Starbound

Starbound

Blade of Rime
23 Comments
Big Eevee Fan 16 Aug, 2021 @ 2:39am 
I think I had a dream about using this mod...
mog 23 Apr, 2019 @ 6:20am 
ok then
Athurrender 3 Dec, 2018 @ 5:32am 
maybe a 1-handed version?
PrelawGunmir 18 Nov, 2018 @ 10:10am 
the character looks like jellal from Fairy Tail
dynamitelarry 21 Feb, 2018 @ 4:36pm 
One question, Why is it it 2 handed?
@ari 15 Aug, 2017 @ 10:00pm 
just item spawn it
Folio 8 Feb, 2017 @ 1:40pm 
Do you have any other mods that add in unique, animated weapons like this?
Halfwit Goldfish 6 Nov, 2016 @ 1:29pm 
by any chance could you make a reskin for the solus katana so that its blue?
shadowmasterx10 22 Oct, 2016 @ 5:48pm 
forget my comment guys im really sorry
shadowmasterx10 25 Sep, 2016 @ 6:39pm 
this is horrible mod getting the weapon requires treasured trophies and getting treasured trophies requires killing the final boss in that case im never getting there soooo screw this mod
ArmyLegoMan97 13 Sep, 2016 @ 5:47pm 
It looks cool,and sounds cool!
Aquaticwand4713 24 Aug, 2016 @ 5:05am 
good job might try it out :)
Bofrab 17 Aug, 2016 @ 12:06pm 
Thank You
Kehtilan  [author] 17 Aug, 2016 @ 9:09am 
It should appear at the Treasured Trophies shop in the outpost
Bofrab 16 Aug, 2016 @ 12:14pm 
how do i make it?
KH/TWRoxas 15 Aug, 2016 @ 2:42pm 
yaaaas~
Phsycoeevee 15 Aug, 2016 @ 5:30am 
good job make more like this and you will get big
Solzucht 12 Aug, 2016 @ 11:16pm 
nice mod :)
Kehtilan  [author] 12 Aug, 2016 @ 2:33pm 
Sadly, the screen shot makes it appear like it fires far more than 5 projectiles in a spread, but its only 5, and there is currently a 2 second cooldown between uses.
Acheron 12 Aug, 2016 @ 2:03pm 
wow the comment below me was hard to read.

Coming from someone who hasn't downloaded this yet, just looking at the screenshot it looks like a nice sword, man. Keep it up. ^.^
Shoctor 12 Aug, 2016 @ 1:59pm 
>It's meant to be a mid/endgame weapon based more around quick attacks and is far more effective against ground based enemies.
>based more around quick attacks and is far more effective against ground based enemies.
>far more effective against ground based enemies.
Then Explain The Fucking Anti-Air Projectiles Fired Via The Special Ability.

And If You Want My Opinion On What It Should Be Then Your In Luck
Simply Replace The Minigun You Call A Special With A Faster Firing Alternative To The Basic Attack, Let Me Explain:

Make It About Half The Basic Damage Of The Normal Swing(s).
Give The Special Ability Double Or Triple The Basic Range [No Projectiles Included].
And Finally Make Sure Its Ability Has Its Swing Speed 2 To 5 Times Faster Than The Normal Swing(s).

If This Change Is Tested And Either OP Or Shit Please Inform Me.

Thank You For Your Time.
Kehtilan  [author] 12 Aug, 2016 @ 1:42pm 
Took me forever (many hours) for how simple one item seems, mostly because it's all trial and error for me as I had never done a mod before. The animation wasn't too bad, but aligning the blade, handle, and fullbright on the handle just right took a lot of tweaking (an hour or two in itself). I'm sure there is an easier way to do it.... I just don't know how.

I'm most likely going to keep tweaking the animation a bit, but I am fairly happy with how it came out currently.
Chazz 12 Aug, 2016 @ 1:39pm 
nicely done . keep up the animated wepons . how long did it take for you to make?