Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I think it's telling that the other tech tree mods basically just show an image.
I'm currently a bit busy with other stuff (UI Stuff too incidentally), so I'm afraid I can't help you with that soon.
(Also, why the heck did you ask in the comments of this of all mods when you want something visually pleasing, lol?)
TBH, this is a much more preferable system to handle dynamic Tree principles, IMO.
The trick though would be to provide a visually "appealing" structure that can supply complete info & details while keeping optimal "connections" to a minimum.
Honestly.. that's why i bothered tackling (or try) my own with LAByrinth and its concept of small Hexagons with intuitive symbols & numerical referencing.
Comes along LW2 and its vastly more complex "interactions". I will certainly be giving it the LABy treatment eventually... but after seeing this wild solution by RJ -- i also have to wonder where the most efficient ways are currently hiding. Ultimately, someone will probably have to settle for an hybrid solution that could satisfy our mutual quests for precision. Heck.. even Exodus has just finished *A* cool sheet of his own.
Also, why the duplicate ID with this mod: http://steamproxy.net/sharedfiles/filedetails/?id=630693520 ? I could see someone like me wanting to use both. Can you rename yours to DynamicTechTree?
Not yet. And I'm busy atm which is why I just released the snapshot for now
Whoops, yeah that's a bad misunderstanding. Editing the description to make it clearer.
I was turned off when you said "The tech tree is randomly generated, so every time you open it up, it will look different" because I thought your mod MIXES UP THE PREREQUISITES in order to make what techs are the starting or ending techs different between different game play-throughs.
Instead, it's possible you didn't mean what you said and you in fact don't actually change the tech tree. You just change the representation of the available tech tree. Am I right here? You have to remember that everyone else reading your description doesn't already know what your mod is supposed to do...
Seems excessive.
Saw this as an adjunct to that rather than a replacement (based on what's included in the example image: only some research topics and their unlocks appear). Mainly aimed at folding in mod-added techs (like the additional weaponry tiers) from what I understand..?
That's the exact point of it.
From what I can tell AlexF's tech tree is just an image glued onto a window while this one looks like it actually looks into what research is availble and constructs the graph from that knowledge. I could be wrong on this though.
You'd be most welcomed to try a similar "HUD" system as what i offer within LAByrinth , btw.
The trick with that one is that the visual impact of tiny pre-colored hexagons (36x36 max) can easily flow in whatever (in your case, random) charts. I use symbolic types but it wouldn't take much to implement the LABy numeric referencing principles instead or as supplementary feature.
Eventually, you'd just need to hook various tooltips with ID strings & maybe, other info/details somewhere on your screen rather than overlapping text in the current strict-sized "buttons".
Dynamic processing is a great concept that i've already given up, sadly. Yet, here you are proving us it can be done -- rationally !! ;)
As I said, it's early in delevopment. Since the Algorithm has some random elements to it, the layout will be different BUT I can make it use the same seed, so the idea is that people reroll until they find a layout that is fine, and this layout will be fixed for the campaign.
I haven't tried testing it out yet, but is it intentional that the tree is always generated randomly? Wouldn't it be better to have a fixed layout, no matter how little sense it makes, so that players know where to look each time they open the tree? But that is really my only issue here, fantastic job!