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Basically, the CAS Helo support for USAF is broken. Call in CAS Helo and nothing happens. I've contacted RHS studios and they said its not a problem on their part. Maybe Mbrdmn will do a fix?
DRO, however has been given a "Combined Arms" preset that will simulate the same grander scale op that DCO is at its core.
DRO is good for everything from small sniper HVT eliminations to big multi-town campaigns with tanks and such, now. Should just use it.
For reference, the most missions we play have between 250-270 kills spread over 3 players.
For whatever reason, the highest we have gotten in the past 5 missions is 180. It really cuts down the excitement for the team-play.
Any help would be appreciated.
i hope mod maker can help us to fix this bug
I have created a (hopefully) comprehensive guide for how to port to your own map!
See up above where the discussions are? It should be in there! (You'll need to click "View All" first).
I realy love your missions and my team and I are playing them regularly. The dynamics and randomnes are just fenomenal.
That aside, I have a question. Why don't you implement a headless client into your missions?
Simplest way would be to just place a Headles Client gamelogic (found in vanilla game), make it playable and name it HC1 for example.
I'm going to start work on some of the ideas I have already and see how they fit together. Once I have gotten a bit further into it I'll give some more details and will link a test version here for anyone who wants to try the work in progress.
I'm not going to go too deep on my individual ideas for it but just give you an outline of where I want things to go - and that's to say that I'm intending to discontinue work on this version of DCO (not that there's been a great deal of that lately anyway) and collate everything into DRO.
In the recent DRO update I expanded the possibilities for missions to include more friendly elements working alongside you. My intention is to use that framework to do another major update that will take some ideas from DCO across and leave the ones that I don't think are working so well. This will take the form of an optional Combined Arms mode that won't affect the current status of DRO so that core DRO gameplay remains the default option.
No rush, take your time. Love your new work with DRO and if it's any indication as to DCO it'll be worth the wait :)
Out of interest, do you have any plans to update this mod? I notice they were last updated around this time last year and in that time DRO's been updated, so I'm curious about the future of this mod.
Thanks.