Europa Universalis IV

Europa Universalis IV

Bigger Production UI V1.37
178 kommenttia
Illicitline45 16.8. klo 11.33 
@Jonkheer_Hakzager Thank you
Illicitline45 19.7. klo 2.07 
Is there a way to make it work with Anbennar? I tried loading it before and after, but the macrobuilder still refuses to add Mage Towers to the possible manufactories
A Curious Jackdaw 26.3. klo 12.53 
Would it be possible ti update the Idea variation and Extended Timeline versions as well?
Prodarit  [tekijä] 15.5.2024 klo 9.18 
It's the exact same as 1.37. No changes necessary for the update
KoolxAidxDude 14.5.2024 klo 19.11 
When will 1.36 version be up on DropBox?
Arca_Bibliophile 31.12.2023 klo 2.53 
Have done so of course! Thank you!
Prodarit  [tekijä] 31.12.2023 klo 2.38 
@Arca, if you give credit, sure
Arca_Bibliophile 30.12.2023 klo 22.33 
Hi, could I please have permission to include this in a mod I'm creating?
Prodarit  [tekijä] 23.12.2023 klo 16.14 
No checksums were harmed in the making of this mod
Ezan Okuyan Haham 23.12.2023 klo 13.40 
compatible with iron man :mailedfist: ?
Revy 9.11.2023 klo 10.56 
Fast update thanks :D
Prodarit  [tekijä] 7.11.2023 klo 13.02 
Update for patch 1.36
Aaronnum I 4.11.2023 klo 18.19 
I miss using this mod alongside Trade Goods Expanded. But it seems nobody has done a compatch to fix it :(
Belisario 3.9.2023 klo 9.17 
Does anyone know of a mod so that when you have too many provinces and want to build, for example, everything doesn't get stuck once you open those types of tabs?
Erawolf 3.9.2023 klo 3.13 
a before after picture would be nice
Timou 25.8.2023 klo 16.07 
Yes, Unfortunately does not work with the mod Trade Goods Expanded.
https://steamproxy.net/sharedfiles/filedetails/?id=1770950522
Can you make a patch Please.
[Nr.2] Manfred von Richthofen 29.7.2023 klo 15.49 
Unfortunately does not work with the mod Trade Goods Expanded
Somabuilder 24.4.2023 klo 0.09 
Can u make it compatible with trade goods expanded?
Prodarit  [tekijä] 20.4.2023 klo 9.42 
My test was in combination with Bigger UI. Regardless, those two mods have no overlap in files and so, cannot conflict.
bidzapfc 20.4.2023 klo 6.40 
again, might be in combination with bigger ui
Prodarit  [tekijä] 19.4.2023 klo 11.32 
@bidzapfc, judging by this image , the investments work
when the 18.4.2023 klo 17.44 
Thanks mate
bidzapfc 18.4.2023 klo 15.41 
macrobuilder trade company investments is empty now
Prodarit  [tekijä] 18.4.2023 klo 14.08 
Updated. If you find a problem, please report.
Revy 18.4.2023 klo 8.57 
update for new version please.
Prodarit  [tekijä] 8.4.2023 klo 13.04 
They are seperate from each other, both doing different things
when the 7.4.2023 klo 17.45 
Should I use both this and the Bigger UI mod together? Or is this already included in the Bigger UI?
Prodarit  [tekijä] 31.3.2023 klo 10.38 
@ethanweak: Unfortunately not. I don't have a monitor capable of higher resolutions
ethanweak 30.3.2023 klo 15.00 
Do you plan on increasing your resolution size support? Thanks for the mod.
bidzapfc 17.9.2022 klo 12.43 
Thank you love
esp 17.9.2022 klo 0.45 
Thanks for all the hard work. I love your 2 bigger interface mods and the Stellaris Font mod. Must haves for vanilla. :blissful_creep:
Prodarit  [tekijä] 14.9.2022 klo 8.28 
Updates
Lucifer 13.9.2022 klo 14.11 
This seems to cause a missing texture issue on the estates screen.
bidzapfc 13.9.2022 klo 4.13 
Estate interface is borked in latest patch with your mod mate. Please fix it if you can
Revy 13.9.2022 klo 2.46 
Update for latest game version please
Prodarit  [tekijä] 5.8.2022 klo 12.43 
Right you are. It doesn't seem to have affected anything but I'll fix it next patch.
Altan 5.8.2022 klo 6.37 
Hi first of all I've been using this mod for years, it is now a must have. :)
I was checking for conflict with another mod and noticed there's a missing bracket in macrobuildinterface.gfx for the last spriteType. Thought you may want to know
Prodarit  [tekijä] 26.7.2022 klo 4.21 
So unfortunately, there are differences between 1.32 and other versions. Also unfortunately, I did NOT recover my original files for that patch. Otherwise, I'd add them to dropbox right now.
Prodarit  [tekijä] 24.7.2022 klo 12.51 
I'd have to do some checking. I had a HDD failure a while back. Not sure if I recovered the earlier patch versions I used to save. From memory, I think there were some small changes which made a new version necessary.
正义的圣光 24.7.2022 klo 8.36 
thank you for your mods, may I ask if it works in v1.32? I don't find an old version for 1.32 from your link, is it means this v1.33 mod works fine in 1.32? my English is not good so I hope I said a right thing,,,sorry for my English ...
udkudk 14.3.2022 klo 2.35 
Works fine with no problem in 1.33
19Peej 28.1.2022 klo 16.47 
Fair enough, I apologize
Thanks for the good work either way!
Prodarit  [tekijä] 28.1.2022 klo 8.04 
@Jeep91: Possible yes, but not for me since I don't have a monitor capable of 1440p
19Peej 28.1.2022 klo 3.47 
Possible to make one for 1440p?
konza 5.1.2022 klo 11.30 
@Prodarit sorry, posted on the wrong mod thread, this was intended to be posted on the basic Bigger UI mod.
Prodarit  [tekijä] 5.1.2022 klo 11.24 
@konza, this mod does nothing to event windows
konza 4.1.2022 klo 14.47 
Hey, I've been using The Great Exhibition mod recently, and what you can notice straight away is the bugged out event windows. Is/will there be a compatibility mod or anything of the sort? Thanks.
Prodarit  [tekijä] 19.10.2021 klo 0.27 
When you said 'hang in the air',I assumed you had the positioning already figured out. The .gui file sets the positioning, the .gfx files can be thought of as reference files to used graphic files
Peratus 18.10.2021 klo 12.27 
I've figured out the macro builder but can't figure out the provinceview for buildings. I've expanded the bg image but it doesn't do anything on its own.