Install Steam						
					
				
				
									login
											 | 
						language
						
																																					简体中文 (Simplified Chinese)
																													繁體中文 (Traditional Chinese)
																													日本語 (Japanese)
																													한국어 (Korean)
																													ไทย (Thai)
																													Български (Bulgarian)
																													Čeština (Czech)
																													Dansk (Danish)
																													Deutsch (German)
																																							Español - España (Spanish - Spain)
																													Español - Latinoamérica (Spanish - Latin America)
																													Ελληνικά (Greek)
																													Français (French)
																													Italiano (Italian)
																													Bahasa Indonesia (Indonesian)
																													Magyar (Hungarian)
																													Nederlands (Dutch)
																													Norsk (Norwegian)
																													Polski (Polish)
																													Português (Portuguese - Portugal)
																													Português - Brasil (Portuguese - Brazil)
																													Română (Romanian)
																													Русский (Russian)
																													Suomi (Finnish)
																													Svenska (Swedish)
																													Türkçe (Turkish)
																													Tiếng Việt (Vietnamese)
																													Українська (Ukrainian)
																									Report a translation problem
							
						
											




I see the necessary code in cookingpots.lua, and I can run the AddCookingPot function, but it doesn't actually seem to do anything unless I copypaste the cookingpots.lua script and add it to my OWN mod, which seems...wrong? Is that not gonna overwrite any other mods that access AddCookingPot? (Or is that correct and I'm worried over nothing lol?)
Anyway, if you could point me in the right direction or provide some template code that could be easier to work with, I'd appreciate it!
I tried making caviar, the recipe said all i needed was fish roe, and veggies, it came out to be meatballs.
При игре без геймпада пауза не устанавливается и проблемы нет. У себя я пофиксил следующей модификацией кода:
function FoodCrafting:Close(cooker_inst)
self._open = false
self._focused = false
self:Disable()
self:Hide()
if self.owner and self.owner.HUD and self.owner.HUD.controls then
self.owner.HUD.controls:SetDark(false)
end
SetPause(false)
end
im not sure what this "hover" is as I cannot move any cursor or anything over to the new menu with blacked out items and a random receipe when i open a crockpot. "full controller support" okay... maybe im not doing something?
"WARNING! Could not find region 'meatballs.tex' from atlas 'images/inventoryimages1.xml'. Is the region specified in the atlas?
[00:02:57]: Looking for default texture '' from atlas 'images/inventoryimages1.xml'."
This issue is also in common with TooManyItemsPlus, which may be due to an update with meatballs
[string '../mods/workshop-727774324/scripts/widgets/..."]:189: attempt to index local 'a' (a nil value)
LUA ERROR stack traceback:
=[C]:-1 in (field) sort (C) <-1--1>
../mods/workshop-727774324/scripts/widgets/foodcrafting.lua:188 in (method) SortFoods (Lua) <168-204>
../mods/workshop-727774324/modmain.lua: 183 in (local) fn (Lua) <181-184>
scripts/entityscript.lua:1215 in (method) PushEvent (Lua) <1202-1229>
scripts/components/container.lua:385 in (method) Giveltem (Lua) <323-414>1000t(s),
scripts/components/container.lua:1115 in (method) MoveItemFromAllOfSlot (Lua) <1076-1134>
scripts/components/container_replica.lua:553 in (method) MoveItemFromAllOfSlot (Lua) <551-557>
scripts/widgets/invslot.lua:261 in (method) Tradeltem (Lua) <209-268>
pls fix