Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I have many questions. Please answer them.
Start Turn Completed vs. Start Round Completed?
End Turn Completed vs. End Round Initiated?
Too many different variables! What does this all mean? Why Should I care?
And just tell me how to mod ACTUAL Forced March into my game (Because your mod needs tweaking!)
That's the idea dude. The main point of this mod is to make raiding useful... it's pointless to ever do in vanilla
For this mod particularly, without it i don't use any stance but normal and fortified.
I am back and I will update this as soon as I can, thank you for your patience!
Can I integrate this mod with their stances in effect bundles? I will certain credit and link to you.
Bug report: Naval units don't seem to get the -40% unit upkeep from raiding
I am also of the opinion that full stack armies should move slower than smaller ones but that's probably wishful thinking.