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I need that on since I play w randoms n viewers
Haven't found another mod like this so that's a huge bummer
What can I do?
[00:02:42]: [string "return {tech = TUNING.PROTOTYPER_TREES.SEAL..."]:1: bad argument #1 to 'sub' (string expected, got nil)
LUA ERROR stack traceback:
=[C] in function 'sub'
return {tech = TUNING.PROTOTYPER_TREES.SEALAB, hint = string.sub(STRINGS.UI.CRAFTING.NEEDSSEALAB, 1, -14).."!"}(1,1) in main chunk
../mods/workshop-862195447/modmain.lua(96,1) in main chunk
=[C] in function 'xpcall'
scripts/util.lua(712,1) in function 'RunInEnvironment'
scripts/mods.lua(515,1) in function '_InitializeModMain'
../mods/workshop-1378549454/scripts/backendmainloader.lua(23,1)
=(tail call) ?
=(tail call) ?
=(tail call) ?
=(tail call) ?
scripts/mods.lua(489,1) in function 'LoadMods'
scripts/main.lua(303,1) in function 'ModSafeStartup'
scripts/main.lua(377,1) in function 'callback'
..+6 more lines
Some context:
- 2 players game
- I was dead
- I was the server
- Only 1 chester, naturally picked
- Chester was killed by hounds (I think) with eyebone being in webber's inventory
yeah its on none, and its on forests. i can still only craft hutch.
@brotherpk6, the same is true for packim, just ensure that you changed the default crafting station, as the(currently unimplemented) sea lab is set to the default.
I have a fully working version that includes some niceties, along with hutch and packim in one mod. BUT I made the needed changes to IA, but I'm waiting on the next update(with my finished changes) before I push the update.
also, if anyone has suggestions for the Fishbone crafting recipe, please suggest them. my current ideas are a single raw fish(maybe a tropical fish?) and nightmare fuel, but I'm not sure what else.