Torchlight II
Better Vanilla
16 comentarios
doudley 24 MAY 2017 a las 4:23 a. m. 
Hey y. and 7.! I'm here to announce that I included your Better Vanilla 's Charge Bar fixes in my very own UI mod (Inspired by your works!)
http://steamproxy.net/sharedfiles/filedetails/?id=931832809

Thank you for your contributions and best regards to you both!
doudley 29 ABR 2017 a las 11:14 a. m. 
Coming from you, that is an honor! :steamhappy:

To be honest, I just recently viewing all your works. I'm too focused on my BiA: Warbounds at the time you've been publishing mods. So, I'm sorry for troubling you too late.

Your perfect TL2 is very inspiring, great work as well. :)
eudaimonia  [autor] 29 ABR 2017 a las 10:15 a. m. 
@doudley
Thank you for asking!
I'm no longer play this game, and no longer make mods for this game.
I like your mods a lot, great work!
Please feel free to do anything you want with my mods, no attribution or credited is necessary.
doudley 29 ABR 2017 a las 8:11 a. m. 
Let me know if you are interested in incorporating the "Weakness Type" system and it would be an honor to assist you guys. Btw, in my LurkerHUD remod, I credited you for introducing this feature.

Thank you and best regards!
doudley 29 ABR 2017 a las 12:02 a. m. 
I'm working on a compatibility with this mod. Here's what I found out:

The reason why "Weakness Type" only shows Physical version, is that all monster/enemy data in the game doesn't have any physical resistance, it was replaced by "Armor". This means physical resistance is always 0 and that makes it the weakest shown by the "Tag".

I've made a system to recognize which is the weakest using armor, ice res, fire res, elec res, and poison res. But there's a problem, most of the enemies have equal points on 2 or more attributes, lesser creatures have equal amount to all of them. So, its either I retain the Level stat or make new icons that shows equal weaknesses....but either way, I put an optional display of all resistance on a separate HUD container, besides the target's health bar.
wolkenwand 24 ABR 2017 a las 8:45 a. m. 
is all of unearthed arcana bug fixes included in this mod?
Wainwright 20 MAR 2017 a las 3:36 p. m. 
Lives up to its name ^^
moranacus004 23 FEB 2017 a las 10:05 a. m. 
GREAT MOD!!!!
StreamWhenGuy 13 FEB 2017 a las 5:15 a. m. 
Alrighty, thx for the explanation :azuki2:
eudaimonia  [autor] 13 FEB 2017 a las 5:12 a. m. 
@KamisamaLolz
There is indeed a tag called "WEAKNESSTYPE" in the game code, same as "DAMAGETYPE".
But for some reason it seems that developers only used one weakness type for every monsters.
I put it on the health bar just for symmetry and nice looking. :)
StreamWhenGuy 13 FEB 2017 a las 4:28 a. m. 
Hello, just want to ask about "weakness type" icon. By far I've seen only one its variation, as in the screenshot. So is it just 1 indeed or I missed something? :/
Excision 22 ENE 2017 a las 6:34 p. m. 
its a nice
eudaimonia  [autor] 21 ENE 2017 a las 5:08 a. m. 
*Yuki* 18 ENE 2017 a las 2:29 p. m. 
intrested in separate mod either, but okay :c
eudaimonia  [autor] 17 ENE 2017 a las 7:38 p. m. 
@Mars Club
I can, but I wouldn't. Sorry about that.
The aim of this MOD is combine these mini MODs together to improve vanilla game.
I'm trying to make it as compact as I can.
Mars Club 17 ENE 2017 a las 6:35 p. m. 
@y. Can you make Show enemies's health value to seperate mod? Thanks for great mod!