Total War: WARHAMMER

Total War: WARHAMMER

Conquer Anywhere (Excluding Norsca)
201 Comments
Milo 11 Oct, 2019 @ 3:59pm 
Is this mod compatible with the one that allows Chaos and the Beastmen to settle?
gerryw173 27 Apr, 2019 @ 1:16pm 
Unable to conquer Norscan settlements as Bretonnia
rubyismycat 30 Mar, 2019 @ 7:47am 
up to date dresden?
OrtensBajskorv754 16 Sep, 2018 @ 10:10am 
Can't capture a greenskin settlement as dwarf, why?
Vlad459 20 Mar, 2018 @ 9:35pm 
From conquers mods - which hasbest functionality and quality? I im install @Conquer Anywhere & Diplomatic Options@ but i still cannot capture Norsca cities (which is upper the Kislev).
May be you can give me advice - which mod let me captura all if i play at EMPIRE.

P.S. When beastman capture city they install there some obelisk and i cant delete it. What can i do in this case?
金刀 11 Jan, 2018 @ 12:03am 
Can chaos occupy the city:steambored:
Rachel L 16 Sep, 2017 @ 9:32am 
Can i conquer norsca regions?
JackBaum 13 Sep, 2017 @ 2:17pm 
thinking about starting a coop session soon, can someone confirm its working fine now or are the monoliths an actual issue?
Dresden  [author] 9 Sep, 2017 @ 1:35pm 
They should work just like in vanilla
Hereth 7 Sep, 2017 @ 8:51pm 
Still can't destroy norsca monoliths
Shwooo 27 Aug, 2017 @ 3:43am 
PS gonna change versions to try and fix it
Shwooo 27 Aug, 2017 @ 3:35am 
Hey mate i found an issue where after any norsca faction destroys a city/town thing they put monolith that when i recapture it i cant destroy it in addition to this sinse i cant demolish the monolith i therefore cant build anything in the area(only aplies to norsca factions can reclaim chaios just fine)
Dresden  [author] 18 Aug, 2017 @ 11:40am 
With this version, yes
Pyrofox 18 Aug, 2017 @ 8:16am 
Is it intentional that other factions can't settle in the Norscan homeland?
[83rd PVI F.] Pfc. Miller 17 Aug, 2017 @ 9:55pm 
sorry for the confusion it wasnt on your end.
[83rd PVI F.] Pfc. Miller 17 Aug, 2017 @ 9:54pm 
Found the cause it was the defensive wood elf mod so unless that guy updates it I would suggest others turn it off as well.
Dresden  [author] 17 Aug, 2017 @ 11:30am 
Are you using any other mods or any other conquer anywhere mods?
[83rd PVI F.] Pfc. Miller 16 Aug, 2017 @ 11:57pm 
I am encounting the issue where I can also conquer everywhere with norsca also coming across the issue where I cant sack any non norscan settlements just loot and occupy, establish outpost and the usaul raze option.
Swerto 16 Aug, 2017 @ 3:13pm 
Is there any chance there can be a rebalanced version of this mod made that makes non normal versions of the cities you conquer sort of behave like the outposts Norsca can take on the coast? As in you can't build all your army units or your biggest money making buildings and have limited slots? While it makes sense for all factions to hold all positions, a lot of the balance of the great map is to limit the available build space. With Dwarves in particular it can be pretty nasty late game if they're allowed to eat up a bunch of Vampire Count and Human territory.
Dresden  [author] 16 Aug, 2017 @ 12:25pm 
Are you sure the mod is activated?
[DG] War Pig (DE) 16 Aug, 2017 @ 2:17am 
why i cant conquer dwarf citys with bretonia?.
Dresden  [author] 12 Aug, 2017 @ 11:58pm 
There is nothing I can tell in the mod files that would allow them to take anything other than what they can in vanilla. You have like 40 other mods though so it could be one of those.
Swerto 12 Aug, 2017 @ 11:44pm 
http://i.imgur.com/XMR3e9U.png Here's a screenshot showing them owning all of Southern Oblast.
Wh♂♂par 12 Aug, 2017 @ 6:07pm 
I'm not too deep into the mods, but did you try it without "AI recolonises more often"?

Maybe it actually affects it.
Swerto 12 Aug, 2017 @ 4:20pm 
Still seeing Norsca factions conquer non capital and coastal cities (for example, essen) using this mod. Here is the mod list I'm running and nothing else should be reacting to the norscan's ability to conquer:

http://steamproxy.net/sharedfiles/filedetails/?id=1107719053
Pyrofox 12 Aug, 2017 @ 12:39pm 
Found something else quite by accident. Kislev city, which I didn't mention before because it isn't connected to the tech tree, also needs to be changed. It literally has no garrison. I discovered this when a lord and an empire captain, each at 10% health, took it without even alerting me lol. Strange though because Altdorf does have a garrison despite being the wrong building too... Fun!
Pyrofox 12 Aug, 2017 @ 12:11pm 
Heh, it's bad enough as a mod user.
Dresden  [author] 12 Aug, 2017 @ 12:09pm 
Updated- I think its fixed, but I am not sure how save games will react. You may be stuck with empire versions there
Dresden  [author] 12 Aug, 2017 @ 12:06pm 
damnit I thought I fixed that. WIth the mod launcher issues updating mods has become a major problem
Pyrofox 12 Aug, 2017 @ 11:29am 
Oh, no, my bad. Despite owning Occupied Couronne, I can't research the tech it unlocks. There are 4 Occupied Couronne's in the building browser FYI.
Pyrofox 12 Aug, 2017 @ 11:20am 
Ahh interesting, you DID fix Couronne, I just took it and it's Occupied Couronne. Whatever you did, it looks like you're going to have to do it with Altdorf, Miragliano, Karaz-A-Karak, Drakenhof, Black Crag & Karak Drazh.
Pyrofox 12 Aug, 2017 @ 11:02am 
New campaign, still having a problem with the technology tree while playing as Norsca. I've captured Altdorf but again it's Altdorf, not "Occupied Altdorf", which means I can't unlock the last part of the tech tree. He's a screenshot, similar to before. The three on the left say Altdorf, the one on the right says Occupied Altdorf. https://i.gyazo.com/48853463161531b0a6ae5e8545efd612.jpg
Swerto 11 Aug, 2017 @ 5:52pm 
They're settling in non capitals, the first city on kislev they settle in, also playing this last night with norsca I was able to settle every city, not just major capitals.
Dresden  [author] 11 Aug, 2017 @ 5:38pm 
Norsca can settle in major capitals and coastlines in vanilla, this doesnt change that.
Swerto 11 Aug, 2017 @ 5:31pm 
Norsca NPC factions with this mod active are still settling in Kislev at the start of my campaign (I made sure it was active). It also seems loot and raze is only sacking instead of razing like it is supposed to.
LeChuckVCF 11 Aug, 2017 @ 4:53pm 
Lot of thanks guy, we post at same time, sorry :)
Dresden  [author] 11 Aug, 2017 @ 4:51pm 
This version will let you conquer anywhere with norsca: http://steamproxy.net/sharedfiles/filedetails/?id=686655123
Dresden  [author] 11 Aug, 2017 @ 4:51pm 
This version doesn't change Norsca. If you want to conquer everywhere with norsca, you need the base version of the mod
LeChuckVCF 11 Aug, 2017 @ 4:50pm 
So i dont understand, i active the mod, start with Nosca and cant conquer, dont work with this new faction?
Dresden  [author] 11 Aug, 2017 @ 4:47pm 
You can, but you have to activate the mod every time you start the game
LeChuckVCF 11 Aug, 2017 @ 4:46pm 
Thanks for the fast answer mate, so we cant use mods ultin they solve it?
Dresden  [author] 11 Aug, 2017 @ 4:34pm 
For some reason CA updated the mod manager today. It disables all mods every time you start the game.
LeChuckVCF 11 Aug, 2017 @ 4:31pm 
Hi, i have a problem, i active the mod but when i enter the game it dont work. I exit game, start again and the mod isnt active. Can help me please? (Sorry for my english).
Pyrofox 11 Aug, 2017 @ 3:06pm 
Awesome, that was quick!
Dresden  [author] 11 Aug, 2017 @ 12:55pm 
The issue with the buildings should be fixed Pyrofox, I think
Dresden  [author] 11 Aug, 2017 @ 12:44pm 
@Pyrofox Thanks, I will fix it.
Pyrofox 11 Aug, 2017 @ 6:36am 
At first it looks like a minor UI issue but it's actually more than that because because the settlement is being treated as "Couronne" when it should be treated as "Occupied Couronne", this is very important because it ties into the Norscan technology tree. Norsca needs to hold "Occupied Couronne" and so on to unlock research options.

Thanks for your hard work and good luck, hopefully this helps.
Pyrofox 11 Aug, 2017 @ 6:36am 
As you can see it seems to be doubling up on some buildings and adding new buildings it shouldn't have. I believe the settlement thinks it's both a normal Norscan settlement you would find in Norsca AND a coastal outpost, or something like that.It's still missing some buildings that a Norscan homeland settlement would have.

If we go to faction capitals, the issues continue. This is what Couronne should look when captured by Norsca: https://i.gyazo.com/f4ea44cf53399149eb17576bd1311642.jpg

This is what it looks like with your mod enabled: https://i.gyazo.com/56ee37a32c5dfc6e983cf60b711f92ae.jpg
Pyrofox 11 Aug, 2017 @ 6:36am 
Hey there, I've been using your mods since day one so I figured it was about time I helped out. Unfortunately there are some pretty issues with this atm for the Norscan factions, at least for the player. This is what establishing a coastal outpost outside of Norsca should look like: https://i.gyazo.com/c534bb1ef6b13ad7ab9474868f24a765.jpg

This is what it looks like with your mod enabled: https://i.gyazo.com/465e81cb4f7096521c30e0a85b1e1ac8.jpg
Dresden  [author] 10 Aug, 2017 @ 12:22pm 
Updated for Norsca, hopefully fixed that crash issue :)