Total War: WARHAMMER

Total War: WARHAMMER

Better Sieges
29 kommentarer
THE DOGE 12. dec. 2020 kl. 8:54 
This mod combined with better autoresolve made my campaign experience awesome. After installing it I had a lot of heroic siege defence battles and lost some cities too. It seems to me that the AI is more willing to attack instead of waiting for attrition..At least so far in my campaign. Cant thank you enough!
Vacloud 31. aug. 2017 kl. 10:04 
Does this mod make Gates stronger? I would like more uses of Rams instead of using large creatures all the time to destroy the gate in less than a minute.
athelasloraiel 17. aug. 2017 kl. 15:29 
is it working well with norsca patch?
flupo42 15. aug. 2017 kl. 6:33 
can you please make a version of this mod that does just the 160 degree firing arc change?

Zarkis  [ophavsmand] 12. aug. 2017 kl. 0:37 
Had to revert some changes after the Norsca patch since there was an issue with the time it took for building siege equipment and the lenght of sieges. Sorry for the inconvenience.
Zarkis  [ophavsmand] 10. aug. 2017 kl. 12:59 
Updated the mod for Norsca patch.
PIXY_UNICORN 30. juli 2017 kl. 2:34 
Could you provide me a link to the mod?
Questionable 29. juli 2017 kl. 22:25 
PIXY_UNICORN and g.g.e

This is a base AI problem, the AI never wants to fight a battle it doesn't have an advantage in, so it will just abuse the stupid siege attrition mechanic.
Only mod I've found that fixes this AI habit also breaks the siege engine construction system so the AI can just build 20 siege towers in one turn.
PIXY_UNICORN 20. maj 2017 kl. 3:06 
g.g.e I have the same problem and it really bothers me.
g.g.e 20. maj 2017 kl. 2:50 
thanks
g.g.e 20. maj 2017 kl. 2:49 
i cannot have any Siege battle as defender, the ennemy keep waiting me to starve, i'm really disapointed about this, you think you can change this?
Tanaka 5. maj 2017 kl. 23:53 
Wood Elves siege engines not included
Colour 8. mar. 2017 kl. 16:42 
I want to play this mod, but I'd prefer to have towers with less range that fire more, rather than towers with infinite range that shoot at siege weapons meant to take the towers down!
DRunkCoWBoy 12. feb. 2017 kl. 23:00 
really enjoyed this after I sped the firing speed back up again. Otherwise I didnt honestly see it as harder than a regular siege. Thx
Antonius1871 2. jan. 2017 kl. 6:01 
Sound good but i cannot have any Siege battle as defender, the ennemy keep waiting me to starve, i'm really disapointed about this, you think you can change this?
Smaug 16. dec. 2016 kl. 11:48 
This mod really makes sieges more intense!
ausshark 13. nov. 2016 kl. 2:34 
Is it possible to make a version where the range of towers is reduced to the vanilla range but with the 160 degree arc of vision
rolf_thorne 6. aug. 2016 kl. 17:20 
Any chance of a version which does not shorten siege holdout time?
Sigmars_chosen 2. aug. 2016 kl. 9:45 
so how long will siege towers and ram take to build with this mod?, how many turns?
DemonicTutor 9. juli 2016 kl. 11:19 
This mod currently crashes my game on startup
HeySexy 3. juli 2016 kl. 14:46 
Heya, thanks for making this awesome mod! I just featured this mod in the Ultimate Total War: Warhammer Mod Collection: http://steamproxy.net/sharedfiles/filedetails/?id=716794585
Lyvewyrez 28. juni 2016 kl. 17:24 
You can do a slight tweak of the battlefield_buildings_table if you want to up the health of the gates. I'm trialing a 10x and 5x increase. I find it pretty BS how quick and easy it is to get through the gates, so see how it goes.
Prowlinger 15. juni 2016 kl. 17:45 
I would suggest more HP to gates too just to make it more challenging. Also reduce all towers max range so they are not hitting the back of the map all the time... give the attackers some room. Also I would add in 1 free catapult / artillery to the garrison on purchase of the great wall. Maybe make a 2nd weapon for towers that is 360 degrees but ultra short range arrows....
:steamhappy:
Invisible Snake 14. juni 2016 kl. 0:54 
any possibility to increase Siege attrition resistance and rise number of garrison?
Lyvewyrez 13. juni 2016 kl. 19:07 
Have you found any way of increasing gate health? One thing I hate about sieges is how easy it is just to get a hero at one of the gates and just melee it down, often before the ram even arrives. Really want sieges to need a level of commitment. That and the removal of ladders or at least a significant delay in using ladders would be great (like a wind up time?). That's why we build siege towers lol
Galdred 13. juni 2016 kl. 4:32 
It is already almost impossible to lose a siege tower. I have not lost a single one during my chaos campaign. That said, it is also not possible to target them with most units. I could only target them with arrow tower for whatever reason.
Argus von Stein 12. juni 2016 kl. 4:10 
Well, u know, it might be better to make player use a hell of st. If they can be easily destroyed, then u need to use a lots of them to reach the walls. like 1 per melee inf unit in 20 u army is enough to bring 4 of them to the walls.
Zarkis  [ophavsmand] 12. juni 2016 kl. 3:08 
It's a feature: I don't want them to destroy (AI) siege towers so easily. What's the point of siege engines if they end up beeing death traps? The player can avoid their destruction anyway. With vanilla I never loose a siege tower. But then, with vanilla towers I don't need them anyway.
Argus von Stein 12. juni 2016 kl. 2:31 
Well, i haven't tried it yet, but i can already see a big problem with the mod. How will towers destroy siege towers and rams with lower dmg/rld? They used to be not that effective, but now they'll become completly useless in the first stage of a siege. Anyway, they won't be that effective at killing troops too, because again their dmg/rld are worse.