Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español - España (Spanska - Spanien)
Español - Latinoamérica (Spanska - Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (Portugisiska – Portugal)
Português - Brasil (Portugisiska - Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (Ukrainska)
Rapportera problem med översättningen
P.s. I Love this mod ♥
*The AI version of the portrait is spawning as citizens dispite picking the classic version of the race.
*If you are creating/editing a race and pick the AI version Cuelan in the appearance tab, and switch to the ruler tab, but then switch back to the appearance tab, your leader will remain as a AI and you can start the game with a AI leader. However, changing background or clothing will snap the leader back to the intended classic version.
From that mess that you got to look at, you can see that I am not a coder. With the changes that you made, can I make muliple species by swaping the name "kaphari" with "InsertYourNameHere"? If so, you can take that mess I gave you and make the "template race" mod that you were talking about. I can't see anyother animated portait mod to be much more barebones than what I tried.
I wish could learn more about game reads the text files because I know just enough to set everything on fire.