Cities: Skylines

Cities: Skylines

Oil Refinery Delayed Coker
45 Kommentare
Jist 1. Jan. 2022 um 23:56 
Sad to see this project fizzle, though I know this game only goes so far for alot of people. This masterpiece and it other 12 buddies have brought much joy to me. If anyone knows of more things like this around please post Id love to see this running again!
ADFENTUS 16. Sep. 2021 um 0:17 
I fucking love the moddels there awesome! I hope you can make more Heavy Industry
Stefaanos 29. Jan. 2021 um 3:10 
Link to Rico revisited

This is the new MOD for Rico if you want this building to be a working industry. If not it will be a 'park'-entertainment.
Violeta 19. Nov. 2020 um 15:04 
Hi, I see that this asset is RICO industrie, but in the tag on steam you put PARK insteady of unique building or eletric, or maybe oil. Well Is only that is very beautifull I will downloaded today.
Bogdan 6. Nov. 2020 um 0:54 
@conc_rete
is that mod dosent works?
conc_rete 23. Mai 2020 um 14:43 
Hi, any plans to update this for Industries functionality? It's a fantastic asset but sort of goofy to have it doing generic industrial work next to oil-specific buildings. Would love to integrate it into an oil refinery+power plant with your other assets.
Destinasy 2. Okt. 2019 um 9:35 
Amayasnep 16. März 2019 um 13:25 
Consider making an Industries DLC version of this beautiful asset.
Albert Wittmann 27. Aug. 2018 um 8:50 
Hi, can you bring a modification of this to produce heated water/steam for heating the buildings of my cims?
baronjutter 8. Juli 2018 um 18:20 
Really hope to see more huge heavy industry assets. We have some huge realistic warehouses, but even this set of oil refinery items just seems small when I look at some of the great chemical plants and refineries of the world.
lasairfion 23. Apr. 2018 um 15:19 
They are? I'd dearly love some huge industrial assets like a steelworks. We don't want this Green Cities nonsense. We want the rain to stain our shirts and the snow to fall black; the clouded skies tainted by the belching smokestacks of a thousand furnaces and pot banks! The glow like the fires of hell that inspired Philip James de Loutherbourg to paint 'Coalbrookdale by Night'. Where are my engines hissing with pressure, straining against their great hauls of dark bounty; the great sheave wheels of the coal mine pit-heads turning against the night sky? The towering mills crowding each town against the huddled rows of back-to-back housing that caused William Blake to pen the line about "...those dark Satanic Mills". This is my city: a breathing pit of man's might, wrought against nature. Help me build it!
Badi_Dea  [Autor] 10. Apr. 2018 um 16:36 
@MustacheFox : If you're still monitoring this - I have it on good authority that loads of steelworks assets are coming soon, from a couple different sources! ;-)
Breadboi 8. März 2018 um 17:33 
Yup I'm the one that made that post. The only thing I really need is the main blast furnace complex, everything else can be improvised with other assets. For a good reference, go look at Zug Island in Detroit. It can be described as an industrial hell on earth, so it's a perfect reference for some really filthy industry.
Badi_Dea  [Autor] 8. März 2018 um 17:13 
I'm guessing you made that post on Reddit then? :-P
I have two more planned releases based on road network type things (one directly related to this asset in fact) after those are up, I'll get started on a steel mill / ore processing type structure.

The hardest part of making industrial buildings like this is making them look like the thing it's supposed to be, especially for those of us that have zero practical knowledge of the industry.
You wouldn't happen to have any suggestions for what you'd like to see?
Breadboi 8. März 2018 um 16:44 
So how's the steel works going? I asked about a year ago, just wondering how it's going if you've started that is.
Atys 25. Okt. 2017 um 19:27 
What kind of lights did you use on this beauty? They are really great ;)
Zlaayer 1. Juli 2017 um 15:31 
Beautiful detail and it really adds to an oil refinery district's character. Thanks
nanshe 8. Feb. 2017 um 10:10 
Wow ! Awesome !
Thank you very much !
I would like to have more buildings like that !
Harkon 12. Jan. 2017 um 13:36 
@SilverWind: Yeah, with a market capitalisation of over half a billiom USD Paradox Interactive is clearly scraping for resources...
But hey, you don't even know who actually made the game... (and yes, at the time CO employed 9 people - but that has nothing to do with Paradox's forums...)
Breadboi 3. Jan. 2017 um 17:02 
Oh nice. Excited, because your models are second to none in terms of quality
Badi_Dea  [Autor] 3. Jan. 2017 um 16:00 
Tthat is actually on the list as Ore Processor RICO assets. But it's gonna be a while before I get to them.
Breadboi 3. Jan. 2017 um 11:30 
Have you ever thought about making steel mill assets? I think lots of us would really appreciate them if you ever do.
Mishi 23. Dez. 2016 um 12:49 
nice !
core79 23. Dez. 2016 um 6:46 
Awesome !
fotografenbenthansen 22. Dez. 2016 um 7:01 
Yeah.. That RICO makes truble for me in the game. More ore less all the RICO mods I try to add, dosen work AT ALL in the game. I have truble with loading the game, mods dosen work, the game becoms slow, and the list of truble I have with most mods are very long. Sadly... And I dont know why. But maybe steam dosen support the mods?!. I dont know why I have so much truble with this game
Badi_Dea  [Autor] 21. Dez. 2016 um 17:34 
It can be found under the Oil tab in the RICO menu as an Oil Processor. If you do not use the RICO mod, this asset will be under the Parks menu.
fotografenbenthansen 21. Dez. 2016 um 14:18 
How do I get this to work?. i have add it to my building list, but I cant find it when I play the game...
baronjutter 21. Dez. 2016 um 13:49 
Love all the rico stuff. Growables being limited to 4x4 really held the game back, and hand-placement allows for much more realistic results. Suburban houses and little shops are fine grown, but anything bigger feels so much better plopped.
RadicalEdward2 21. Dez. 2016 um 11:32 
As cool as it is, I'm kind of getting tired of the RICO oversaturation because no one's really bothering with making actually zoned buildings that can be generated without having RICO installed.
CheekiTrumpeki 21. Dez. 2016 um 5:46 
Mint
BreadandYeast 21. Dez. 2016 um 2:00 
Time to give that coke some good use :)
gregtech 20. Dez. 2016 um 21:32 
very good (8ㅅ8)
fml 20. Dez. 2016 um 12:27 
gonna sub for sure :D
amazingly detailed
szprycha 20. Dez. 2016 um 10:41 
Amazing ! ! ! !
Zatline 19. Dez. 2016 um 9:32 
woaw!
80sreject 19. Dez. 2016 um 9:04 
wow it looks real amazing detail work
AmiPolizeiFunk 19. Dez. 2016 um 8:58 
epic project. well played.
Devolia 19. Dez. 2016 um 8:39 
Verry nice cant wait for the rest !
winndt 19. Dez. 2016 um 3:10 
NICE!
Bavaria Beer 19. Dez. 2016 um 0:46 
Amazing many Thanks :-)
Badi_Dea  [Autor] 18. Dez. 2016 um 22:57 
Thanks for the kind comments, all. I'm glad you like it!
creepyeyes 18. Dez. 2016 um 22:31 
Fantastic!!! My mouth is watering just looking at this asset
itsmetheuglykid 18. Dez. 2016 um 17:43 
incredible! thank you.
Avanya 18. Dez. 2016 um 14:40 
Absolutely amazing work! Looking at it I can begin to imagine the horrors of optimizing this for the game, but I gotta say I think you found a good place for it! It's gorgeous with lots of detail, but doesn't feel like there's too much detail for the game. Only downside I can see to this is it's so good looking it's tempting to put down many more than a refinery would ever have. ;)

Big thumbs up! :steamhappy:
ezeLaloe 18. Dez. 2016 um 13:44 
wow excelente gracias