Company of Heroes 2

Company of Heroes 2

(2 - 4) Schilberg Outskirts
21 kommentarer
Average War Enjoyer 27 feb, 2017 @ 22:42 
Southern fuel point seems way too one sided while the Northern fuel point is pretty much fair game. I always appreciate new maps, but that seemed like a pretty obvious flaw right from the start.
Stormless  [skapare] 15 dec, 2016 @ 2:08 
After some community play testing we've also felt it's the right decision to move the munitions points up further on the map. There was too much solidified game play in the mid south area with less incentive to fight in the north.There is now a better resource spread across the map with much more even income for whichever direction fits your playstyle
MonolithicBacon  [skapare] 27 nov, 2016 @ 11:19 
Update incoming! The map has now been updated as a 2 - 4 player version. Minor changes have been made to HQ areas to facilitate this.

Enjoy and please feedback if you encounter any issues!
Fritz Schnitzel 25 nov, 2016 @ 12:30 
@MonolithicBacon Yes you did! Just like Sittard, even better than the real thing.
Major Brum 19 nov, 2016 @ 18:31 
thx for your effort, you are awesome
Guardsman Joe 18 nov, 2016 @ 23:41 
Great map; movement is fluent, pathing is nice, and flanking and chokepoints are also done nicely! Thank you MB and Stormless!
Andrei 18 nov, 2016 @ 12:27 
Great work!
MonolithicBacon  [skapare] 17 nov, 2016 @ 11:34 
@Narcoleptic_I, Thanks for finding that! I'll have a look at updating now
Narcoleptic_I 17 nov, 2016 @ 11:08 
Narcoleptic_I 17 nov, 2016 @ 11:03 
@MonolithicBacon, Between the northern and the central vps near the central cp. a kubel can pass through the west hedgerow but can’t in the eastern one. Minor thing, but probably not intended for this to happen.. or not happen.
MonolithicBacon  [skapare] 17 nov, 2016 @ 10:34 
@Narcoleptic_I, There isn't yet, I'm afraid! But we're gathering info here for now. Could you describe where, and what happened?
Narcoleptic_I 17 nov, 2016 @ 10:31 
Is there a balance thread? found a probably not intended path problem. Great map btw ;)
★ Lutin de Merle ! ★ 17 nov, 2016 @ 9:58 
You're right, of course ! (^-^)
I meant to say that bases looks close one to another and fight starts early... most often... (^-^)
This map should be part of the next community maps turn over... IMO...
THX 4 all the good playgrounds You gave, give and will give...
God bless you, God save the King ! (^-^)
MonolithicBacon  [skapare] 16 nov, 2016 @ 11:13 
@sdkfz2, I hope we've done it justice!

@* G.P.S * Silvercat18 ★Fr★, This map is a neat split between close combat and open fields! See how you get on with different tactics.

@Everyone, Thanks for the comments and feedback so far! A 2vs2 version is coming!
Fritz Schnitzel 15 nov, 2016 @ 10:50 
My backyard!
★ Lutin de Merle ! ★ 15 nov, 2016 @ 10:29 
Thanks for this new good one ! (^-^)
Wow ! Close combat this time !
Great work as usual...
Harlekin 14 nov, 2016 @ 16:58 
+:thumb::thumb::thumb:
Invictus 14 nov, 2016 @ 13:44 
Looks great!
speckomand 14 nov, 2016 @ 11:06 
Hi
Stormless  [skapare] 14 nov, 2016 @ 6:33 
Excellent work Bacon! That night time ambiance gives it such a unique feel.
daddy :honkler 13 nov, 2016 @ 18:24 
Hey mate, thanks for the maps. Myself and those I play the game with (compy stompy) enjoy your maps.