 
A refund is on its way too you.
Gone A Viking 19 Jan, 2022 @ 2:28am 
This changes Byzantines and Trajan, and adds Constantine, so all Roman civs are affected. It also, in my game, affected the Theodora mod, because she's also Byzantine. Sloppy mod-making. Unsubscribing.
ADLER  [author] 29 Dec, 2021 @ 3:57pm 
Yes, it uses the default Roman Civ, 'enhanced'.
rusty.deal 29 Dec, 2021 @ 3:48pm 
Can this mod be used on a custom map?
MintMangoz 11 Nov, 2021 @ 9:38am 
Can we get a mod that only add the pax romana religion?
ADLER  [author] 12 Sep, 2021 @ 10:42pm 
Building jets for me... you may have other mods that are causing this.
ADLER  [author] 12 Sep, 2021 @ 8:29pm 
Odd, I will take a look.
Angela Merkel 12 Sep, 2021 @ 11:49am 
I think there may be some kind of glitch introduced through this mod. Since installation, every attempt to build a fight jet instead results in the production of a Stealth Bomber. I tried having several cities build fighters to make sure I wasn't crazy