Space Engineers

Space Engineers

RTS Earth on Crisis
14 Comments
andreykl 9 Apr, 2020 @ 1:59pm 
Vehicles are barely controlable, initial tanks blew up by themself, no notification from scenario, no hints to join faction or what to do... Not playable as a scenario(

P.S. Plus game crashed couple times and initial spawn options with space pod and drop pods are still avaliable so without some hints (message of the day?) it is hard to figure out how to start.
Trement  [author] 11 Sep, 2016 @ 8:55pm 
only if there's major changes to SE API that would break the mods.
OneInTheMosh 11 Sep, 2016 @ 11:21am 
I'm running dev branch, will this still work properly?
Trement  [author] 8 Sep, 2016 @ 8:07pm 
as for /conqbase, point it to your base and it'll tell you if it's valid, if something is missing and what will be the result. In MP, and because of default settings, two bases can only be valid if the conquest "bubble" doesn't touch the other. In other words, broadcast should be about max 2km on both teams.. otherwise, no claim is possible, and war between the two factions about who's going to have a working conquest base will most likely occur (destroying each other's base in hope of gaining the conquest claim)
Trement  [author] 8 Sep, 2016 @ 7:53pm 
I loaded a brand new scenario to understand a bit more what's going on.

It seems that the lobby screen and spawn screen isn't showing up and you're spawning in the middle of nowhere just like you mentioned.

Working correctly, you should be in both the lobby to wait for other players and have the ability to chose which factions you're starting with.


As a temp fix, when you spawn in, suicide and join a team. You'll be granted access automatically (medbay feature). It worked for me in survival.

As for the 3km ride, I tried myself and found that there's no issues there and quickly found a ice small rock on the side. There's ice rocks in the middle, but also on the sides. If you don't like the ground vehicles, nothing prevents you on bringing the UAV down and add a seat on it ;)

Thanks on keeping me posted
-₪EPIC₪- Fail 8 Sep, 2016 @ 7:06pm 
So I just look at all of what you said again... am I suppsed to point at one of those bases and trype in "/conqbase" to take it over?
-₪EPIC₪- Fail 8 Sep, 2016 @ 7:02pm 
ok subscribing doesn't matter, the game downloads the mods. I enabled creative mode and flew to the bases the items are there. You drop the player at the start of the scenario in the middle between 2 enemy groups. The player litteraly has nothing except oxygen and power. No hydrogen and no way to get around except hopping around for that 1ms extra speed. What is the player supposed to do? Subscribing to one of the teams doesn't do anything when not in creative... I am guessing somone already in that team has to approve you... if no one left your SOL. 3km is a LONG way to hopp around on the ground and a COMPLETE turn off just to start the scenario. Totaly not yelling at you... just underlining issues I beleve are a major turn off. :steamsalty:
-₪EPIC₪- Fail 8 Sep, 2016 @ 6:27pm 
I don't start with anything... no base no harvester... I will subscribe and see if they show up.
Trement  [author] 6 Sep, 2016 @ 4:23am 
I don't think you need to subscribe to the mods to use this.. correct me if I'm wrong. Basically, if you don't see starting chat messages about conquest and frontier economy when you start, then you'd need to subscribe to them, and I'd have to add them somehow in the description.

As for the harvester, my guess is that it rolled behind the base. idk why it does that... it's like the parking brakes doesn't work 100%. Use the UAV (it's remote controllable and above the base) to survey the area.

Keep me posted on how it worked out for you
-₪EPIC₪- Fail 5 Sep, 2016 @ 8:47pm 
harvester... the one I don't start with? Does your mod include the other mods or do I have to manualy subscribe?
Trement  [author] 5 Sep, 2016 @ 7:58pm 
So your priority:
1- Grind the Harvester's beacon and place it on the base. Set to 50Km and check /conqbase to ensure it is valid.

2- Use the harvester as a vehicule to get you to Site A/B. Use your hand drill to harvest as much Ice as you can.

3- Get back to base and start building your ship. A good idea would be to use the E.J.E.C.T. blueprint (check workshop).. it's small, simple, has cargo and fast to build.

If you need to mine, use your UAV to survey the area. Make sure it's got a ore detector, if not, install it.

Let me know if you have further questions
Trement  [author] 5 Sep, 2016 @ 7:58pm 
To answer your question:

I suggest you fulfill the blocks requirements using your base and set your beacon at 50km broadcast. Check with /conqbase by aiming your base. I wouldn't rely entirely on this at that point to get all necessary

There's massive ice formations about 4Km from your location. At site A, B and in the middle in-between those sites. Any of the vehicles should get you there. You could use the yellow harvester as it is sturdy and got a O2 generator equipped.
Trement  [author] 5 Sep, 2016 @ 7:58pm 
There's an issue right now, which will be fix soon for two mods: Right now, my conquest and trader settings didn't follow. So we are stuck with default settings

Trader: NPC is at coord 0,0,0 range 2500m (instead of trade station current location). So basically useless until late game, but still useless.

Conquest mod: Grid must be static, ore rewards every 15min, have refinery, power, beacon, assembler. Site A and B are now meaningless.
-₪EPIC₪- Fail 5 Sep, 2016 @ 7:00pm 
how to live?
I mean... ok I get that there are two sites to do something at but, what? I start out with nothing and have to run to somewhere and then do what? Can't make it to the trade station before I run out of oxygen... no hydrogen to make the jump up to it either.