Space Engineers

Space Engineers

MArmOS (Mechanical Arm Operating System) v3.1
591 Yorum
Dareka 30 May @ 9:04 
This thing is awesome and was easy to use. I couldn't get my arm to work with v2.0 some years ago, but it took me like 10 mins with v3.2 . Thanks a lot for putting all the time in to create and maintain this script!
BSOD_man 4 May @ 2:22 
Oh my...
Several hours and I just gave up. The guide is unclear and contains misinformation, the system itself is made too complicated
Also (for some reason) the only working example is the industrial robot, but it's just too much to understand if you are doing it for a first time (I tried to understand it and did some reverse-engineering, but my version is either sending errors or ignoring any inputs and I don't know how to make it work)
I just need two things: a simple mining arm with manual control and an automatic cargo capsule velder, why it has to be so painful to do by yourself?
Arthur 1 May @ 8:23 
Hello, this script have a Github page? i did some changes to the source since a few things can be improved using newer functions like Screen Surface for log and want to merge with the source
Mad_Hat 27 Mar @ 6:35 
It's taken hours of practice, but I can now gradually get an arm working. Thanks for the great script!
Parker Posey's Mouth 3 Mar @ 23:06 
Can MArmOS be used to create mirrored arms with tandem control?
GingerRemedy 14 Şub @ 1:04 
I have an interesting problem set up an arm. mouse controls didn't really work. found someone else Bp, worked like a charm, copied everything and put it where i wanted on my base, (literal copy and paste), mouse controls didn't work. saw the work around, tried a few things, and only thing that worked, was putting the ENTIRE thing on a separate subgrid, programmable block, and arm on a different grid, worked like a charm. wasn't solely because it was static (the bp was on a static grid) but seems size is important.
Rizzo 19 Oca @ 14:03 
As someone who has used this script for years, I can say it works well and is one of the best scripts for mechanical control out there. Often the issue in setup is due to not fully understanding the components and how they actually work, fixing it to a static grid to test or not reading the guides. A good way to learn this script is to use one of the sample blueprints: i.e. downloading the models that work to see how they are built under the hood. There are other script/mod options on the workshop, but when you make something less complicated you also lose the fine controls that MarmOS gives you or can have issues in multiplayer, which I haven't had with MarmOS.
Liteon92 11 Oca @ 5:53 
You need to redo your guide, it's too complicated and really unclear.
I've been trying to make a simple arm with two rotors for several hours and nothing works.
Also, I've never been able to get the LCD Log to work.
Oleg 27 Ara 2023 @ 11:09 
How do you properly set up such an arm segment?
{BAĞLANTI SİLİNDİ}
OutLook 30 Eki 2023 @ 7:32 
Now we need, LEGS
CMDR Dalek_Jast 21 Eki 2023 @ 5:55 
This script is too complicated to configure. Why can't it be made easier?
MrFox 15 Eki 2023 @ 11:32 
@volenoi. its a wonderful script. it works for 100's of people. You have not dont something right. Like maybe you didnt configure your arm? This is NOT a plug n play script. setup is required.
Kaito 11 Eki 2023 @ 8:16 
@Volenoi Skill issue.
Volenoi 11 Eki 2023 @ 4:27 
Poorly made, doesn't work
Janek 26 Eyl 2023 @ 5:26 
It works for me. In any case, it's a good idea to copy the 'fresh' script from the workshop. Of course, don't forget to copy your arm configuration to the clipboard, or else you're going to lose it. The same thing goes for Timotei's examples. Load it, go to the programmable block, copy the arm configuration, copy the script from the workshop, paste the arm configuration, and voilà, it works.
david 19 Eyl 2023 @ 17:06 
I had posted that the last update broke the script; however, that is not the case. That said, most of the samples don't work until you update the script to 3.1.
Liteon92 3 Eyl 2023 @ 4:53 
+1 Broke with the last update, too bad :(
Neider Unchained 31 Ağu 2023 @ 17:26 
Hey, so the latest update broke your script, just letting you know
Krazium VR 30 Haz 2023 @ 14:58 
The arm doesnt show up for me when I build a blueprint and i cant spawn it in either
μμ 4 Haz 2023 @ 8:54 
Orientation & solids make figuring out how this script is supposed to work extremely confusing. Can't tell what the orientation is supposed to be relative to and have no idea what the hell needs to be defined as a solid. Your guides just seem to randomly assign solids, I can't see any pattern. In your basic youtube tutorial you have one solid with of 3 blocks, including a piston. But only for the x axis and not the z axis's. It's just not logical to me all.
Красный Трактор 26 Nis 2023 @ 8:55 
Can u add a visualization of "new solid" in world? Sometimes it's hard to understand what's going wrong. I guess it makes ur script more user friendly)
Shellduck 18 Nis 2023 @ 11:50 
Would it be possible to control this with a 3D mouse?
CzBuCHi 16 Nis 2023 @ 8:03 
I think far better would be to write script, that would scan your creation and generate corresponding rotor | solid | piston commands to paste into MArmOS script ...
Toast 16 Oca 2023 @ 18:22 
Would it be possible to add 'Programmable Block DebugAPI' mod to draw solids and such in real time? It would be a godsend to know where, exactly, the script thinks the tip of my arm is at any moment.
K-Duke 15 Kas 2022 @ 10:58 
@DazeyDream
Hey there i think that belongs into MArmOS help.
May you post there, so i can answer to it there?
DazeyDream 12 Kas 2022 @ 15:17 
I have a ship with 2 arms. Is there a way to make one arm go home and not the other?
K-Duke 1 Kas 2022 @ 4:46 
Hey Timotei, i think quite a few people seem to have problems configuring MArmOS and i personally think it is a hassle to set up an arm.
Therefore i started to write a script to set up arms fully automagically.
Can I talk to you about that since i want to clarify how i'm going to release that script once it is somewhat in working order.
Chef 24 Ağu 2022 @ 4:16 
maybe it is the camera angle
sushen 10 Tem 2022 @ 15:13 
Looks like something's messing while controlling arm with hinges : forward / backward is becoming up or down - I can't clearly understand why.. Do someone have an explanation ?
boo7716 9 Haz 2022 @ 10:12 
This script mocks Clang, i love it.
Unruly 7 Haz 2022 @ 15:53 
Thanks kaito. Obvious now that you said it, but I missed them before.
Kaito 7 Haz 2022 @ 14:28 
Look into hydraulics
Unruly 7 Haz 2022 @ 13:16 
Is it possible to use a piston as the actuator of an arm, instead of a rotor/hinge?
Rusted Droid 1 Haz 2022 @ 1:13 
I may find bug.
I have forklift with remote control
In pilot seat arm works
With remoteBlock arm not work
No main controll is set
ddimyan26 28 Nis 2022 @ 12:02 
Русскоязычные кто в этом скрипте разбирается есть?
Qwuille 18 Nis 2022 @ 4:19 
Could you update the Guide with the new commands?
Kaito 16 Nis 2022 @ 5:39 
Works
By2D 15 Nis 2022 @ 23:31 
broken ?
Kaito 26 Şub 2022 @ 9:35 
Micros... what?
ZEN_2255 26 Şub 2022 @ 9:30 
Note: if you want your manipulator to work only on hinges, change all rotor values ​​to hinge!
This can be done in Microsoft Word.docx (useful script :steamthumbsup:)
Excessive Paranoia 25 Şub 2022 @ 0:00 
Fair enough, just wasn't sure if the spoilering was related to the status of the bug or not
Darian Stephens 24 Şub 2022 @ 21:07 
Just hover over it, it's spoilered.
Also, I think that was fixed in a recent SE update.
Regardless, it was able to be worked around by having the control cockpit on a subgrid, like a rotor head.
Excessive Paranoia 24 Şub 2022 @ 10:45 
Can someone confirm whether or not this works in multiplayer? There's a bug listed above that's blacked out, but is also not listed as fixed.
Kaito 23 Şub 2022 @ 11:22 
Good thing it's not a mod then. Phew, we're safe.
Darku 23 Şub 2022 @ 11:04 
only nerds use this mod
EViL JiM 20 Şub 2022 @ 3:58 
Not getting any inputs across from a cockpit. Does this work on MP survival anymore?
Qvixote_Roux 10 Şub 2022 @ 14:23 
I still have no idea how to configure an arm using rotors and I am tired of trying but pistons re pretty easy
Kaito 5 Şub 2022 @ 12:39 
Yes, they're just sideways rotors.

By the way, they fixed the bug that prevented movement input from static grids.
MARENSKHAOS 5 Şub 2022 @ 12:24 
Can this be used with hinges??? new to using scrips like this and have a "arm" that uses hinges as well as rotors and pistons. or can someone recommend another script that i can use? will use this and love the capability for other builds!!!
MECK 14 Ara 2021 @ 12:31 
i'm just going to assume 3.1 just like 3.0 still does not work in multiplayer?