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that would be excellent
or does it brake
1. Watch the modifier tooltip of your fleet. If you see negative modifiers on weapon power and upkeep cost, you know your fleet is being taxed extra. Have a look at the charts to get an idea of what fraction of your fleet capacity you may have in the same system before that happens.
2. You can activate the DebugToolTip that will allow you to see all game engine variables for an entity in their tooltip. To activate this type "debugtooltip" (without quotes) in the console. This may have the disadvantage that it reveals more information (also from other mods) than you might like to see.
Cheers
I am finding for my own personell taste that the penaties are not quite high enough. Which lines to i edit if I wanted to double them? Is is the:
multiply_variable = {which=FL_weapon_factor value=0.425}
if={limit={check_variable={which=FL_weapon_factor value>0.5}}
set_variable = {which=FL_weapon_factor value=0.5}
Where I changed the 0.225 --> 0.425, and then capped them at 0.5. Is this right?
Line 166 multiply_variable = {which=FL_upkeep_factor value=0.33}
These lines set the penalty for AI weapon strength to 66% AI upkeep penalty to 33%. Surely you can easily modify this to your liking. If you would remove those, the AI would have the same treatment as a human.
The other factors I would not touch, as those shape the functions I use to calculate the penalties. They can get out of hand easily (even for small changes), if you do no proper analysis.
Hey mate, love the mod, and the idea behind it. Just looking through the files, is is set to onlyt effect the ai at a 2/3 effect?, and if so if I change the .66 to 1, would that create a full effect.
Like wise, is I want the penalty to be greater, I would adjust both the >25 and limit 25 values correct?
Timing? Don't you mean "build up such a big force that I don't need to worry about it?"
great mod! ive sent you a friend request so we can have a chat.
This mod would be perfect if the AI just understood that it needs to split the fleets up. I want to play Stellaris like any other strategy game. Hearts of Iron has divisions, Civilization has units. It makes little sense to lump all of one's military into one place but you can't play the game without doing that. If you do, your fleets will be half the strength of the enemy's fleet and you'll lose. That or you leave your entire nation undefended so someone could easily invade you. This isn't what happens in real life nations, for a good reason.
If only Paradox would realise this and make the necessary amendments... Or even just a mod that simply limits each fleet in the game to a specific size. Perhaps something like 32 fleet power (4 battleships / 8 cruisers).
You are right, the game is much more difficult with this mod, that is intentional! If I get more voiced concerns that it is indeed too difficult, I can change the numbers to make it somewhat easier.
http://steamproxy.net/sharedfiles/filedetails/?id=696381629