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(IF you know how to unpack / pack game or mod assets)
in the game's packed.pak
file /projectiles/weather/water/water.projectile
under actionOnReap on line 13
change the Quantity value to 0.0
then repack the file.
(you probably COULD remove the water's actionOnReap as well the same way this mod does. but I am not certain so this method feels safer (changing a quantity to zero is safer than removing a line of code))
I only want the silt from sandstorms removed as I'm building in a reed minibiome on a desert planet and the silt will ruin the ponds of healing water.
Not sure when I'll get around to it, but I'll try to get it fixed.
Thanks for letting me know.
So far it seems to work for F.U.
Sorry, I don't know I don't use it.
So this mod will help prevent that.
Sure, you can use it on your servers or put it in a collection.
"Nope, rain is easy to combat with drains so I left it alone.""
I don't know if the weather changes will work if the host dosen't have the mod. But...
Recipies are client side, yours can be different from the host.
This means my snowball recipe change will work even if they don't have it.
the author of this mod pointed out that there is a mod that turns off weather damage already
"This one effects fire and meteors.
http://steamproxy.net/sharedfiles/filedetails/?id=735010240"
so i suppose they dont plan on making that apart of the mod, hope that helps :D