Space Engineers

Space Engineers

MArmOS (Mechanical Arm Operating System) v3.1
595 kommentarer
Darian Stephens 20 sep @ 23:24 
@el.dusto18
This is a script for programmable blocks, not a mod.
el.dusto18 20 sep @ 19:37 
i tried to add this via steam workshop but it inst appearing in the mod list
N0sc0p3dPwnd 2 sep @ 3:18 
i have a large grid welding arm setup, but it is very prone to collision damage even at very low speeds with other loose grids. Like if i lightly bump a ship im welding so much stuff gets blown up. Anyone know how to fix this issue? Torque is relatively low
Consumer of Melon 6 jul @ 15:01 
Does this work with modded pistons/rotors?
Dareka 30 maj @ 9:04 
This thing is awesome and was easy to use. I couldn't get my arm to work with v2.0 some years ago, but it took me like 10 mins with v3.2 . Thanks a lot for putting all the time in to create and maintain this script!
BSOD_man 4 maj @ 2:22 
Oh my...
Several hours and I just gave up. The guide is unclear and contains misinformation, the system itself is made too complicated
Also (for some reason) the only working example is the industrial robot, but it's just too much to understand if you are doing it for a first time (I tried to understand it and did some reverse-engineering, but my version is either sending errors or ignoring any inputs and I don't know how to make it work)
I just need two things: a simple mining arm with manual control and an automatic cargo capsule velder, why it has to be so painful to do by yourself?
Arthur 1 maj @ 8:23 
Hello, this script have a Github page? i did some changes to the source since a few things can be improved using newer functions like Screen Surface for log and want to merge with the source
Mad_Hat 27 mar @ 6:35 
It's taken hours of practice, but I can now gradually get an arm working. Thanks for the great script!
Parker Posey's Mouth 3 mar @ 23:06 
Can MArmOS be used to create mirrored arms with tandem control?
GingerRemedy 14 feb @ 1:04 
I have an interesting problem set up an arm. mouse controls didn't really work. found someone else Bp, worked like a charm, copied everything and put it where i wanted on my base, (literal copy and paste), mouse controls didn't work. saw the work around, tried a few things, and only thing that worked, was putting the ENTIRE thing on a separate subgrid, programmable block, and arm on a different grid, worked like a charm. wasn't solely because it was static (the bp was on a static grid) but seems size is important.
Rizzo 19 jan @ 14:03 
As someone who has used this script for years, I can say it works well and is one of the best scripts for mechanical control out there. Often the issue in setup is due to not fully understanding the components and how they actually work, fixing it to a static grid to test or not reading the guides. A good way to learn this script is to use one of the sample blueprints: i.e. downloading the models that work to see how they are built under the hood. There are other script/mod options on the workshop, but when you make something less complicated you also lose the fine controls that MarmOS gives you or can have issues in multiplayer, which I haven't had with MarmOS.
Liteon92 11 jan @ 5:53 
You need to redo your guide, it's too complicated and really unclear.
I've been trying to make a simple arm with two rotors for several hours and nothing works.
Also, I've never been able to get the LCD Log to work.
Oleg 27 dec, 2023 @ 11:09 
How do you properly set up such an arm segment?
{LÄNK BORTTAGEN}
OutLook 30 okt, 2023 @ 7:32 
Now we need, LEGS
CMDR Dalek_Jast 21 okt, 2023 @ 5:55 
This script is too complicated to configure. Why can't it be made easier?
MrFox 15 okt, 2023 @ 11:32 
@volenoi. its a wonderful script. it works for 100's of people. You have not dont something right. Like maybe you didnt configure your arm? This is NOT a plug n play script. setup is required.
Kaito 11 okt, 2023 @ 8:16 
@Volenoi Skill issue.
Volenoi 11 okt, 2023 @ 4:27 
Poorly made, doesn't work
Janek 26 sep, 2023 @ 5:26 
It works for me. In any case, it's a good idea to copy the 'fresh' script from the workshop. Of course, don't forget to copy your arm configuration to the clipboard, or else you're going to lose it. The same thing goes for Timotei's examples. Load it, go to the programmable block, copy the arm configuration, copy the script from the workshop, paste the arm configuration, and voilà, it works.
david 19 sep, 2023 @ 17:06 
I had posted that the last update broke the script; however, that is not the case. That said, most of the samples don't work until you update the script to 3.1.
Liteon92 3 sep, 2023 @ 4:53 
+1 Broke with the last update, too bad :(
Neider Unchained 31 aug, 2023 @ 17:26 
Hey, so the latest update broke your script, just letting you know
Krazium VR 30 jun, 2023 @ 14:58 
The arm doesnt show up for me when I build a blueprint and i cant spawn it in either
μμ 4 jun, 2023 @ 8:54 
Orientation & solids make figuring out how this script is supposed to work extremely confusing. Can't tell what the orientation is supposed to be relative to and have no idea what the hell needs to be defined as a solid. Your guides just seem to randomly assign solids, I can't see any pattern. In your basic youtube tutorial you have one solid with of 3 blocks, including a piston. But only for the x axis and not the z axis's. It's just not logical to me all.
Красный Трактор 26 apr, 2023 @ 8:55 
Can u add a visualization of "new solid" in world? Sometimes it's hard to understand what's going wrong. I guess it makes ur script more user friendly)
Shellduck 18 apr, 2023 @ 11:50 
Would it be possible to control this with a 3D mouse?
CzBuCHi 16 apr, 2023 @ 8:03 
I think far better would be to write script, that would scan your creation and generate corresponding rotor | solid | piston commands to paste into MArmOS script ...
Toast 16 jan, 2023 @ 18:22 
Would it be possible to add 'Programmable Block DebugAPI' mod to draw solids and such in real time? It would be a godsend to know where, exactly, the script thinks the tip of my arm is at any moment.
K-Duke 15 nov, 2022 @ 10:58 
@DazeyDream
Hey there i think that belongs into MArmOS help.
May you post there, so i can answer to it there?
DazeyDream 12 nov, 2022 @ 15:17 
I have a ship with 2 arms. Is there a way to make one arm go home and not the other?
K-Duke 1 nov, 2022 @ 4:46 
Hey Timotei, i think quite a few people seem to have problems configuring MArmOS and i personally think it is a hassle to set up an arm.
Therefore i started to write a script to set up arms fully automagically.
Can I talk to you about that since i want to clarify how i'm going to release that script once it is somewhat in working order.
Chef 24 aug, 2022 @ 4:16 
maybe it is the camera angle
sushen 10 jul, 2022 @ 15:13 
Looks like something's messing while controlling arm with hinges : forward / backward is becoming up or down - I can't clearly understand why.. Do someone have an explanation ?
boo7716 9 jun, 2022 @ 10:12 
This script mocks Clang, i love it.
Unruly 7 jun, 2022 @ 15:53 
Thanks kaito. Obvious now that you said it, but I missed them before.
Kaito 7 jun, 2022 @ 14:28 
Look into hydraulics
Unruly 7 jun, 2022 @ 13:16 
Is it possible to use a piston as the actuator of an arm, instead of a rotor/hinge?
Rusted Droid 1 jun, 2022 @ 1:13 
I may find bug.
I have forklift with remote control
In pilot seat arm works
With remoteBlock arm not work
No main controll is set
ddimyan26 28 apr, 2022 @ 12:02 
Русскоязычные кто в этом скрипте разбирается есть?
Qwuille 18 apr, 2022 @ 4:19 
Could you update the Guide with the new commands?
Kaito 16 apr, 2022 @ 5:39 
Works
By2D 15 apr, 2022 @ 23:31 
broken ?
Kaito 26 feb, 2022 @ 9:35 
Micros... what?
ZEN_2255 26 feb, 2022 @ 9:30 
Note: if you want your manipulator to work only on hinges, change all rotor values ​​to hinge!
This can be done in Microsoft Word.docx (useful script :steamthumbsup:)
Excessive Paranoia 25 feb, 2022 @ 0:00 
Fair enough, just wasn't sure if the spoilering was related to the status of the bug or not
Darian Stephens 24 feb, 2022 @ 21:07 
Just hover over it, it's spoilered.
Also, I think that was fixed in a recent SE update.
Regardless, it was able to be worked around by having the control cockpit on a subgrid, like a rotor head.
Excessive Paranoia 24 feb, 2022 @ 10:45 
Can someone confirm whether or not this works in multiplayer? There's a bug listed above that's blacked out, but is also not listed as fixed.
Kaito 23 feb, 2022 @ 11:22 
Good thing it's not a mod then. Phew, we're safe.
Dark 23 feb, 2022 @ 11:04 
only nerds use this mod
EViL JiM 20 feb, 2022 @ 3:58 
Not getting any inputs across from a cockpit. Does this work on MP survival anymore?