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번역 관련 문제 보고
[Ger] ZumLustigen Schnitzelhorrorhaus by GMA
IP: 116.202.173.223:35421
Schwer - 10 Wellen
[Ger]Zum Lustigen Hackfleischhackenderzerhacker
IP: 116.202.233.204:27015
Lebensmüde - 10 Wellen
But unsubbing and resubbing downloaded the file to another locations... it was in my case:
Users\Username\Documents\My Games\KillingFloor2\KFGame\Cache\857015700
Additional feedback, your maps got too much shadows, even in sunny areas there is my weapon model always dark black, this doesn't feel right... would be nice if you could remove atleast 30-40% of this useless and unrealistic shadows, beside this... i love KF-MountainPass since KF1 and
thanks for re-creating this map.
Then try re-subbing or just joining the server again.
i think the new update broke your map... please can you fix this?
https://steamproxy.net/sharedfiles/filedetails/?id=662839590
There are a few minor bugs which I feel can be easily solved. For example, you can walk through the pillars holding the tunnels up and grass acts like a wall for bullets, but not for ZEDs. Also, the grass on the mountain teleports in from about 2 meters away. Do you have any plans to update this map?
The old Map was also on full daylight, not like this one :(
It´s also funny to see the Zeds fallen off the cliffs and sometimes dying.
https://steamproxy.net/sharedfiles/filedetails/?id=1373965016
As well as the area to the side of the catwalk...
https://steamproxy.net/sharedfiles/filedetails/?id=1373967496
Really appreciate the quick response to patching these exploits, it's just that the map is getting really popular on the server, so people have more time to test things out :)
Happycat's hooligans at it again with another exploit :^)
I would make sure the other road signs are blocked off as well when fixing it.
Any thoughts on putting in stand your ground zones in the map???
Perfect for kiting? Check.
INDOOR and OUTDOOR action? CHECK.
My only regret about this map is...
that I did not discovered it earlier. 😌
Players can go out of map and zed can't reach you
https://youtu.be/2xD_8uTSJRQ
There's a lot of object pop-in, particularly outside the level, in what should be the skynox. The level looks a bit strange in KF2 lighting too. The grass doesn't fit in at all, and objects in shade appear completely black.