Europa Universalis IV

Europa Universalis IV

Voltaire's Nightmare
4,227 Comments
ShyGuy13  [author] 18 hours ago 
@Goran There is no event for Brandenburg to get the Hohenzoller dynasty but forming Prussia doesn't require the Hohenzollers.
Goran 9 Oct @ 12:50pm 
Can anyone tell me if it is possible to start in 1057 and still form Prussia as Hohenzollern Brandenburg? In 1057 the Hohenzollern dynasty exists in southern Germany and the lands of Brandenburg are still in slavic hands. What would I need to do to form Brandenburg first and later to get the Hohenzollerns upo to the north. Is there any event that lets me get Brandenburg while starting as Hohenzollerns in 1057?
ShyGuy13  [author] 3 Oct @ 5:49am 
@Swaglordkiki No, missions can be included in the main mod if someone makes one.
Swaglordkiki 2 Oct @ 5:41pm 
given the removal of mission trees, are there any compatible mission tree mods that one can use with this?
Cookie95 27 Sep @ 2:11pm 
Ok, thanks for replying.

Just fyi, the new plague event ["vn_plagues.3"] (-35% dev on one province, -15% dev on every other province within the area) keeps happening VERY frequently, even after the black death is over. I assume that's intentional.

If you like it, I respect that, but I've had to nerf it within the game files. Losing ~25 dev from a random event when each dev costs on average 100+ points is easily a total loss of 2500 to 3000 adm/dip/mil points, and it happens once every few decades. I'd suggest it's a bad idea.

But overall, I'm not knocking the mod. It's still great.
ShyGuy13  [author] 27 Sep @ 6:38am 
@Cookie95 The now high value is intentional as it reduces power creep from highly developed provinces.
Cookie95 27 Sep @ 6:31am 
Hi ShyGuy, was the bug fix the thing that made developing provinces vastly more expensive? If so, it's gone from extremely low (before the fix) to extremely high (now). Was that deliberate? Perhaps something in the middle?

Thanks for all the work on this great mod!
ShyGuy13  [author] 27 Sep @ 2:01am 
@Druznia Just a bug fixed in today's patch
Nexaway 26 Sep @ 8:30am 
12th gen i7 2.3 GHz, 3050 (4 Gb VRAM), 16 Gb RAM, would this run or is there too many provinces?
Druznia 26 Sep @ 2:47am 
Did u decrease the cost of development? Like I can easily dev my mountain terrain with 20 mana point cost.
[Btw the best EU4 mod ever. I didn't play once vanilla since ever played this one]
ShyGuy13  [author] 20 Sep @ 1:13pm 
Big new update just dropped today, coming with many bugfixes, QoL improvements and performance improvements.
Saftschluerfer 16 Sep @ 1:10am 
i basically fixed my problem by adding the special units back through another mod
ShyGuy13  [author] 14 Sep @ 6:53pm 
@MaD This is also a reason which is why I removed them for the next update.
MaD 14 Sep @ 6:48pm 
@ShyGuy13 I think its mostly from the claims that come with it, "get a claim every neighboring province/area"
ShyGuy13  [author] 11 Sep @ 9:52am 
@MaD These things happening is not caused by the removal of mission trees, it's simplly the current balancing in the mod that needs to be adjusted to make these things happen less often.
niklasjpo 9 Sep @ 11:04am 
I also miss the unique mission trees. They added so much flavour to the different countries and tags. Still, it’s a fantastic mod. Thank you for all the hard work!
MaD 9 Sep @ 6:26am 
Thanks for a great mod, but it seems the new one and only mission tree, makes same nations rise and fall allmost everygame, France & Hungary breaking, and Bohemia and Poland becoming the superpowers and addition to that there arent any Teutonic crusades, because Poland and Novgorod have splitted the area way before, havent seen Sweden take Finland even once... It gets boring. +1 to bringing the old mission trees back or making them better with a high priority
SimplyFilms 8 Sep @ 5:09am 
Personally I find more joy in general flavor and mechanics than mission trees, though I understand my opinion may be a minority.
Temple Jones 6 Sep @ 7:09pm 
Is there any way to commission this Dev team to create a custom mod?
ckmusic614 4 Sep @ 3:30pm 
I like missions but can still have fun without them.
Good work team and thanks for the dedication and time :) Love the mod and appreciate the work!
Saftschluerfer 3 Sep @ 1:32pm 
il take a look at it
ShyGuy13  [author] 2 Sep @ 2:52am 
@Saftschluerfer You can contribute flavor for Scotland.
Saftschluerfer 2 Sep @ 2:00am 
i love this mod, but becoming Scotland was kinda unsatisfying
no new missions as it said and i lost my Gallowglass without gaining new special units
changing ambitions would get be base traditions but i can stay scottish
im staying Alba until i get tech 40 and become british, see if its better
Corpse Creamer 1 Sep @ 10:05am 
A tree painting simulator with missions is a glorified EUIV map with zero point.
nicholasdevault 31 Aug @ 4:58pm 
Hey everyone! I just wanted to announce a brand-new addition to Voltaire's Nightmare - "Voltaire's Nightmare: More Cultures" - a sub-mod that aims to enrich the cultural landscape of the base mod by adding a variety of new cultures to the game, ranging from Kabardian to Limburgish. You should really check it out and give it a try, it would be a fine addition to any Voltaire's Nightmare playset

https://steamproxy.net/sharedfiles/filedetails/?id=3559849634
Dienstleister31 29 Aug @ 1:57pm 
EUIV is glorified

and rightfully so.
McButtery 29 Aug @ 11:15am 
EUIV without mission trees is a glorified map.
Varaus 28 Aug @ 8:02pm 
no point with a glorified map painting simulator is a EUIV mission tree with zero point
Cam 28 Aug @ 2:10pm 
A glorified map painting simulator with EUIV is a mission tree with zero point.
Dienstleister31 25 Aug @ 1:40pm 
EUIV with a glorified map painting simulator is a mission tree with zero point.
ShyGuy13  [author] 24 Aug @ 11:47am 
EUIV with mission trees is a glorified map painting simulator with zero point.
Constantiwarrior777 24 Aug @ 8:54am 
EUIV without mission trees is a glorified map painting simulator with zero point.
ShyGuy13  [author] 23 Aug @ 10:12am 
Mission trees have very low priority during development due to how time-consuming they are to make while adding barely anything to the mod.
@victor.97 Trade goods in colonial provinces aren't completely randomized.
victor.97 23 Aug @ 9:54am 
Best mod for EUIV, amazing work, I've being playing for long ago. I just see two things for achieving the ultimate perfection that this mod deserves. Mission trees (this is well known and expected) and, in my opinion, fixing trade goods on "colonial" provinces because they spawn so randomly. Congratulations!
The_Avrowolf 22 Aug @ 8:33pm 
That's pretty sad @VersionZero
tomwushu Devs are slowing readding/reworking mission trees
tomwushu 22 Aug @ 8:30pm 
Mission trees won't load, other than vanilla generic ones for any nation. Any ideas?
SimplyFilms 19 Aug @ 1:14pm 
Hey there. I made a similar post over on the subreddit, though I thought I'd ask here as well: do you recommend any additional mods to tack on alongside VN?

Thanks by the way for all you folks work on this mod. It's a lot of fun.
Archivist77 11 Aug @ 2:41am 
look at how the Victorum Universalis creator dmca'd all the popular steam workshop mods LOL
The_Avrowolf 10 Aug @ 5:44pm 
Again?
Cam 10 Aug @ 5:16pm 
@Corpse Creamer, no one really knows, a lot of other mods were struck by DMCA notices as well.
Corpse Creamer 10 Aug @ 9:41am 
What is this DMCA claim about?
Bard 31 Jul @ 1:30am 
Thank u !
Btw best mod <3 !
ShyGuy13  [author] 30 Jul @ 11:31pm 
@Bard It's a bug, please fire ideagroups.1 with the console to fix it.
Bard 30 Jul @ 11:12pm 
Hi
If I found Saxony I won't get his anibitons... it is fine ?
ShyGuy13  [author] 30 Jul @ 2:04am 
@BumSchakalaka If Paradox tied it to the mission tree, you don't get it.
BumSchakalaka 29 Jul @ 11:46pm 
Hi all.

How can i get profesinal pruussian militarization without the mission tree?
I AM TRANSCENDENT 25 Jul @ 11:19am 
I also want to say that you're work on this mod is commendable! From this member of the community, I want to truly say we appreciate the labor of love you've put into the mod <3
I AM TRANSCENDENT 25 Jul @ 11:15am 
On an aside, sometimes if Byzantium has rebels spawn before their war with Apulia ends, and the rebels spawned in magna graecia and they seize control of the province(s) there, Apulia will sometimes peace out Byzantium by taking all of the magna graecia provinces except for those controlled by rebels. And Apulia does not usually try to fight and destroy the rebels and then take control of those provinces during the war.
I AM TRANSCENDENT 25 Jul @ 11:15am 
@ShyGuy13 Hello! I have noticed that certain events no longer fire with the lastest update. In particular, "Fall of the Catepanate" for Apulia and Byzantium does not fire. I believe because some of the events are tied to the removed mission trees, but I could be mistaken. I just wanted to bring it to your attention that some of those linked events are missing. Apulia still seems to conquer all of the remainder of southern Italy from Byzantium though, that part remains, but then Apulia cannot convert all the Griko provinces to Sicilian via event as they used to be able too. And Byzantium does not lose all of their tributaries and such as they did with that event.
Blackbird 24 Jul @ 7:44am 
alright, understood!

good luck on the mod, have a nice day