Total War: ATTILA

Total War: ATTILA

Sebidee's Better Army Stances
118 Comments
Du'u no Dewae 11 Oct, 2023 @ 3:07am 
I want Player ONLY Forced March!
Du'u no Dewae 11 Oct, 2023 @ 3:06am 
STOP! READ THIS: https://imgur.com/a/dG0qP3q

I have many questions. Please answer them.
Start Turn Completed vs. Start Round Completed?
End Turn Completed vs. End Round Initiated?

Too many different variables! What does this all mean? Why Should I care?
And just tell me how to mod ACTUAL Forced March into my game (Because your mod needs tweaking!)
Praise_Lord_Gaben 17 Aug, 2023 @ 7:10am 
As others have pointed out, some aspects of this mod aren't working like the upkeep reduction from raiding for navies specifically. I looked at the mod in Rusted packfile manager and everything seems to be in order so I'm guessing it's yet another Attila bug.
Lateralus 1 May, 2022 @ 2:55am 
For some reason Forced March is still only +25% not +75%.
Malkivon 15 Mar, 2022 @ 3:39pm 
Hello, I'm using this on a save game and it seems that some parts of the mod are working and some now. For example, garrisoning my troops drastically reduces my upkeep, but my ambush AP requirement is still at 50%. Also, I still see the ability to use deployables on the ambush even though the AP requirement hasn't changed. Very strange. Any idea what's going on? Do I need to use it on a new game?
sam.pidgeon 2 Apr, 2021 @ 2:38pm 
any chance u can update for medieval kingdoms mod
sam.pidgeon 11 Mar, 2021 @ 3:58pm 
ok it works with ancient empire great mod i cannot play attila without this great mod
Sebidee  [author] 11 Mar, 2021 @ 10:35am 
I have no idea
sam.pidgeon 10 Mar, 2021 @ 11:42am 
and is it compatible for medieval kingdoms mod to
sam.pidgeon 10 Mar, 2021 @ 11:41am 
is this compatible with ancient empires
Sebidee  [author] 16 Feb, 2021 @ 10:26am 
@Slamurai Jack

That's the idea dude. The main point of this mod is to make raiding useful... it's pointless to ever do in vanilla
DonVISIONe 23 Jan, 2021 @ 5:38pm 
does this work for 1212 ad?
Andrew ALTAN 19 Jan, 2021 @ 6:16am 
can you make this mod compatible with mk1212 mod or create sub mod for it? I want to have this mod while I play on my mk1212 campaign.
sam.pidgeon 16 Jan, 2021 @ 1:37pm 
multiplayer compatible?
pilad89 27 Nov, 2020 @ 5:38am 
Hi Sebidee, congrats for the mod. It seems the 40% less unit upkeep for navy is not working for me, anyone else experiencing that?
Templar1400 5 Jun, 2020 @ 3:59pm 
yeah i mod that makes encampment free would be awesome, i thought there was one but cannot seem to find it
oksigen1 4 May, 2020 @ 7:52pm 
can you make encampment with no movement point for hordes in grand campaing like roman expedition in last roman?
Slamurai Jack 22 Feb, 2020 @ 12:10pm 
Having played with it, raiding stance is stupidly broken with this mod. Buffing the income, upkeep reduction, and movement penalty all at the same time makes it optimal to keep all of your armies in raiding stance at pretty much all times, especially if you're playing a horde faction. The upkeep cost reduction alone will save you thousands of gold per army, due to how high the upkeep costs are in this game.
The Last Monke 15 Sep, 2019 @ 10:30pm 
Thank you for this mod. Stances are kind of pointless without it.
Sebidee  [author] 11 Aug, 2019 @ 10:14am 
Thanks man that means a lot, I will put this at the top of my to do list
Epervier 11 Aug, 2019 @ 6:01am 
Nice! I like your mods, and i wanna play a new campaign in Attila. Can't wait !
For this mod particularly, without it i don't use any stance but normal and fortified.
Sebidee  [author] 10 Aug, 2019 @ 3:51pm 
Hi all,

I am back and I will update this as soon as I can, thank you for your patience!
Mugetsu 26 Dec, 2018 @ 3:51am 
Porting this to Rome II would be god tier. Thanks for the mod.
wistom 5 Oct, 2018 @ 3:18am 
Hi, interesting addon, thank you. It would be nice if forced march was compatible with the accompagnying agent.
Innocent ÚwÚ 24 Sep, 2018 @ 10:58am 
is this updated or still works?
ShuriK 2 Sep, 2018 @ 12:41pm 
can u make it work for aoc
Havie 23 Aug, 2018 @ 8:58pm 
This was so needed, thank you!
Sebidee  [author] 2 Jun, 2018 @ 8:29am 
Go for it and let me know when you are finished your mod!
Sheph 2 Jun, 2018 @ 6:46am 
I am reworking Radious Attila with the team's permission.
Can I integrate this mod with their stances in effect bundles? I will certain credit and link to you.
Turin 27 Mar, 2018 @ 5:44am 
Does this work with EP?
KrumStrashni 22 Mar, 2018 @ 6:42am 
@Sebidee Does it work with AoC? I tried to use with the 1295 mediaval mod but it does not work. Maybe I could import some parts of the db tables to get it to work?
Hooded Horse 22 Feb, 2018 @ 10:37pm 
Thanks for this great mod!

Bug report: Naval units don't seem to get the -40% unit upkeep from raiding
Arminius 19 Dec, 2017 @ 10:00pm 
Hey, Sebidee. I sent you a friend invite, but for some reason, I'm unable to comment on your profile as instructed. Forgive my lack of understanding of how to comment on your page; although, commenting here seems pretty straight forward. Anyway, I like your mods, and would like to make a mod request of you as I have no idea how to mod, nor have the time to learn properly. Please get back to me on this when you can!
Swol Joe 6 Dec, 2017 @ 4:08am 
Plz port to Rome 2 <3 It's such an amazing mod that's tough to play without <3
ruairitrick 10 Sep, 2017 @ 5:53pm 
Would be possible to make it so raiding armies aren't winded for entiire battles when attacked? I like to use raiding to provoke the enemy into having field battles but I hate having to fight with winded units.
HolyMolyOllyPoly 7 Sep, 2017 @ 3:55am 
Forced march hasn't changed at all for me. Still useless as ever.
Jean Cousteau 3 Sep, 2017 @ 9:36am 
wicked! thanks!
Jonas 21 Jul, 2017 @ 11:56pm 
does this have any effect on horde encampments?
Sebidee  [author] 7 May, 2017 @ 7:35pm 
Maybe, although this mod does add some more deployanles too.
twitch.tv/Mattikush 7 May, 2017 @ 6:55pm 
does this work with the more deployables mod?
Emrys of Ailliau 29 Apr, 2017 @ 5:48pm 
I was only asking about the movement because I get really tired of the ai using armies with 3-4 units of heavy onagers 3 armies to my one. they come out of nowhere and my agents cant move fast enough or see far enough to warn me. and that basically is all ai rome seems to do now that i have given it enough of a fiance advantage to survive against 4-5 enemies and not be dead before Attila is even born.
Sebidee  [author] 28 Apr, 2017 @ 1:24pm 
Well there is a 12 turn per year version , but without those movement changes.
Emrys of Ailliau 28 Apr, 2017 @ 9:32am 
Hi love this mod. would you be up for the task of making a 12 turn per year version which includes a 12 turn per year adjusted movement range for cavalry infantry and siege weapons as well as agents who should be able to move leaps and bounds faster than armies can.

I am also of the opinion that full stack armies should move slower than smaller ones but that's probably wishful thinking.
DaBaier 26 Mar, 2017 @ 11:28am 
Absolutely love this mod.
Sebidee  [author] 27 Feb, 2017 @ 11:13am 
I think so.
Menqel 27 Feb, 2017 @ 8:22am 
So it is possible to remove the ambush penality from the forced march?
Sebidee  [author] 27 Feb, 2017 @ 7:52am 
Yeah I'm pretty sure you could make this mod for Rome 2 in pretty much the same way.
Menqel 27 Feb, 2017 @ 5:05am 
Hey Sebidee, is there a way to mod the forced march in Rome 2 to look like the one in Attila? In vanilla the AI is so much incline to use the stance and get always destroyed. In Attila, and with this mod, the AI is less penalized.
Victor 24 Jan, 2017 @ 4:48pm 
This one's compatible with Radious? Thanks.
TheBareham 17 Jan, 2017 @ 10:19am 
For some reason this has stopped working in the last 48 hours despite there being no visible update that I can see..