Europa Universalis IV

Europa Universalis IV

Bigger Production UI V1.37
178 則留言
Illicitline45 8 月 16 日 上午 11:33 
@Jonkheer_Hakzager Thank you
Jonkheer_Hakzager 8 月 9 日 上午 5:09 
Illicitline45 7 月 19 日 上午 2:07 
Is there a way to make it work with Anbennar? I tried loading it before and after, but the macrobuilder still refuses to add Mage Towers to the possible manufactories
A Curious Jackdaw 3 月 26 日 下午 12:53 
Would it be possible ti update the Idea variation and Extended Timeline versions as well?
Prodarit  [作者] 2024 年 5 月 15 日 上午 9:18 
It's the exact same as 1.37. No changes necessary for the update
KoolxAidxDude 2024 年 5 月 14 日 下午 7:11 
When will 1.36 version be up on DropBox?
Arca_Bibliophile 2023 年 12 月 31 日 上午 2:53 
Have done so of course! Thank you!
Prodarit  [作者] 2023 年 12 月 31 日 上午 2:38 
@Arca, if you give credit, sure
Arca_Bibliophile 2023 年 12 月 30 日 下午 10:33 
Hi, could I please have permission to include this in a mod I'm creating?
Prodarit  [作者] 2023 年 12 月 23 日 下午 4:14 
No checksums were harmed in the making of this mod
Ezan Okuyan Haham 2023 年 12 月 23 日 下午 1:40 
compatible with iron man :mailedfist: ?
Revy 2023 年 11 月 9 日 上午 10:56 
Fast update thanks :D
Prodarit  [作者] 2023 年 11 月 7 日 下午 1:02 
Update for patch 1.36
Aaronnum I 2023 年 11 月 4 日 下午 6:19 
I miss using this mod alongside Trade Goods Expanded. But it seems nobody has done a compatch to fix it :(
Belisario 2023 年 9 月 3 日 上午 9:17 
Does anyone know of a mod so that when you have too many provinces and want to build, for example, everything doesn't get stuck once you open those types of tabs?
Erawolf 2023 年 9 月 3 日 上午 3:13 
a before after picture would be nice
Timou 2023 年 8 月 25 日 下午 4:07 
Yes, Unfortunately does not work with the mod Trade Goods Expanded.
https://steamproxy.net/sharedfiles/filedetails/?id=1770950522
Can you make a patch Please.
[Nr.2] Manfred von Richthofen 2023 年 7 月 29 日 下午 3:49 
Unfortunately does not work with the mod Trade Goods Expanded
Somabuilder 2023 年 4 月 24 日 上午 12:09 
Can u make it compatible with trade goods expanded?
Prodarit  [作者] 2023 年 4 月 20 日 上午 9:42 
My test was in combination with Bigger UI. Regardless, those two mods have no overlap in files and so, cannot conflict.
bidzapfc 2023 年 4 月 20 日 上午 6:40 
again, might be in combination with bigger ui
Prodarit  [作者] 2023 年 4 月 19 日 上午 11:32 
@bidzapfc, judging by this image , the investments work
when the 2023 年 4 月 18 日 下午 5:44 
Thanks mate
bidzapfc 2023 年 4 月 18 日 下午 3:41 
macrobuilder trade company investments is empty now
Prodarit  [作者] 2023 年 4 月 18 日 下午 2:08 
Updated. If you find a problem, please report.
Revy 2023 年 4 月 18 日 上午 8:57 
update for new version please.
Prodarit  [作者] 2023 年 4 月 8 日 下午 1:04 
They are seperate from each other, both doing different things
when the 2023 年 4 月 7 日 下午 5:45 
Should I use both this and the Bigger UI mod together? Or is this already included in the Bigger UI?
Prodarit  [作者] 2023 年 3 月 31 日 上午 10:38 
@ethanweak: Unfortunately not. I don't have a monitor capable of higher resolutions
ethanweak 2023 年 3 月 30 日 下午 3:00 
Do you plan on increasing your resolution size support? Thanks for the mod.
bidzapfc 2022 年 9 月 17 日 下午 12:43 
Thank you love
esp 2022 年 9 月 17 日 上午 12:45 
Thanks for all the hard work. I love your 2 bigger interface mods and the Stellaris Font mod. Must haves for vanilla. :blissful_creep:
Prodarit  [作者] 2022 年 9 月 14 日 上午 8:28 
Updates
Lucifer 2022 年 9 月 13 日 下午 2:11 
This seems to cause a missing texture issue on the estates screen.
bidzapfc 2022 年 9 月 13 日 上午 4:13 
Estate interface is borked in latest patch with your mod mate. Please fix it if you can
Revy 2022 年 9 月 13 日 上午 2:46 
Update for latest game version please
Prodarit  [作者] 2022 年 8 月 5 日 下午 12:43 
Right you are. It doesn't seem to have affected anything but I'll fix it next patch.
Altan 2022 年 8 月 5 日 上午 6:37 
Hi first of all I've been using this mod for years, it is now a must have. :)
I was checking for conflict with another mod and noticed there's a missing bracket in macrobuildinterface.gfx for the last spriteType. Thought you may want to know
Prodarit  [作者] 2022 年 7 月 26 日 上午 4:21 
So unfortunately, there are differences between 1.32 and other versions. Also unfortunately, I did NOT recover my original files for that patch. Otherwise, I'd add them to dropbox right now.
Prodarit  [作者] 2022 年 7 月 24 日 下午 12:51 
I'd have to do some checking. I had a HDD failure a while back. Not sure if I recovered the earlier patch versions I used to save. From memory, I think there were some small changes which made a new version necessary.
正义的圣光 2022 年 7 月 24 日 上午 8:36 
thank you for your mods, may I ask if it works in v1.32? I don't find an old version for 1.32 from your link, is it means this v1.33 mod works fine in 1.32? my English is not good so I hope I said a right thing,,,sorry for my English ...
udkudk 2022 年 3 月 14 日 上午 2:35 
Works fine with no problem in 1.33
19Peej 2022 年 1 月 28 日 下午 4:47 
Fair enough, I apologize
Thanks for the good work either way!
Prodarit  [作者] 2022 年 1 月 28 日 上午 8:04 
@Jeep91: Possible yes, but not for me since I don't have a monitor capable of 1440p
19Peej 2022 年 1 月 28 日 上午 3:47 
Possible to make one for 1440p?
konza 2022 年 1 月 5 日 上午 11:30 
@Prodarit sorry, posted on the wrong mod thread, this was intended to be posted on the basic Bigger UI mod.
Prodarit  [作者] 2022 年 1 月 5 日 上午 11:24 
@konza, this mod does nothing to event windows
konza 2022 年 1 月 4 日 下午 2:47 
Hey, I've been using The Great Exhibition mod recently, and what you can notice straight away is the bugged out event windows. Is/will there be a compatibility mod or anything of the sort? Thanks.
Prodarit  [作者] 2021 年 10 月 19 日 上午 12:27 
When you said 'hang in the air',I assumed you had the positioning already figured out. The .gui file sets the positioning, the .gfx files can be thought of as reference files to used graphic files
Peratus 2021 年 10 月 18 日 下午 12:27 
I've figured out the macro builder but can't figure out the provinceview for buildings. I've expanded the bg image but it doesn't do anything on its own.