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but I actually now have the same problem with all tabletop lord, all the card and porthold are generic, is wierd maybe I have a corrupted file somewhere and have to check it and verify the integrity cache
vmp_krell - The unit for Krell during a battle.
vmp_krell_campagne_0 - The agent for krell on the campaign map. Kinda weird and hard to explain the difference.
I have not been modding in a little bit, so I couldn't tell you for sure where the porthole picture is. If you do fix it, you can upload it to the workshop, I don't mind at all.
I am not sure if I have to write the bin folder as portrait_settings__por03.bin or instead of pro03.bin I put the placeholder krell4concarstein.bin as i did save the mode as the later.
but anyways both don't work so I am stuck here Is a bit annoying but not breaking. also I am not sure If I have to use ..vmp_krell_0 or ..vmp_krell or ..vmp_krell_campagne_0.
Anyway I hope you can help me with that,
I made this tweak for myself, If you allow me and people want to do a von carstein campagne with the 5 leaders and have krell as Champion I could add it to the workshop.
But first I need to find a way for this porthole.
At least if you give them traights and something to make them really stand out, then I guess it wouldn't matter too much.
I mean think about it. You could make some of the named heroes based on a type of existing heroes, if you want to go the easiest route. Just call Gotrek a Thane but have him be different.
I would think making such characters as Gotrek and Valten would be pretty simple. Making a Thane and or Warrior Priest that have a different model and maybe giving them a couple of special skills that help them be awesome.
Doesn't sound too game breaking to me.
You see, I tried this mod on turn 2, and it shouldn't have effected my game unless I saved it on turn 3. I've seen that kind of thing with other unit mods.
Krell and Vardek are the only ones where it is possible to make them true campaign map heroes. This mod will not be updated anymore, working on projects for the second game.
Yes, it works with the LL mods you mentioned.
And are these guys actual heroes or just powerful units?
And can this mod be worked in with Legendary Lord mods, like ones that give all the LLs to another playable factions of that race? Like from the Greenskins to Bloody Handz?