Sid Meier's Civilization V

Sid Meier's Civilization V

Touhou - Toyosatomimi no Miko
26 Comments
MainMethod 4 Jul, 2024 @ 1:20pm 
Figured it out, it’s as simple as adding the xml tags (also works for sql) ‘Playable’ and ‘AIPlayable’ and setting them to 1
MainMethod 17 Jun, 2024 @ 4:58pm 
It's crazy how this civ is right out of the box compatable with NQ/Lek. How did you manage to do that? what did you do to structure the mod so that it actually loads with NQ/Lek? I've been trying to convert some other mods for private use and I cant seem to figure out what you did differently. Any advice would be greatly appreciated!
Slade 14 Sep, 2016 @ 4:37am 
http://steamproxy.net/sharedfiles/filedetails/?id=297192948 so it seems this was the mod causing it all???? Don't know why tho, removed it and now everything works, I've been enjoying the Miko mod at its fullest for these past days so thank you again Bismuth <3
Slade 13 Sep, 2016 @ 4:19am 
It certainly was an incompatibility problem : 0 Now I'm checking one by one to see what was causing it, once again thanks <3
Bees  [author] 12 Sep, 2016 @ 4:11pm 
@slade
Let me know if you find what mod could cause this. If it's a mod that adds a civ I'll see about fixing the incompatibility. If it's a mod that changes game mechanics, like events and decisions, I don't have any plans to update.
Slade 12 Sep, 2016 @ 4:05pm 
I thought so, I've been tryng to play a couple of ultra quick matches to sort out the possibilites but turn after turn, no changes, same with happiness. I'll try to purge out the mod list to see if that can fix it. Thank you so much!
Bees  [author] 12 Sep, 2016 @ 4:01pm 
@slade
You have to roll the turn over for the effect to change in yield to take place on the UA. I haven't encountered any errors with it while testing, so if it's not the turn rollover thing, it might be an incompatibility with another mod.
Slade 12 Sep, 2016 @ 3:58pm 
None of the UA seem to be working for me, is there something I might've done wrong? I do have BNW and G&K tho so...
Laslo 30 Jul, 2016 @ 11:21pm 
This is much better than your Byakuren mod. Nice work on this!
Picochilla 16 Jul, 2016 @ 10:26am 
hmm also in my games on settler they're always city spamming and wounder building like crazy. dunno why this is changing during the mod.
It's just unusual for me to see that. (Or i never noticed that really much but thats not really likely)
Bees  [author] 16 Jul, 2016 @ 9:45am 
I can't say that behavior is too concerning on settler since I've seen games where some of the non-modded civs have taken until about mid Renaissance to expand at all on Immortal. In the games I have played with AI Miko on emperor/immortal she has been the dominant threat and gotten far more cities than even Russia. Civ AI does some stupid things sometimes and that can't be helped. You really shouldn't expect too much from it on lower difficulties. With a low production start and the penalty toward wonder production the AI has on lower difficulties it is reasonable to assume they wouldn't try to build some wonders at all.
Picochilla 16 Jul, 2016 @ 2:10am 
Would be glad if u checked that out.
If u need some logfiles, just tell me.

(Stupid 1000 Word cap pfft. Really had to do another Post just for that)
Picochilla 16 Jul, 2016 @ 2:09am 
Can u something check for me?
It seems that the AI has some Problems when the Mod is active. They mostly need a suuuper awful long time to do something, especially on building and creating Settlers. Some Civ's can build Settlers very Fast and some with a good spot at resources don't even think to build a Settler or needing 100+ Turns to do that for whatever Reason.
Also normally the AI is very building Happy for Wonders. I took my Time to build a pretty early Wonder and then after i decide to build it (around Turn 50), i was still able to complete that after around 20 Turns later which normally the AI already build it.

I tested it twice on different ways. Once on the Biggest Map with less than the defalut Players and more Cisty States as the default and the other was on a standart Map with default settings.
Both Games were played at the Settler Difficulty (casual nooby me <.<), but normally on Settler Difficutly they play always better than that.
LunarNeedle 15 Jul, 2016 @ 5:11am 
@Bismuth [Team HWGuys] Ah, that's a really cool mixup. I found it odd trying to hotwire your faith addon with how you've done it. In a normal game, this'll account for an easier religeons with less faith requirement. This'll be a perfect inclusion (and actually better than my hotmod since it doesn't like free social policies for somehow). Thanks man. I can see lower city empires working out a bit better than the Liberty insanity that was capable before.
Bees  [author] 14 Jul, 2016 @ 2:47pm 
@Ryouna
I've been meaning to nerf this civ for a while, but nobody has been complaining and modbuddy has been annoying with refusing to compile. I got it to work long enough to get a v3 out, though.

I changed the happiness from policies to faith like suggested, but did not nerf the finisher happiness, as I find usually the only policiy trees I finish while happiness matters are my opener and Rationalism (I did not try to balance around NQ Aesthetics). The happiness should be less ridiculous now, and getting a religion should be easier.

I like the Mausoleum as it is, and with the faith bonuses, you should always get a holy city to build it in now. If the happiness is still OP I might nerf the happiness on it though.
LunarNeedle 13 Jul, 2016 @ 6:30am 
Eh, the longer I've played the more I realize this has little way to actually provide unique gameplay mechanics. As fun as never having happiness problems were, this allows Miko to go absolutely mad with cities provided she balances it with a Libery rush to the reduced culture cost down the NQMod Liberty start. I just found me playing her as a generic Civ past Medieval with a bit more cities than normally possible.

I'd probably move the Mausoleum from Grand Temple to just temple replacement and give it 2 base culture, no maintenance and one happiness and then nerf the UA to be one faith per policy and 2 happiness per finisher. This significantly nerfs her city spam tactics and makes her a bit more fun.

While I won't U/L it to the workshop, I'll gladly send you a copy of it!

Either way, thanks for making the workshop a bit more Touhou.
Bees  [author] 29 May, 2016 @ 8:58am 
@Liberty
Thanks for letting me know. I'll release an update soon to fix this.
ST 29 May, 2016 @ 2:02am 
this mod cause crash with http://steamproxy.net/sharedfiles/filedetails/?id=470017709 this mod by leader tag
Kibichan 20 May, 2016 @ 5:23pm 
yes more Touhou civs!
phoveon 18 May, 2016 @ 3:56pm 
thank you for adding another touhou civ to the workshop
Gesh86 18 May, 2016 @ 2:45pm 
Thank you very much, because that is indeed me :). I did notice someone with Bismuth in the name subscribed to me recently and it did ring a bell, but I didn't want to bring it up out of context ;)

Civ seems pretty cool from the test-campaign I did earlier. True Administrator works well and helps in building a widespread civ. At first, I thought there was something wrong with the Divine Spirit Mausoleum. Turns out you actually need to have already established a religion to build a Grand Temple :).
Kadapunny 18 May, 2016 @ 1:19pm 
The map image and the civ colors are nice though. I'll use different ones, though.
Bees  [author] 18 May, 2016 @ 12:41pm 
@Kadapunny
Go ahead with it. Nothing wrong with two takes on the same civ.
Kadapunny 18 May, 2016 @ 12:29pm 
His optimism and smile: gone.
I congratulate you for keeping up with touhou, but I am now prompted to start my own Miko.
http://imgur.com/GsMBTBT
<3
Bees  [author] 18 May, 2016 @ 11:33am 
Hope you enjoy it! I'm kind of surprised there isn't a Myouren temple mod, but that might be an interesting project for the future.

Also, keep up the good work on youtube. Those LoT2 boss videos are pretty darn helpful. At least I'm assuming by the name that you're the guy who made those.
Gesh86 18 May, 2016 @ 11:19am 
And subscribed! I may be a little more on Team Byakuren's side, but thank you very much for adding even more Touhou to my Civ 5 :).
The Grand Temple is something I usually don't bother with in my campaigns, but it might indeed be worth it for this particular civilization. It does fit for the Taoists to support a religion-focused playstyle.