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报告翻译问题
I mean 2x attack speed = 2x DPS ?
I'm pretty sure SFO also alters the hit chance parameters but this mod is named with an @ symbol to keep it early in the load order to give it priority so I would guess this mod takes precedence there, which may mess with other SFO settings in the various KV files such as morale and fatigue settings. Again they are universal so if you like how this mod makes units work it's not a huge deal you just wouldn't be using SFO numbers any more.
Of course though I know the balance is off. But by how much of a degree do you think? Enough that it would be flat out incompatible?
As always anyone who wants to dive into this mod or use it or any ideas from it as a base for their own are more than welcome.
If I remember right from playing SFO it also has some of it's own additional lore abiding units. These would not be modded by this mod so would be running around real fast and hitting at half the speed of everyone else. I honestly don't remember if I used this on my playthroughs or just used SFO's battle balance. As much as I love the look that this mod gives after nearly 400 hours of TWW I can't remember the last time I actually looked closely at units fighting during a battle...there just too much micro to do when you're actually trying to win and not just admire the pretty soon to be dead soldiers!!
However has anyone really tested this out with SFO? I have been using it with SFO and it works. But I wonder how much it effects balance. This only increases attack rate right? No stats are manipulated? Cause if that's the case then I imagine it is fine.
@Metztli I'm glad it doesn't crash but yes I would expect balance to be interesting, especially as I believe radious adds a lot of new units to the game which won't be modified by my mod. I can't imagine the mods working together very well unfortunately.
The feel of this is just ... well wrong. Dwarfs are ment to be slower than other races on account of them beeing ... stunty and having realy short legs. Anatomy ftw. Also cavalry has been slowed down too much IMO ... they just crawl across the map right now and fel like they are riding mules rather than warhorses.
Was just wondering regarding the armour changes you wrote about.
Yeah who knows what is wrong this time. CA isnt exactly super transperant and has a habit of doing strange (bad) things and general mishaps.
QA seems lackluster imho.
Also the powercreep is really annoying. Bret units generally is just way too good. Even past the obvious ones (QK & FS).
I hope they do it to attract people to the game (Ohh come play (aka buy) TWW new Bret faction super fun beats everything!!!) instead of just pure inaptitude.
At least they (finally) ninja buffed Gelt in Campaign. Ofc forgot to put it in the patch notes though.
Since they are so bad to include things in their patchnotes perhaps they changed someting and forgot (or didnt want/care to include it) to include it in the patch notes, which suddenly makes Dwarfs beasts.
End rant
Just read the patchnotes (again) nd cant find anything to to with this statement (except buff on abilities relating to armour but nothing on amorour effectiveness or general increase).
What am I missing?
Vampire Lord defeated Dwarf Lord
Dwarf Lord defeated Bret Lord Easily
Dwarf Lord beat Chaos Lord (Chaos actually had more HP left but broke and ran)
Orc Warboss Killed Dwarf Lord in very close fight.
Apart from the Vampire the Dwarf is the most expensive and best equipped/stats of all these Lords. He has 120 armour and 66 defence at BASE...he is supposed to be very hard to hurt. But as shown he is far from unbeatable.
I have yet to play the game since OWE updates as I'm waiting on a couple of mods I can't bear to play without, but I think the tougher Lords is likely down to the increase in armour and armour effectiveness in the CA patchnotes. IMO Lords still have way too much HP anyway and the armies are all way too balanced...but thats personal taste.
@eb3 This mod doesn't alter damage in any way. I'll have a look but I think it's more likely that he changes CA made to armor and combat might be the main cause for that.