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Сообщить о проблеме с переводом
Please update MAI, Its a neat race for both "Nothing but AI" plays as well as "AI god" and "AI tool" plays. I miss playing it. Those were great stories.
What is in Biotech that you feel makes MAI is redundant or incongruent or what ever it is you feel?
A second point I want to actually press is MAI is great. Overhauls tend to change that completely. I'd like for that to not change. I don't know whats going through your head so I can't convince you until you reply, but I wish you all the best either, either, any way.
biotech update was basicaly a step backward in every direction for myself..
10/10 mod, I used to have tihs enabled for every play through
Thank you for all you've done already for such a great game. Maybe google will teach me someday how to keep all these great mods working in my game. So many modders stepping away from great work. Not complaining, most are working on things "much" better... Thanks for reading this and your consideration, take care. Keep up the good work. ALL your MISC has been great for my games. Not removing anything til the black screens come back. haha
In principle if I do it, it should be a kind of general overhaul because of what is in Biotech.
So, I'm not sure yet what I'll do, therefor MAI will not be updated for the time being..
For the mechanites: I can't really think of a cause by this mod other than the wealth goes up and gives you harder issues from the storyteller.
I've uploaded a bugfix to GitHub but it is currently untested.
Steam must wait as I can't test it right now..
I am a big believer that large amounts of mods, for any game. Will produce unexpected and impossible errors every once in a blue moon that are not a fault of any mod or game. Its just those certain combinations that bring about unexpected things in the mechanic flow.
I believe that there are certain mod conflicts and compatibility issues in RimWorld that no amount of smart code sleuthing can solve. I could have sworn that, some time ago, I read a certain topic on Ludeon's forums explaining a weird way in which certain combinations of mods will result in completely unpredictable, sometimes very bizarre game behavior. It had to do with game memory and the way mods are loaded. And as I recall, there isn't much mod authors can do about it. I thought I had bookmarked this topic, but I can't seem to find it now.
I'll continue to search, but am not too optimistic that I'll find the issue..
Could you not point out my recharge bed rest rate please
=p
Can anyone confirm whether these conflict or whether they seem to work okay? I've searched the Discussions area, the description, and the last 15 pages of recent comments, but I can't find a single mention of CE, Combat Extend or Woohooer.
love you ~
So sorry, but it will take a bit.
can you make this mod compatible with “run and gun”?
when i use my robot-army to kill zombies
my boys are always stuck
i know more robots and more firepower can solve this problem
but i can't build more robots In the early stages of the game
run and gun provide new solutions
Like the Mongolian cavalry against the European heavy cavalry
Haplo save me plz!
No this mod,i won't bug new dlc