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I'm sorry to say this, but I probably won't update my weapon mods since my work on the inevitable weapon megapack is nearly complete. However, this statement might change later in the future if I decide that progress on the weapon megapack is going nowhere.
Sorry for the inconvenience...
They should. Most, if not all of them work with Xskin.
It should work with Xskins right out of the box.
Thank you very much for the help
From the scripts in the mod's scr folder, or look inside the mod's XComGame.int (The Headers enclosed in [ ] )
It's pretty much the same way (same file, different location).
You showed JuggernautOfWar how to how to make the weapons appear on Gatecrasher but the instructions seem to be built towards LW2. Is it possible to do something similar for vanilla?
Copy and pasted it to the M82A1 config folder.
No luck. Still has the default stats.
Any clue what I did wrong?
Sorta. You need this mod for it to work properly.
http://steamproxy.net/sharedfiles/filedetails/?id=848352589
This mod's template has certain functions that expose the Crit, Pierce, Shred, Mobility stats, unlike the vanilla weapons.
Thank you for your help.
Make sure that you aren't running the game below 10-20 FPS. That can really screw up the sounds if you aren't careful.
Another thing to check is if there are any third-party audio drives (Razer Surround SDK or whatever). Sometimes that can mess up the sounds too.
It's a new weapon, so it doesn't replace the weapon at all. For it to appear on Gatecrasher, you need to edit an ini.
https://www.reddit.com/r/xcom2mods/comments/5pfbnz/how_to_change_weapon_skins_before_gatecrasher/
Yes, if I can. Pistols will need a template modification though.
@xNaquada
http://steamproxy.net/sharedfiles/filedetails/?id=848352589
Trying to release a ini bug fix ASAP, please wait.
Unfortunately, not anytime soon. It's gonna take me a while to finish the merger pack.
I was gonna merge most of the mods into one LW weapon pack first. The ones that won't be merged will be fixed in time.
If you can find a good looking blaster that's takes advantage of PBR (Highly doubt SW: Battlefront uses PBR).