Space Engineers

Space Engineers

'Argilla' Personal Utility Ship (Vanilla)
29 comentarios
Bruce LeedleLeedleLeedleLee  [autor] 6 NOV 2017 a las 3:48 
Thats because they changed the hitboxes, i'd have to do a major refit for it to work again, sorry
sssyaaa 6 NOV 2017 a las 1:50 
can't open the door, detaching it's fine though
SirAndrewTheThird 27 FEB 2017 a las 10:25 
@Skeletor, you really can't make new ones. I suggest that you cut out the supergrid pieces you need from ship, make blueprints of them, and then insert as needed into a build. That's what I did.
Skeletor 27 FEB 2017 a las 9:41 
Can someone please tell me how to put large ship blocks like windows and flight seats on small ships? I'm a little confused...
KylerOriom 2 FEB 2017 a las 1:24 
I discovered something interesting about his method, the small grid does not pressurize because of the size of the block that is reduced in the conversion, apparently it is large, but as if it had occupied the same number of blocks only in the small scale. I discovered by building a closed room, with the air lock door at the open end, following the block mark, and that it was a 3x1 block, so I closed and I was working on the problem is scale of the block. Should be the same problem as windows.
KylerOriom 1 FEB 2017 a las 23:29 
Yes, you can press small grids, I worked on a ship with several grids to fool the block of marks like locks and pressurize the interior, but in the 1,171 update they corrected that, so I return the project table.
The problem and I experimented with your model and the big window does not seem to contain oxygen, maybe because it is not of the same grid.
But anyway would like to get rid of the connection blocks in my baby, Thank you
Rhea.licious 1 FEB 2017 a las 17:36 
Oh. That sucks that a small grid can't be pressurized. I wish I knew how to put the large and small grids together like that.
Bruce LeedleLeedleLeedleLee  [autor] 31 ENE 2017 a las 6:10 
you cant even pressurize small grids, that's why i put oxygen generators everywhere^^
and yes, they are problematic as in very bulky and the attachment block is in the exact middle, yo you cant really fit in there
SirAndrewTheThird 30 ENE 2017 a las 18:20 
@Starbound, I will save Bruce and Hawse some trouble. lets just say that those doors are a bit problematic at the moment.
Rhea.licious 30 ENE 2017 a las 18:19 
Nice! The glitch that I found out about is much lamer... By the way, the next ship that uses whatever you and M4Hawse are doing should use sliding doors and have a pressurized interior.
SirAndrewTheThird 30 ENE 2017 a las 15:21 
@Reaper Elite. I just now realized that the name I came up with (supergrid), is now the new official name xD
CPU Reaper Heart 30 ENE 2017 a las 11:15 
This super grid method needs to be spread through all the workshop !!!
SpaaaaaaceMouse 29 ENE 2017 a las 6:32 
Suscribed just to figure out how you put a large ship seat ion a small ship in vanilla.
Bruce LeedleLeedleLeedleLee  [autor] 29 ENE 2017 a las 4:22 
whiplash's image to lcd converter
Siringo 28 ENE 2017 a las 20:19 
How did you get that logo on the bottom back of the ship??
TwitchingPsycho 28 ENE 2017 a las 19:12 
Such a cool ship. Me likes! Lots! Thats for the suggestion M4Hawse!
SirAndrewTheThird 27 ENE 2017 a las 15:35 
@ZONGO what is the bp file and where do I find it?
SirAndrewTheThird 26 ENE 2017 a las 18:22 
This glitch has come at the perfect time. I was wondering how I was going to put glass onto a SGA Puddle Jumper.
Big Red 26 ENE 2017 a las 13:06 
@ZONGO LE DOZO Have we met somewhere? :steamhappy:
Oblyvn 25 ENE 2017 a las 3:59 
Sadly they aren't airtight though :(
JCapt 24 ENE 2017 a las 19:01 
I have to see this bug now... can someone send me some more info?
Jim 24 ENE 2017 a las 17:31 
WHAT! How!!!!???? We need to spread this far and wide. The cross gird rotor bug is now a feature because so many people used it. So we need to spread it so they can't take it away. How do you do it? (put large on small).

Great design BTW :P
ShadowzOfTheDark 24 ENE 2017 a las 15:20 
{=X=} At some point I had to come to a choice, a choice to stop. Not develolping but stopping the release to others. I knew eventually it will indeed be fixed but some things, they are to powerful to be destroyed and must be kept safe, from both the greedy hands and the devs {=X=}
LeonserGT 24 ENE 2017 a las 7:36 
Hm, when I tested with M4Hawse they were completely devastated, especially for turrets.
Bruce LeedleLeedleLeedleLee  [autor] 24 ENE 2017 a las 7:34 
the collisions work well, the building boundary is 1x1
LeonserGT 24 ENE 2017 a las 7:33 
That is just bug-using that may be eventually fixed. Also, collisions are fucked :P
Bruce LeedleLeedleLeedleLee  [autor] 24 ENE 2017 a las 7:27 
the parts still weigh the same as their large ship counterparts. and its still destructible.
I would not call it cheating, more like trickery @[MGE]LeonserGT :P
That trick has opened a whole new realm of ship building for me
LeonserGT 24 ENE 2017 a las 7:24 
Cheeeaateeeeer
Deathlok-L17 24 ENE 2017 a las 7:16 
omg man, truly badass!:steamhappy: