Torchlight II

Torchlight II

Better Vanilla
16 件のコメント
doudley 2017年5月24日 4時23分 
Hey y. and 7.! I'm here to announce that I included your Better Vanilla 's Charge Bar fixes in my very own UI mod (Inspired by your works!)
http://steamproxy.net/sharedfiles/filedetails/?id=931832809

Thank you for your contributions and best regards to you both!
doudley 2017年4月29日 11時14分 
Coming from you, that is an honor! :steamhappy:

To be honest, I just recently viewing all your works. I'm too focused on my BiA: Warbounds at the time you've been publishing mods. So, I'm sorry for troubling you too late.

Your perfect TL2 is very inspiring, great work as well. :)
eudaimonia  [作成者] 2017年4月29日 10時15分 
@doudley
Thank you for asking!
I'm no longer play this game, and no longer make mods for this game.
I like your mods a lot, great work!
Please feel free to do anything you want with my mods, no attribution or credited is necessary.
doudley 2017年4月29日 8時11分 
Let me know if you are interested in incorporating the "Weakness Type" system and it would be an honor to assist you guys. Btw, in my LurkerHUD remod, I credited you for introducing this feature.

Thank you and best regards!
doudley 2017年4月29日 0時02分 
I'm working on a compatibility with this mod. Here's what I found out:

The reason why "Weakness Type" only shows Physical version, is that all monster/enemy data in the game doesn't have any physical resistance, it was replaced by "Armor". This means physical resistance is always 0 and that makes it the weakest shown by the "Tag".

I've made a system to recognize which is the weakest using armor, ice res, fire res, elec res, and poison res. But there's a problem, most of the enemies have equal points on 2 or more attributes, lesser creatures have equal amount to all of them. So, its either I retain the Level stat or make new icons that shows equal weaknesses....but either way, I put an optional display of all resistance on a separate HUD container, besides the target's health bar.
wolkenwand 2017年4月24日 8時45分 
is all of unearthed arcana bug fixes included in this mod?
Wainwright 2017年3月20日 15時36分 
Lives up to its name ^^
moranacus004 2017年2月23日 10時05分 
GREAT MOD!!!!
StreamWhenGuy 2017年2月13日 5時15分 
Alrighty, thx for the explanation :azuki2:
eudaimonia  [作成者] 2017年2月13日 5時12分 
@KamisamaLolz
There is indeed a tag called "WEAKNESSTYPE" in the game code, same as "DAMAGETYPE".
But for some reason it seems that developers only used one weakness type for every monsters.
I put it on the health bar just for symmetry and nice looking. :)
StreamWhenGuy 2017年2月13日 4時28分 
Hello, just want to ask about "weakness type" icon. By far I've seen only one its variation, as in the screenshot. So is it just 1 indeed or I missed something? :/
Excision 2017年1月22日 18時34分 
its a nice
eudaimonia  [作成者] 2017年1月21日 5時08分 
*Yuki* 2017年1月18日 14時29分 
intrested in separate mod either, but okay :c
eudaimonia  [作成者] 2017年1月17日 19時38分 
@Mars Club
I can, but I wouldn't. Sorry about that.
The aim of this MOD is combine these mini MODs together to improve vanilla game.
I'm trying to make it as compact as I can.
Mars Club 2017年1月17日 18時35分 
@y. Can you make Show enemies's health value to seperate mod? Thanks for great mod!