Total War: WARHAMMER

Total War: WARHAMMER

Vampiric Speed
10 kommentarer
Valerius 7. juli 2017 kl. 23:44 
Thanks for permitting it, toeknee! :thumb:
http://steamproxy.net/sharedfiles/filedetails/?id=932118774&searchtext=vampire+speed - Update. Thanks Whysosofurious!
Whysofurious 23. maj 2017 kl. 15:10 
Hey man, i'm working on updating your mod, if you gave me the permission i could reupload it and of course give you credit and sign as author
aztarod_1997 11. maj 2017 kl. 9:56 
how do you edit speed? please I really want to hack the game =)
chubbyninja89 (TNB) 3. maj 2017 kl. 9:16 
This mod seems really pointless, you need to increase the speed of the vampire lords and heroes by at least 10 or 15, if not 20. Cause the Vampires are supposed to be really fast.
Bhelliom 2. mar. 2017 kl. 12:09 
This makes so much sense, can´t believe I didn´t even think about it. Remember this being one of the coolest parts of fluff and very useful in tabletop when using single Vamps charging down warmachines & flanking cav.
Malykriss 24. okt. 2016 kl. 3:36 
will you be updating this anytime soon? :/ vampires are slow again.
steelmidnight 17. sep. 2016 kl. 7:58 
Awesome! Do you think you could do the flying units (for Chaos/Vamps and others?) I would love it if flyers were a bit faster. Great work, man!
uziel78 11. sep. 2016 kl. 7:17 
This is something that has annoyed me as well, as a veteran WHFB player. Vampires on Foot should have as peed of around 45 (comparable to Cairn Wraiths etc).

another thing that has annoyed me about vampire uniots, is that they should all have the hunger special rule from the Vampire skill tree. Cost increased and unit cap put in place to compensate.
Siguld  [ophavsmand] 6. sep. 2016 kl. 19:03 
In the unit entity tables, there is a value for mass. its a hidden stat, but it affects the way units interact. the higher the mass the more likely it is to knock around other units.

for griffons and dragons this is hefty at 2000, for most standard units more like 100. for this mod I bumped it up to being somwhere above normal human lords (400) and below grimgor (700). vampires were set on the low end, and it didnt feel like i was playing with a something with unnatural strength and stamina when karl franz,not just karl franz but even a normal empire captain, could do everything a vampire could do, and more.
PETER 6. sep. 2016 kl. 18:49 
what do you mean it changes the Mass?