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Can confirm this mod still works in vanilla xcom but I just used it to give AWC abilities.
https://steamproxy.net/sharedfiles/filedetails/?id=1370543410
Probably only useful for debugging, which is what I needed.
Before launching you will have to re-add allowConsole to the launch options within the AML settings.
Also: If you want to add Holo targeting with this mod, make sure it is one word with no space.
If anyone that has made it work see this please respond.
Here's the link and it's simple to use. Good luck fellow commanders :D
https://github.com/X2CommunityCore/xcom2-launcher
setsoldierstat works only if you put 1 in the end like this:
setsoldierstat estat_hp 15 "Joe Doe" 1
Givesoldierawcability doesnt work at all.
Does anyone know a workaround?
But yeah, we can try chatting through it, share a few screenshots or something to see if I can see what its doing/not doing on your end sometime
None worked, although not a single mod managed to load as i understood later. So Im probably wrong when I wrote it.
I left WOTC for now and back to LW2, until they upload LWOTC on workshop or I manage to solve the issues i have with mods and launcher.
Can I send a friend request since u play XCOM and know more about it than i do>
GiveTech MechanizedWarfare
GiveTech BuildSpark
Robojumper's Quote regarding these ingame console commands:
"Depends on whether the Mission is enabled and completed OR you completed the MechanizedWarfare proving ground project (use 2nd then).
If you have the DLC Mission disabled and not yet built a spark, use the first command."
So credit to Robo for being the first google result when I checked it out.
I actually used both commands moments ago in a completely new game (after gatecrasher), no facilities built at all, both worked
@DeadZark?
It allows you to give your troops as many perks as you desire thus creating super soldiers.
Others like Formidable I succeeded.