XCOM 2
Multipurpose Combat Rifles - Standalone
63 kommentarer
DC-Game-Art 27 maj, 2022 @ 10:39 
Love this mod.
hiboydd 16 feb, 2020 @ 7:14 
how do i edit my files to configure the weapons?
lyra_tcm 2 jan, 2020 @ 16:59 
LiptonDI 6 jul, 2018 @ 13:37 
Please sensei, I beg you, I can't play without this mod :)
Azimeir 16 apr, 2018 @ 0:40 
This is the most fantastic mod. Thanks.
Spart117MC  [skapare] 26 mar, 2018 @ 8:49 
@Professor Spank It

Someone did mention a while back their intention to port over my weapon mods but I haven't heard from them in a while.

@ProXz

It's on my list of things to do. Unfortunately I have a very long list of things to do.
ProXz 16 mar, 2018 @ 15:38 
Any plans to update this? Best weapon mod in the workshop by far.
PotatoAim2k1 14 mar, 2018 @ 12:32 
Always love this mod. Hopefully someone can take over and update it for WOTC.
Cardinal 9 mar, 2018 @ 14:42 
These models should have been the originals
Compo The Smoggie 23 feb, 2018 @ 21:13 
I haven't fathomed how to change the colour of the weapon yet but it may just be like the other Alien Hunter and Chosen weapons where you can't.
Compo The Smoggie 23 feb, 2018 @ 16:56 
I found out how to access the Multipurpose Combat Rifle in WOTC!

First check the Aliens Hunters DLC XComGame Data file:

C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\XComGame\DLC\DLC_2\Config\XComGameData

The console command, in game, for the weapon is:

additem AssaultRifle_Central.

The stats on the weapon are 5-7 damage and a clip size of 4.

If you then go into:

C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\XComGame\Config\DefaultGameData_WeaponData

You can scroll down and see the weapon damage data on the rifle.

The original damage of the weapon is set at 5 but I've set it at 9 and increased the crit from 2 to 3.

If you include the multipurpose combat rifle in the upgrade weapon slots mod, you can have an 'all singing and dancing' alien wrecking weapon.

+SlotConfig = (TemplateName=AssaultRifle_Central, NumUpgradeSlots=5)
space is cool 12 feb, 2018 @ 18:55 
rip
Spart117MC  [skapare] 12 feb, 2018 @ 17:01 
@RRichard2
You can't.
space is cool 12 feb, 2018 @ 14:49 
how could I set the marksman rifle to be able to be used by everyone instead of snipers, already have the carbine sniper and I'd rather have the marksman as something everyone can use
space is cool 12 feb, 2018 @ 14:13 
Seems another LW2 loadout mod was changing them, fixed it by removing the mod.
Spart117MC  [skapare] 12 feb, 2018 @ 14:08 
@RRichard2
The only reason the weapons added via the mod have different stats are if you yourself changed them.
space is cool 12 feb, 2018 @ 13:35 
Why are the other rifles like alot more powerful than the normal automatic rifle? for example machine carbine is 6-9 damage and has a-lot of aim and crit, and automatic rifle is just normal damage with no add ons.
Primal_DLove 15 jan, 2018 @ 5:45 
i would love to see these come to wotc, and i know it is highly unlikely. wish i knew how to mod, and/or if it is possible to reverse engineer the meshes
Dakka Dakka Booom 30 okt, 2017 @ 10:55 
Wish to see this rifle in WotC
[82AD]Nezyr 26 sep, 2017 @ 3:27 
@Spartan117MC Strictly amazing project!

I had started my X-com 2 adventure a little bit late, and went straight for the WOTC (finished vanilla maybe 2 times prior to that), and haven't used any mods back then. Now when i look at those carbines i am stunned.

Hope you enjoy the expansion! Now im thinking of going back to vanilla only to play the campaign with them as main weapons!

Keep up the astonishing work in the workshop as it is a top notch - a quality on it's own, and encourages people to mod, code and work on more x-com projects!
Sirabot 14 sep, 2017 @ 0:47 
I dun think it's gonna happen :(
SgtoPereira>>> 11 sep, 2017 @ 17:38 
Hello. Please, if possible, update your weapons mod as they are "spectacular" and are missing a lot in "War of the Chosen". Right away, thank you!
NikAkulov 9 sep, 2017 @ 10:49 
Agreed, can you please update? I still HATE how any of the vanilla beam weapons look, too alieny. Your mod was my only salvation :c
Deuce 2 sep, 2017 @ 3:38 
could you update mod please? it is my favorite mod here :)
The Big Red 1 31 aug, 2017 @ 16:50 
does this work with the xpack?
SgtoPereira>>> 13 aug, 2017 @ 10:57 
Hello. Your weapons are simply "fantastic", congratulations to the work done so far and I hope - hopefully and hopefully - that your mod can be used in conjunction with the new "War of the Chosen" expansion and if that is not possible .. That you update the mod making this possible, because even though I am anxiously awaiting the new expansion ... it will be difficult to play without your weapons after we have become accustomed to them. Congratulations and very ("very") thank you!

It would be possible for you to gather all the weapons in one file ("Sawed-off Shotgun - Standalone, Combat Shotgun - Standalone, Salvaged Cannon - Standalone, Multipurpose Combat Rifles - Standalone, Carbines - Standalone, Magnetic Carbines - Dependent"). Make it easier to use these weapons? Thank you!
Underscore 19 jul, 2017 @ 21:30 
Any plan on making this lw2 compatible? Right now all I see is tier 1, I guess I could update the damage values as I progress in the tiers but still.
Spart117MC  [skapare] 19 jul, 2017 @ 1:36 
You can't.
frried 19 jul, 2017 @ 1:34 
How to set the rifle with scope (like on Bradford's rifle) as assault one, not marksman?
Spart117MC  [skapare] 18 jul, 2017 @ 15:59 
No. By default they're set to have the same stats as the assault rifles of their respective tiers.
Lux Manifestus 18 jul, 2017 @ 13:34 
Are the default values for the rifle the same as Bradford's rifle in the DLC?
Quatch 13 jul, 2017 @ 10:30 
Guess I'm going to be the oddball, Anyone know how to make this compatible with Spectrum Green?
NEPTUNE IN SAGITTARIUS 11 apr, 2017 @ 22:23 
This is better than many other weapons MOD, why only four stars? !
NEPTUNE IN SAGITTARIUS 11 apr, 2017 @ 22:17 
MULTIRIFLE_SA_LASERSIGHTS=false,OK.is perfect.
Movitz 10 mar, 2017 @ 0:35 
Any easy way to add the sniper rifle optic (Bradfords) to the assault rifle?
Spotter 19 feb, 2017 @ 9:22 
What everyone else is saying; LW2 Compatibile... please.
High Voltage 5 feb, 2017 @ 16:32 
Only tier 1 is available in LW2 , please make compatability version!
Deuce 22 jan, 2017 @ 9:22 
now... make LW compatible version ;) and we are home :D
PotatoAim2k1 3 jan, 2017 @ 19:58 
How do you reduce the action cost on the sniper variant from 2 to 1?
dmc32 17 sep, 2016 @ 11:28 
@Spart117MC,
Can you upload this stand-alone mod along with "magnetic carbines" to nexus mods, excellent mod btw.
TempestZen 5 aug, 2016 @ 18:28 
Love your Mods man, very impressive work. I also really do appreciate how you put in the path to the INI file in the event we want to tweak something. Thank you for your work, Kudos!
JurisDocta 4 aug, 2016 @ 18:33 
Think you can make it compatible with the skin swapper mod? I can see the carbine skins in that one but not these rifles.
Gonanda 2 aug, 2016 @ 18:31 
I'm VERY EXCITED! This is very quality and beautiful mod! VERY DETAILED WEAPON and very cool looks like! My game now shining like rainbow after rain!! Thanks and all glories to author of this excellent mod!!!
Warshak 19 jul, 2016 @ 17:48 
You were wondering about a visual change for tier 3, what about if you used one of the experimental ammo animations for the tier 3 version
Boster 15 jul, 2016 @ 11:29 
Hey man, it worked! Thanks for the helpfull tip! ;]

(althou I wish I knew how I could modify item slots for XCOM 1 guns and Long War Lasers. Trying to insert number but it's not working ;/)
Spart117MC  [skapare] 10 jul, 2016 @ 15:08 
God trying to make the laser tier work is driving me nuts. I'm gonna take a break for a while and play for a bit.
Tyranniac 10 jul, 2016 @ 12:27 
Cool. Thanks again for all your work, love your mods ::)
Spart117MC  [skapare] 10 jul, 2016 @ 12:24 
An optional one that'll require the laser mod.
Tyranniac 10 jul, 2016 @ 12:21 
You mean you're going to be adding a 2.5 tier to your weapon mods?
Spart117MC  [skapare] 10 jul, 2016 @ 12:00 
It's gonna take a little while because I'm also trying to patch my mods to use the laser mechanics and I've got a lot of ground to cover.