Don't Starve Together

Don't Starve Together

Followers For Everyone!
139 Comments
Reece 11 Sep, 2023 @ 8:04am 
Trying to travel between the forest and caves with ice and/or shadow chester crashes the game even with just this mod. Regular chester works fine though
Oshuja89 30 Jul, 2023 @ 8:38pm 
Hi! I was wondering if it would be possible to make Packim Baggims functional w/o needing Island Adventures. Thank you!
RudyTheNinja 2 Jul, 2023 @ 3:44pm 
Makes you drop all items when entering caves when you have "Drop on disconnect" enabled
I need that on since I play w randoms n viewers
Haven't found another mod like this so that's a huge bummer
Crazy 28 Jan, 2022 @ 9:15am 
I found Chester in the wild, I play with my husband but we can't find the craft... Any idea ?
MalusNox 22 Apr, 2021 @ 2:43pm 
PSA (not sure if it's been said before): to craft Hutch you can still spawn the old style fish using console commands
wesleybruno20 27 Mar, 2021 @ 11:02pm 
I take the opportunity to ask, now that Island Adventures is no longer in development, is it possible to build packims from Tropical Islands?
wesleybruno20 27 Mar, 2021 @ 10:59pm 
When I change the character, both the chester and the hutch disappear, is this on purpose? It is possible to create them again on the machines but all the content inside them is lost.
Vaybenas 6 Jan, 2021 @ 1:06am 
usefull
Chronos2187 3 Jan, 2021 @ 5:57pm 
Any way the Friendly fruit fly can be added to this?
Daxter 11 Dec, 2020 @ 5:59am 
can you please make it that hutch can go on a boat? (like chester) @zarklord_klei
Daxter 26 Aug, 2020 @ 6:58am 
like chester
Daxter 26 Aug, 2020 @ 6:58am 
can you please make it that hutch can go on a boat?
The5thDimension 22 Aug, 2020 @ 12:37pm 
Congratulations on joining Klei, any update on fixing Hutch's recipe?
Zarklord  [author] 21 Aug, 2020 @ 9:36am 
the issue will be fixed when the next game hotfix comes out.
Daxter 21 Aug, 2020 @ 8:46am 
server won't open after the latest game update plz fix @zarklord_klei
dogmatic pudding 5 Jun, 2020 @ 1:29pm 
Thank you! This mod is really useful on Multiplayer, mostly on pvp servers.
Zarklord  [author] 5 Jun, 2020 @ 10:47am 
I'm sorry, I have not gotten around to fixing this recipe yet, I'll try and get it done soon.
dogmatic pudding 5 Jun, 2020 @ 10:46am 
Has Star-Sky recipe been fixed? I've tried to make one in the overworld and it didn't work- so I tried making one in the caves and recently have noticed starchon's comment about it not working/available.:steamsad:
VTun2912 20 Apr, 2020 @ 7:29am 
can u add robin in hamlet
Zarklord  [author] 25 Mar, 2020 @ 8:07pm 
I will fix it as soon as I can.
StArchon 23 Mar, 2020 @ 1:37pm 
Please fix the recipe for star-sky. Since the Return of Them extension, fish is no longer available in DST. Instead, please change it to fresh water fish.
brother 4 Feb, 2020 @ 1:05pm 
It no longer works with Island Adventures.
aleffbb 15 Jan, 2020 @ 4:17pm 
I have a problem: I can only fish "freshwater fish" which seems to be not ok for the Star-Sky recipe :(
What can I do?
Daxter 19 Dec, 2019 @ 6:33am 
Thank you
Zarklord  [author] 18 Dec, 2019 @ 9:45am 
I can take a look.
Daxter 18 Dec, 2019 @ 12:43am 
can you fix the fact that hutch can't go on boat plz
Zarklord  [author] 3 Dec, 2019 @ 11:33am 
I'll take a look and try to get it working as soon as I can.
Nilanth Animosus 3 Dec, 2019 @ 11:31am 
Getting a crash, I also have island adventures (Though a lot of other mods):

[00:02:42]: [string "return {tech = TUNING.PROTOTYPER_TREES.SEAL..."]:1: bad argument #1 to 'sub' (string expected, got nil)
LUA ERROR stack traceback:
=[C] in function 'sub'
return {tech = TUNING.PROTOTYPER_TREES.SEALAB, hint = string.sub(STRINGS.UI.CRAFTING.NEEDSSEALAB, 1, -14).."!"}(1,1) in main chunk
../mods/workshop-862195447/modmain.lua(96,1) in main chunk
=[C] in function 'xpcall'
scripts/util.lua(712,1) in function 'RunInEnvironment'
scripts/mods.lua(515,1) in function '_InitializeModMain'
../mods/workshop-1378549454/scripts/backendmainloader.lua(23,1)
=(tail call) ?
=(tail call) ?
=(tail call) ?
=(tail call) ?
scripts/mods.lua(489,1) in function 'LoadMods'
scripts/main.lua(303,1) in function 'ModSafeStartup'
scripts/main.lua(377,1) in function 'callback'
..+6 more lines
Daxter 31 Oct, 2019 @ 12:13am 
it crashes my game with island adventure
TheGreatR 23 Oct, 2019 @ 4:34pm 
Anyone know a way to get Packim work with Tropical Experience?
omg_52417 25 Sep, 2019 @ 6:32am 
他一直在崩潰:steamsad:
Zarklord  [author] 19 Jun, 2019 @ 3:56pm 
It means, you can't pick up unclaimed eyebones(IE ones that aren't linked to a player.) thus preventing spawning more than the allowed chesters.
Twisted_Code 19 Jun, 2019 @ 3:16pm 
What does it mean "Players are allowed to pick up other players eyebones/starskys/fishbones but not unclaimed eyebones/starskys/fishbones"? Does that mean eyebones/whatever that spawn as part of world generation are effectively useless?
Haji_K 7 Jun, 2019 @ 10:58am 
Would it be possible to implement the same sort of follower creation for Glommer?
bIbIbI(rus) 7 Jun, 2019 @ 8:50am 
Haha, thanks, man 😄
Zarklord  [author] 7 Jun, 2019 @ 8:40am 
alright, should be fixed.
Zarklord  [author] 7 Jun, 2019 @ 8:25am 
im so sorry, I forgot to update this. LOL.
bIbIbI(rus) 7 Jun, 2019 @ 8:23am 
Same crash, same callstack :c
bIbIbI(rus) 15 Apr, 2019 @ 12:00am 
Awesome, thanks!
Zarklord  [author] 14 Apr, 2019 @ 5:52am 
Thanks for the report, I think I understand what's wrong, and how to fix it, a fix will be out soon.
bIbIbI(rus) 14 Apr, 2019 @ 3:58am 
Got crashed, lua traceback: https://pastebin.com/0k0iDcVd

Some context:
- 2 players game
- I was dead
- I was the server
- Only 1 chester, naturally picked
- Chester was killed by hounds (I think) with eyebone being in webber's inventory
brother 31 Oct, 2018 @ 3:18pm 
Island Adventures is a Shipwrecked mod for Don't Starve Together.
BlindBear 31 Oct, 2018 @ 3:12pm 
whats island adventures? also damn, sucks you cant have him without.

yeah its on none, and its on forests. i can still only craft hutch.
Zarklord  [author] 27 Oct, 2018 @ 9:33pm 
@BlindBear, packim baggims requires having island adventures installed, as for chester, check the crafting config, and ensure you have less(or none) linked chesters than the max amount, that your in a valid shard, and that your near the correct crafting station, as you wont even see the recipe for it otherwise
@brotherpk6, the same is true for packim, just ensure that you changed the default crafting station, as the(currently unimplemented) sea lab is set to the default.
brother 27 Oct, 2018 @ 6:22pm 
Correction, if packim baggims's fishbone can be crafted by a science machine, then this mod doesn't work with island adventures
brother 27 Oct, 2018 @ 6:18pm 
So this mod doesn't work with Island Adventures...
BlindBear 27 Oct, 2018 @ 4:41pm 
So i cant create an eyebone, or whatever packim bagim needs. only hutch?
Zarklord  [author] 14 Sep, 2018 @ 1:08pm 
Status Update:
I have a fully working version that includes some niceties, along with hutch and packim in one mod. BUT I made the needed changes to IA, but I'm waiting on the next update(with my finished changes) before I push the update.
also, if anyone has suggestions for the Fishbone crafting recipe, please suggest them. my current ideas are a single raw fish(maybe a tropical fish?) and nightmare fuel, but I'm not sure what else.
Zarklord  [author] 9 Sep, 2018 @ 2:07pm 
yes, im actually working on this update, and adding Packim Baggims to Island Adventures at the same time, expect a update soonish
brother 9 Sep, 2018 @ 1:35pm 
With Shipwrecked mods becoming better developed and more utilized, can we expect a Packim Baggims version of this?