Portal 2

Portal 2

Lasers Lighting
15 Comments
carol  [author] 9 Apr, 2013 @ 5:25pm 
Hmmm - nicely done but you avoided the ,ultiple button puzzle just inside the door - which was a pity - now I will have to rethink the sequence to stop the shortcut!!!
carol  [author] 9 Apr, 2013 @ 4:58pm 
Thanks - I will check the video tomorrow. Funny thing is last time I looked at the map I had forgotten the solution and it took me ages too!
GraveNoX 9 Apr, 2013 @ 4:43pm 
Very very hard level, took me 1 hour to solve it, this is second attempt for recording: http://youtu.be/4IDvS_vrIK0
carol  [author] 2 Feb, 2013 @ 5:33am 
LOL - Haven't looked at this for over 6 months and had competely forgotten how complicated the solutions was. Sorry folks - I must have been cooking on gas when I designed it!
hawk 9 Sep, 2012 @ 12:03pm 
Nice level. I like the placement of turrets - almost felt sorry to kill them. Also the row of buttons look impressive (and scary - this is going to be complicated) but they are logical and useful. Only now I noticed that many links can share the same sign - for a moment this made it seem more difficult (towards impossible, but that's not unusual with your chambers). So after I "lit the room with lasers" I had a pleasant surprise: the exit was open without the need to push any button.
Geneosis 4 Sep, 2012 @ 8:27am 
Oh, hem yeah sorry, forgot that X) Well maybe delete the post if you think it gives too mush informations ;)
carol  [author] 4 Sep, 2012 @ 8:15am 
LOL - sounds about right ;-)

One thought if you post poilers could you use spolier tags so that others don't see if they don't want to just but [ spoiler ] before and [ /spoiler ] after the spoiler text (just leave out the spaces between the brackets). Cheers.
Geneosis 4 Sep, 2012 @ 7:52am 
Well this one was harder than the precedents... Or am I just doing things hard as usual? Anyway it tooks me a moment to understand what to do, and executing it was not easy at all X)
The solution I found involved a cube on the central button (in the funnel area), a laser cube on piston, the other laser cube in the turret area and 2 portals ^^
carol  [author] 19 Aug, 2012 @ 9:08am 
Thanks - please pass the word - as you can probably see this puzzle has hardly been looked at by anyone :-(

Glad you enjoyed it.
UnableRogue 19 Aug, 2012 @ 6:14am 
Loved this one too. I was way over-thinking it and for a time I was convinced that there was a fourth cube to be found. It was great how you used the fizzler and glass. I'm not a big fan of laser puzzles but this is one of the exceptions. :)
O'Brian 5 Jul, 2012 @ 12:51pm 
This is quite challenging for the moment. I need to think more... See you next time ;-)
carol  [author] 21 Jun, 2012 @ 8:15am 
Slightly simplified the excursion funnel/second cube part of the map to avoid too much wandering and beefed up the turret defenses at the start of the map (they are now really viscious!)
carol  [author] 21 Jun, 2012 @ 12:59am 
Scratches head!

There are only two pedestal buttons - and both are in full view. Only one of them, is instantly accessible - so that's where you start, then get to the next button. Once you have done that you have pretty much finished. Maybe I am being too complicated but I thought the floor buttons were pretty obvious - just stand on wach one and see what it does - they are only used to get the block to to correct tractor beam, and you can stand on the tractor beam buttons on the far side of the room to see what they do. The laser puzzle itself is pressty simple one you have the right platfrom to work from.

I'll try to thinkl smaller next time - promise ;) I thought you would appreciate a single room where everything is in plain view.
Rengor 20 Jun, 2012 @ 11:17pm 
Man you sure like big complex maps!
I didn't get to complete this yet, and that's after playing it for quite a while. It simply takes a long time to first figure out how it all works, some of the indicator panels will hint at this, but it's not clear what the tractor beam buttons do. A good chunk is simple trial and error, and moving around trying to figure out what does what.
Right out of the gate, players will start fiddling with those buttons assuming they need to use those, but they actually don't need those until later.
carol  [author] 17 Jun, 2012 @ 4:14pm 
Updated this map to make it a bit more challenging and to clear up the confusion of dotted blue connection lines (most weren't needed anyway).