Portal 2

Portal 2

Void
22 kommentarer
LittleNinja 14. juni 2020 kl. 13:48 
I cant play this. :/ Can you remake this plz?
Geneosis  [ophavsmand] 5. okt. 2019 kl. 2:49 
@DarkLink46: Oh, that's sad :/ The game probably updated a few times since I published them and I guess I would have to reupload my chambers to fix them... But as you said I don't think I have the original map files any more. Good to know some of them still work and entertain people though ^^
DarkLink46 4. okt. 2019 kl. 17:44 
@Geneosis: Hey, I appreciate you probably either don't have the original chamber files or even post community content here anymore, but I thought I should point out that quite a few of your maps seem to be corrupted. I can subscribe, but I get the message "An error occurred downloading this map". I just thought I should let you know. Having a blast with the chambers I can access though, some really interesting ideas.
Geneosis  [ophavsmand] 12. nov. 2012 kl. 14:45 
@Reiman : Sure I will play one, that's what #F4F is for ^^ Well, anyway I will add it to the list and maybe play it later X)
Rei 12. nov. 2012 kl. 12:31 
Did it like M1kke :)
I also once tried to make absolute darkness without success and one time there was this very darkness where I didn't need it, so I don't know how I did and couldn't even use it - a shame -_-
Nevertheless - I played your chamber, mind if you play and comment one of mine ?
But finally I got pretty great darkness in Core Capture if you are still interested in how to. Maybe it helps you find out something for a new map of yours.
Geneosis  [ophavsmand] 16. okt. 2012 kl. 11:03 
@Innocentive : lol, sorry but I can't really do anything about that :p I already added a respawn button for the cube I think so you may "only" come back to the entrance and get a new cube XD
Innocentive 16. okt. 2012 kl. 10:06 
Playing your map something got really stuck. See here .
Geneosis  [ophavsmand] 23. juli 2012 kl. 11:52 
@Giovan : Yeay the ending is a bit tricky X) But that's the expected solution ;)
GiovanH 23. juli 2012 kl. 11:19 
Good. The ending made me feel like I sort of cheated, though.
mood3rd 17. juli 2012 kl. 11:59 
Geneosis
fair enough.
but as I said, some might find it educational.
that is a good reason to keep it.
also we have seen fantastic maps, that you have made.
so your ability is not in question.
Geneosis  [ophavsmand] 17. juli 2012 kl. 2:53 
@mood3rd : Well this map was a bit random, not sure if it was a good idea to publish it... The original idea was to make a big and totally dark space with cool puzzle in it... But as you can see in some of my last puzzles (Turret Fireworks or Laser Show), big spaces are lighted by the fog X) Making them grey instead of dark ^^"
So I did it how I could with small and long corridor...
mood3rd 15. juli 2012 kl. 15:09 
quick & easy.
very unusual, as most of your maps ars more complex or high in fun factor, or both.
as some maps your need to hold a cube covered in bounce gel,
I gave your map the thumbs up, based on the fact that for anyone unaware of this,
it would be educational.
Ninjababe 14. juni 2012 kl. 22:15 
I really liked that. I usually hate dark voids, but I know you wouldn't hide a pit of acid in the dark corridors. Plus, the light at the end of the tunnel was easy to see the difference between a dead end and not. Usually, it's so dark, I get turned around and fall into said pit of acid. :) Very nice, and as usual, a thumbs up!
Geneosis  [ophavsmand] 14. juni 2012 kl. 4:14 
I fixed this bug ;)
Geneosis  [ophavsmand] 14. juni 2012 kl. 3:42 
@Xirema : Hmmm... That's a bug that sometimes happen... But this is only supposed to happen when the angled pannel moves... Sorry about that ^^"
Xirema 14. juni 2012 kl. 1:39 
The cube despawned on me when I was walking past the platform, making the puzzle impossible to complete. Don't know what happened.
Geneosis  [ophavsmand] 12. juni 2012 kl. 12:12 
At the really beginning, the idea of this level was to make an enormous space with no light and some cool puzzle in it... But for some reasons there is always a few lighting in big spaces, also without any light source X) So I just used a small tunnel and improvised a puzzle with that ;)
I could add anything you want if it will not break the "absolute dark" in the room ^^
DannyVFilms 12. juni 2012 kl. 11:51 
interesting. but I kept expecting a well to open somewhere from a hidden trigger and a turret pop out.
Robixchan 12. juni 2012 kl. 3:40 
Not bad :)
Geneosis  [ophavsmand] 11. juni 2012 kl. 12:11 
Not really ^^ You just have to put it on the button and exit while holding it ;)
M1kke 11. juni 2012 kl. 11:57 
Um, was i supposed to clean the cube before exiting? I didn't
Geneosis  [ophavsmand] 6. juni 2012 kl. 17:31 
Update : Exit now working correctly ;)