Total War: WARHAMMER

Total War: WARHAMMER

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Vampiric Speed
   
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Tags: mod, Units
File Size
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10.225 KB
5 Sep, 2016 @ 10:25pm
1 Change Note ( view )

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Vampiric Speed

Description
Tired of your slow pondering vampires barely able to catch a freaking dwarf? Well this mod is for you!

So I don't know about you, but I feel really let down by this so called vampiric superiority that CA has given the vampires of this game. I personally had hopes that these bad mama jammas would somewhat resemble their table top counter parts. Boy was I let down in the speed department!

This mod just slightly bumps up all vampires speed to a noticably faster, without being overpowered, level.

It also changes the mass to a more appropriate level so your immortal kings can wade through the peasantry like the bosses they are.
As well as slight upgrades to charge bonuses... It never sat well with me that Karl can't do jack without his parrot Franz could unleash a fury on the charge that an ancient harbringer of death couldnt. So I at least upped them up into the same ball park.


- This mod changes a few tables, and should be compatible with all mods that don't affect VC unit tables, the Vampire Lords and heroes in particular.
10 Comments
Valerius 7 Jul, 2017 @ 11:44pm 
Thanks for permitting it, toeknee! :thumb:
http://steamproxy.net/sharedfiles/filedetails/?id=932118774&searchtext=vampire+speed - Update. Thanks Whysosofurious!
Whysofurious 23 May, 2017 @ 3:10pm 
Hey man, i'm working on updating your mod, if you gave me the permission i could reupload it and of course give you credit and sign as author
aztarod_1997 11 May, 2017 @ 9:56am 
how do you edit speed? please I really want to hack the game =)
chubbyninja89 (TNB) 3 May, 2017 @ 9:16am 
This mod seems really pointless, you need to increase the speed of the vampire lords and heroes by at least 10 or 15, if not 20. Cause the Vampires are supposed to be really fast.
Bhelliom 2 Mar, 2017 @ 12:09pm 
This makes so much sense, can´t believe I didn´t even think about it. Remember this being one of the coolest parts of fluff and very useful in tabletop when using single Vamps charging down warmachines & flanking cav.
Automaton with a Mustache 24 Oct, 2016 @ 3:36am 
will you be updating this anytime soon? :/ vampires are slow again.
steelmidnight 17 Sep, 2016 @ 7:58am 
Awesome! Do you think you could do the flying units (for Chaos/Vamps and others?) I would love it if flyers were a bit faster. Great work, man!
uziel78 11 Sep, 2016 @ 7:17am 
This is something that has annoyed me as well, as a veteran WHFB player. Vampires on Foot should have as peed of around 45 (comparable to Cairn Wraiths etc).

another thing that has annoyed me about vampire uniots, is that they should all have the hunger special rule from the Vampire skill tree. Cost increased and unit cap put in place to compensate.
Siguld  [author] 6 Sep, 2016 @ 7:03pm 
In the unit entity tables, there is a value for mass. its a hidden stat, but it affects the way units interact. the higher the mass the more likely it is to knock around other units.

for griffons and dragons this is hefty at 2000, for most standard units more like 100. for this mod I bumped it up to being somwhere above normal human lords (400) and below grimgor (700). vampires were set on the low end, and it didnt feel like i was playing with a something with unnatural strength and stamina when karl franz,not just karl franz but even a normal empire captain, could do everything a vampire could do, and more.
PETER 6 Sep, 2016 @ 6:49pm 
what do you mean it changes the Mass?